Double Negative is always recruiting. T10
https://www.youtube.com/watch?v=34FoTYwwlIQ
Line id: evan1000
I did not end up getting the prize for 27/27, but that's ok. The event was fun and the challenge was a lot more interesting than knowing it would be a cakewalk from the start.
I did get the individual prize, but I found myself having to use refills chasing a common item in the dying minutes of the event. I found that a lot more fun than chasing a legendary item, and if I had been missing any legendaries I just wouldn't have used any gold and been happy to accept missing yet another prize. Goals that seem impossible are often very easy to ignore.
Thought the event was better than the old cakewalk also, challenges are good but that will change if they keep raising it to much each cycle, it cuts down on all the slackers getting easy rewards that are not deserving also takes some strategy to know how long of breaks to take as to not need vaults of gold to finish
Not sure why this is even debated, Gree is trying to make money and will adjust the health according to how much they make. If they are raising the health every RB its because they are making more money not because they are making less, why would they adjust it to make less. If they made more money this RB compared to past RB's expect them to raise it again until they see a comparative lose or leveling off.