The tree forts have had such an influence in players defense , I think ranking teams by defense might be a better idea.
The tree forts have had such an influence in players defense , I think ranking teams by defense might be a better idea.
Another useless thread.... We already have a Thread about the Tree Forts.
The Tree Forts are having an unexpected but major impact on this war. This is a major game changer. In the words of a fellow guild member, "All it will do is permanently divide the game so that if new players join after the LTB, they will literally never be able to catch up."
If you didn't like losing to a rival 2-4m stats below you, get used to it. This is the new norm...
Last edited by Sandhawk; 08-09-2014 at 09:25 AM.
Given the dubbles that keep happening, and the # of guilds we match to where only the top 25% of the guild have targets, the rest of us basically hit the castle or wait till next war. Something needs to be looked at and tweeked.
If it's the tree houses or a issue with the code that was missed I don't know.
Daily player
Until they release the other boost buildings you won't know if it evens out. But it goes both ways, you and your guild mates benefit from the Tree Forts where your opposing guild can't hit you as well. Can't have it both ways.
The problem is Gree is focusing on defence and then the Tree Forts on top of that... Gree hasn't given us much attack boost lately
Higher defence results in hitting weaker targets
Weaker target often results in lower patouts
Lower payouts per hit results in needing more hits to get the same points
More hits need more gems
Oh I know why Gree is doing it this way...
Just wish they would give us a little more balance than this huge slant
For the longest time GREE was giving out Attack Bonus where we were getting to the point people in the Top 50 would be able to hit anyone in the Top 10. There are some people in the Top 10 with their defense 1/3rd of their attack. The writing was on the wall they were going to rectify this.
Thanks for putting this out there. We'll pass this along to the other teams. Maintaining balance is very important to the game.
It's pretty crazy on the low end- in 13 battles as guardian I was scouted exactly 3 times. That's it, no follow up attacks. In our 13, though we scouted each time, we found only one guild where we could take down the guardian with anything less than 2 losses on mega attacks.
Seriously, it looks like the rational play now is to just assume you can't beat a guardian