Gree, where's our collect all button? - Page 4

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Thread: Gree, where's our collect all button?

  1. #46
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    Quote Originally Posted by Morgz View Post
    Why don't we just ask them for an auto play option? Builds your hood for you, collects all your earnings and loot for you, does all of your attacks and robs, participates in syn events. All you have to do is check in once every few weeks and admire how awesome you are
    Sweet! Even better. Make a thread about it.

  2. #47
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    Quote Originally Posted by TRAZ View Post
    So what will be the balance of the collect all button.....rob all?
    You can still get robbed with this button......

  3. #48
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    Quote Originally Posted by TRAZ View Post
    So what will be the balance of the collect all button.....rob all?
    This suggests a collect-all button creates an imbalance. It does not.

    Drugs are bad, m'kay?

  4. #49
    Social Media Manager
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    Quote Originally Posted by Weasel View Post
    This suggests a collect-all button creates an imbalance. It does not.

    Drugs are bad, m'kay?
    They were hoping to add some cool stuff to embellish it. With so many requests, some of this may be cut out and it bumped up in the timeline.

  5. #50
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    Quote Originally Posted by Tadaaah View Post
    They were hoping to add some cool stuff to embellish it. With so many requests, some of this may be cut out and it bumped up in the timeline.
    The developers should frame the KISS rule and mount it on the walls all over the office. Keep it simple. Embellishment on something that apparently exists and works fine as is, is never recommended. A collect-all button should do one thing... Collect all buildings. Use of said feature is optional, why waste time and resources embellishing an optional feature that not everyone will use?

  6. #51
    Consistent Contributor Baltimore Bully's Avatar
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    Quote Originally Posted by Weasel View Post
    The developers should frame the KISS rule and mount it on the walls all over the office. Keep it simple. Embellishment on something that apparently exists and works fine as is, is never recommended. A collect-all button should do one thing... Collect all buildings. Use of said feature is optional, why waste time and resources embellishing an optional feature that not everyone will use?
    I will surly use this button! I don't know anybody in the right who wouldn't...

  7. #52
    Prominent Poet TRAZ's Avatar
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    Quote Originally Posted by Weasel View Post
    This suggests a collect-all button creates an imbalance. It does not.

    Drugs are bad, m'kay?
    If they're bad, then stay off 'em. Rather irrelevant to the question, but if it's what you need then go for them.

    Didn't say anything about an imbalance, implied or otherwise. Rob all is just another feature that players have been requesting right along with the collect all option. Curious if they would roll out together while they're in their upgrading features.

  8. #53
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    You are the first person I have ever seen even suggest the idea of a rob all button. Why would anyone want that, so they can burn all their stamina robbing $1-$3 from buildings that have already been hit?

    Your use of the word balance suggests that you believe whatever balance currently exists would be affected by the introduction of a collect-all feature. Words mean things.

  9. #54
    Prominent Poet TRAZ's Avatar
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    Stamina would get burned through anyways. There is currently no way to tell if a building has already been hit.

    Balance meaning an equal distribution. If there's a collect all, then there should be a rob all. More work for the coding team, but could be incorporated into the game as is every other request in the pipeline. Now the embellishments that Tadaaah mentioned would be something else entirely.

  10. #55
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    Quote Originally Posted by TRAZ View Post
    Stamina would get burned through anyways. There is currently no way to tell if a building has already been hit.
    There are signs to look for. Supposing you don't know what to look for, would you rather burn 1-3 stamina trying to rob one building that has already been hit, or 10-30 trying to rob 10 buildings that have already been cleaned out? Or even more than that should the person have a lot of buildings that no one in their right mind would waste time trying to rob in the first place. If you are currently burning that much stamina on already-robbed buildings in one hood that's operator error, not a lack of available features.

    Balance meaning an equal distribution. If there's a collect all, then there should be a rob all. More work for the coding team, but could be incorporated into the game as is every other request in the pipeline. Now the embellishments that Tadaaah mentioned would be something else entirely.
    A rob all button would be more closely related to a max hit button (tap once, fight 20x), and neither should have anything to do with a collection feature. Collect all would prevent accidental sales of buildings, not reduce the likelihood of being robbed.

    If you cannot be bothered to attempt each robbery individually as it is available you do not deserve to be rewarded with a "I'm lazy as ___" button. If Gree made a rob all feature they might as well just sell an auto-play bot for X gold per day.

  11. #56
    Prominent Poet TRAZ's Avatar
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    lol...Not operator error in the least. It was designed specifically that way to waste stamina so players would want to use refills. Intentionally robbing low level buildings with a minute in between is a favorite pastime. It's amusing and will garner some great wall responses when you do it.

    The rob all feature just isn't for you. Just don't use it if it becomes available.

  12. #57
    Prominent Poet TRAZ's Avatar
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    Quote Originally Posted by Tadaaah View Post
    They were hoping to add some cool stuff to embellish it. With so many requests, some of this may be cut out and it bumped up in the timeline.
    Tadaaah,

    What kind of cool embellish stuff would be considered for the feature?

  13. #58
    Master of Musings Max Power's Avatar
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    I would be interested in the embellishments as well, especially if one of them is to make the collect all button actually collect all, including robbed buildings. I would be happy to wait for that feature, especially since it's been over three years without it. Another month won't hurt.

    Rob All button sounds really problematic from a programming standpoint. Each rob is a battle, not all successful. How do you program a series of battles with mixed outcomes and different levels of individual building defense into one button? Besides, there is a theoretical difference in collecting what is yours vs taking from someone else. If someone wants to take something from me, they should have to work a little at it. A Collect All button isn't just for convenience, it is also to prevent the accidental sale of buildings, which will no longer be restored.

  14. #59
    Articulate Author smokey77's Avatar
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    I don`t care what buttons are there as long as theres still an option to collect/rob individually for those that sometimes leaves buildings robbed to reset collection cycles . Personally imo the rob all is just plain lazy .
    GroupMe ID: 9323964




  15. #60
    Master of Musings Max Power's Avatar
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    Quote Originally Posted by smokey77 View Post
    I don`t care what buttons are there as long as theres still an option to collect/rob individually for those that sometimes leaves buildings robbed to reset collection cycles . Personally imo the rob all is just plain lazy .
    That will always be an option, as evidenced by MW.

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