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  1. #1

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    Street Assault Guide

    We are proud to announce that the new Street Assault event is about to hit Crime City and have prepared some information for you.



    How does Street Assault work?



    Street Assault pits your syndicate against two rival syndicates in an intense war to control the street map. Each syndicate member deploys crew units of varying power to Nodes on a map that represent strategic locations of the area.

    The ultimate goal - the syndicate with the most points at the end of the war wins.

    All syndicate members are able to declare war. After declaring war, your syndicate is matched against two other syndicates of similar strength in a battle to conquer or defend the map Nodes.

    The color of your syndicate during a war will be red, green or blue and is subject to change for each war.

    Each war runs for 60 minutes. If war is not declared or if your syndicate is not matched before the last 60 minutes of the event, a war will not start.

    Each Street Assault event features four Street Assault-specific crew units that can be deployed on the map's Nodes.



    These crew units can be earned in other events or may be purchased for cash and gold on the Street Assault map screen during a war.



    The purchased crew units do not have attack or defense stats, as they are only used for Street Assault. Crew units have an exclusive "power" stat that is used during Street Assault.

    While crew purchased with in-game cash will change from event to event, crew purchased with gold will not change. We do not offer refunds for crew purchased with gold, as they can be used in future events.

    What are Deploy Points?



    Deploy Points equal to the power of each deployed unit are added to both the Personal and Syndicate Deploy Point scoreboards. These points are earned regardless of the win/loss status of any nodes, and the scoreboards are incremented upon deploy.

    What are Node Control Points?



    The Node Control Point value of each node on the playfield is increased by the power value of each crew unit deployed by all players to that node.

    Node Control Points are earned by the syndicate that deployed the highest amount of power (Deploy Points) to each node at the end of each war. These points are awarded to syndicates (not individual players) and are scored at the end of the war.

    What are Bonus Deploy Points?



    When a syndicate reaches a pre-determined milestone of total deployed power during a given war, that syndicate will activate a bonus. Once the bonus is activated, the points in both the Personal and Syndicate Deploy Point scoreboards are increased by the power value of the deployed unit multiplied by the bonus percentage.

    How does scoring work?



    At the end of the war, Node Control Points for each node are awarded to the syndicate that deployed the largest amount of power to that node. Node Control Points and Syndicate Deploy Points are added to create the Total Points for each syndicate and determine the first, second, and third place finishers in the war. In the case of a tie, the tying syndicates share the lower finishing place.

    Are syndicates locked during the event?

    You cannot change syndicates during the Street Assault event. You can join a syndicate if you are not in one at the start of the event. You can leave a syndicate if you are already part of one, but if you leave your syndicate during the event, you will not be able to join another. You cannot be removed from a syndicate by its leader during this event.

    How does the rewarding work?

    Street Assault event prizes are given for syndicates placing first, second, or third in each 60 minute war, and one final prize is given for your syndicate's placement on the leaderboard. Rewards are determined by how many points you earned during that war, and are not part of a Tier System. You will not receive better rewards for defeating higher ranked or stronger syndicates.

    Do I have to participate in this event?

    No, this event is entirely opt-in, similar to Raid Boss and Battle for Empire City. However, in order to receive event rewards, it is necessary to actively participate.

    How does the match-making work between syndicates?

    Matchmaking between syndicates in Street Assault is similar to the matchmaking in Battle for Empire City. The system looks at the overall strength of your syndicate; the sum of your syndicate's power will be compared to the sum of the other syndicates' power when looking for potential match-ups. As time goes on without a match, the parameters will relax slightly.

  2. #2
    The_'s Avatar
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    Great job, Taaadah. Very informative.

    Assault & Flattery made the signature above. She will be missed.

  3. #3

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    At last, some information on this event, here's hoping it helps.
    WGT Syndicate - 624-475-065

    Battle Rank 282 --- 24hr Battle Rank 138 --- Street Assault Rank 240
    6/6 Epic Bosses --- SLTQ Finished --- and Raid Boss --- Complete normal then focus on individual goals.
    Looking for more active players

  4. #4
    Nighteg's Avatar
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    Is there an individual breakdown, like in the "Battle for Empire City", to see who contributed the most to the syn total?

  5. #5
    I'm looking forward to it, sounds tactical, like that!

  6. #6

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    They have this event in Modern War. Maybe I don't totally understand this event but it seems to have no relation to your regular stats. The syndicate that buys and deploys the most units wins. They give you some free one's but they can go fast especially if you are going up against gold spenders. You can use in game cash so I would guess there would need to be some analysis if the awards are worth the spending. Does anyone who plays MW have a different take.

  7. #7
    Vile Lynn's Avatar
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    Thanks, Tadaah!

    The cash units will be different for each event. Iow, cash units will have different powers and not reusable in future SAs like the gold units?

    Is there going to be a 3-syn chat room like in MW for each SA battle?
    Line ID: clementine88

  8. #8
    Vile Lynn's Avatar
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    In MW it's basically: gold wins. Refilling is different, too. You refill the number of units to deploy which regens for free, but idk the regen rate.

    I haven't noticed much strategy except for sniping nodes at the very end.
    For free/cash syndicates: whoever taps fastest, wins.
    Line ID: clementine88

  9. #9

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    Good information, but one of your screen shot shows 1,000,097,224 gold! Is that a screen shot from a player because it will cost over $53338518.61 with 20% discount and without discount $66673148.27. Totally unfair for any player.

  10. #10

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    Quote Originally Posted by firstaid View Post
    Good information, but one of your screen shot shows 1,000,097,224 gold! Is that a screen shot from a player because it will cost over $53338518.61 with 20% discount and without discount $66673148.27. Totally unfair for any player.
    This is clearly a test account. The stats in these screenshots are for examples and may not be what is in game. Thanks.

  11. #11
    Evan1000's Avatar
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    Quote Originally Posted by Tadaaah View Post
    This is clearly a test account. The stats in these screenshots are for examples and may not be what is in game. Thanks.
    Lmao! The fact that you said 'clearly' a test account made me crack up.

    This looks like a cool event, but I thought you used items from your inventory that your 500 mafia don't use, so those items don't get wasted. Guess not.. still a cool event though.
    Last edited by Evan1000; 08-28-2014 at 11:58 AM.
    Double Negative is always recruiting. T10
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    Line id: evan1000

  12. #12

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    Quote Originally Posted by Tadaaah View Post
    How does the match-making work between syndicates?

    Matchmaking between syndicates in Street Assault is similar to the matchmaking in Battle for Empire City. The system looks at the overall strength of your syndicate; the sum of your syndicate's power will be compared to the sum of the other syndicates' power when looking for potential match-ups. As time goes on without a match, the parameters will relax slightly.
    This event makes no use of anyone's profile attack and defence, could you please explain the logic in matching syndicates based on overall strength?

    Matching syndicates based on overall strength in an event designed with unique units with unique "power" stats does not sound like it makes any sense. This is just my opinion, but this sounds illogical and as of now appears to be a major design flaw. Hopefully it works out better in practice than it sounds in theory.

  13. #13
    ploop's Avatar
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    When will the units be available to buy?
    Quote Originally Posted by Molly's Voice View Post
    Gay syndicate you say? Been there, done that. 2013 called, it wants the Molly Maguires back.

  14. #14
    Vile Lynn's Avatar
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    Quote Originally Posted by Weasel View Post
    This event makes no use of anyone's profile attack and defence, could you please explain the logic in matching syndicates based on overall strength?

    Matching syndicates based on overall strength in an event designed with unique units with unique "power" stats does not sound like it makes any sense. This is just my opinion, but this sounds illogical and as of now appears to be a major design flaw. Hopefully it works out better in practice than it sounds in theory.
    The way I interpreted it: GREE thinks syndicates with similar strengths have similar resourses for battle. IOW, golden syndicates would have higher stats than free syndicates. Does that make sense?
    Line ID: clementine88

  15. #15

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    Tadaah, do the different nodes have different values? .. ie is it more important to control multiple nodes, or have a high value in a single node?
    at what rate do your amount of available deploys recharge? looking at the screen it appears the max is 250, and you can gold refill for 25 gold, just wondering how they recharge naturally, if at all during a given war.

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