Gree, fix FLTQ kill counts ASAP - Page 2

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Thread: Gree, fix FLTQ kill counts ASAP

  1. #16
    Articulate Author Merc_mw's Avatar
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    In looking at the walkthru there is no grand prize for finishing faction prestige. That would be a first.

  2. #17
    Articulate Author East Coast Bias's Avatar
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    Aug 2014
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    Hopefully the mods find this a constructive comment, but when you drop ten different things at the same time and the LIMITED ONLY sticky partially covers up the name and also the stage level of the event, it is hard to check the correct event. We know these are limited because they are highlighted with a green border, so perhaps you can remove the sticky so we can read what the event is.

  3. #18
    Articulate Author Drakhoan's Avatar
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    Think I have some tissues...
    LOOOK INTO MY EYE...
    Join my faction--
    Must: use groupMe, make weekly donation, be active... simple as that.
    No: absurd WD, stat, level, daily donation minimums here.
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  4. #19
    Verbose Veteran
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    Quote Originally Posted by Merc_mw View Post
    In looking at the walkthru there is no grand prize for finishing faction prestige. That would be a first.
    yup. prestige is for people who complain about rewards being "too good" (which does happen from time to time). This way they get the satisfaction of finishing an event, without the insane state increases. Mayhem, I think prestige is just for you.
    Quote Originally Posted by mayhem View Post
    What ridiculous unit giveaway to beg folks to participate.... a 360k/250k unit for 1 million deploy.... think how much gold, the missions, WD, you had to use to get units half that much...
    Former Gree supporter and defender.

  5. #20
    Newbie
    Member Since
    Jul 2014
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    Who the hell said I was trolling? A full team of 60 willing to spend 1 vault of gold each will finish this in 2 days, ohh and also they do overlap saves you some effort there.Do the math 476 with 60 people all contributing that means 8 kills for one level, is that really that much to ask for? Kill counts don't mean anything if gree put a 1000 kill count on a level and it took 100 energy to take out 1 vs 60 that takes 2000 to take one out does that means that the first is easier to complete than the second?First do the math then reply
    Last edited by Victory99; 08-31-2014 at 10:58 PM.

  6. #21
    Consistent Contributor
    Member Since
    Mar 2014
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    162
    Another idea to having really high kill counts is to allow players who work ahead have their kills counted when that faction goal comes up. With players on teams being from different time zones it makes it hard to sometimes sync up. If they want to have these high kills counts...fine. but give some slack and allow players to work a head and still have their kills count.

  7. #22
    Consistent Contributor
    Member Since
    Jan 2014
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    121
    Feel sorry for new players. People used to get 20% health and +3 energy units in the past, relativly easy. There was even a ltq where you had several of these units. Now you have to spend 2-3 vaults for a 5% health regen unit. Just curious how far gree will take this trend. What will need to be spend in a year for a 2% health regen unit? 5-6 vaults?

  8. #23
    Consistent Contributor
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    Its obviously set like this to stop the energy glitchers

  9. #24
    Articulate Author
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    Leeds
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    Quote Originally Posted by killbillbst View Post
    Its obviously set like this to stop the energy glitchers
    i second that. the same thing happened on crime city. there was a massive LTQ, similar to this one, that many people glitched. after the event the glitch was patched. get ready for an update after this patching any energy glitches

  10. #25
    Verbose Veteran
    Member Since
    Jul 2014
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    865
    1. 2-3 vaults are not enough for this master in 48 hours. 200-300 vaults - maybe.
    2. Gree monitors how many people finish the events and finds that a lot of people finish the events (master in Raid Boss, 150 kills in epic boss, iLTQ, FLTQ, etc.). It seems that tons of gold are stolen or provided by Gree personal free of charge. Instead to catch such cases and stop them, Gree increases boss health, energy requirements, decreases "box open" rate, etc. I think that the increasing of boss health is reasonable because of increasing our stats. But energy requirements and open rates must be kept in the same level.

  11. #26
    Verbose Veteran
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    Quote Originally Posted by killbillbst View Post
    Its obviously set like this to stop the energy glitchers
    I am not sure in this because energy requirements for prestige was 1,600,475 in Armenia Cycle - Last Stand FLTQ.
    It is similar to required energy in current event.

  12. #27
    Consistent Contributor
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    May 2012
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    Gree has gone completely mad, the faction goal kills required are out of this world !

  13. #28
    Newbie
    Member Since
    Jul 2014
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    GMT +01
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    31
    Either this or 10 times less kills with targets that have 10 times the current energy count (like before). What is the problem?!

  14. #29
    Verbose Veteran
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    Jul 2014
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    Quote Originally Posted by Monteverdi View Post
    Gree has gone completely mad, the faction goal kills required are out of this world !
    This is relevant for all last iLTQ/fLTQ events.

  15. #30
    Consistent Contributor
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    Midwest, US
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    Was thinking this was a mistake as well. Normally the requirements for faction are 6-7 X that of ind. This like like 70X at least for the first few levels.
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