Time to tweak the matchups ?

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Thread: Time to tweak the matchups ?

  1. #1
    Verbose Veteran
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    Dec 2011
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    953

    Time to tweak the matchups ?

    The tree forts have had such an influence in players defense , I think ranking teams by defense might be a better idea.

  2. #2
    Articulate Author
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    Jul 2014
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    Kingdom Age
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    Another useless thread.... We already have a Thread about the Tree Forts.

  3. #3
    Consistent Contributor Sandhawk's Avatar
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    Quote Originally Posted by GetItFixed View Post
    Another useless thread.... We already have a Thread about the Tree Forts.
    The Tree Forts are having an unexpected but major impact on this war. This is a major game changer. In the words of a fellow guild member, "All it will do is permanently divide the game so that if new players join after the LTB, they will literally never be able to catch up."

    If you didn't like losing to a rival 2-4m stats below you, get used to it. This is the new norm...
    Last edited by Sandhawk; 08-09-2014 at 09:25 AM.

  4. #4
    Verbose Veteran
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    Given the dubbles that keep happening, and the # of guilds we match to where only the top 25% of the guild have targets, the rest of us basically hit the castle or wait till next war. Something needs to be looked at and tweeked.
    If it's the tree houses or a issue with the code that was missed I don't know.
    Daily player

  5. #5
    Steady Scribe Flipcydesae's Avatar
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    Feb 2014
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    Until they release the other boost buildings you won't know if it evens out. But it goes both ways, you and your guild mates benefit from the Tree Forts where your opposing guild can't hit you as well. Can't have it both ways.

  6. #6
    Verbose Veteran
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    Jun 2013
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    The problem is Gree is focusing on defence and then the Tree Forts on top of that... Gree hasn't given us much attack boost lately

  7. #7
    Consistent Contributor
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    Jun 2013
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    Canada
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    Higher defence results in hitting weaker targets
    Weaker target often results in lower patouts
    Lower payouts per hit results in needing more hits to get the same points
    More hits need more gems

  8. #8
    Verbose Veteran
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    Jun 2013
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    716
    Oh I know why Gree is doing it this way...
    Just wish they would give us a little more balance than this huge slant

  9. #9
    Steady Scribe Flipcydesae's Avatar
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    Feb 2014
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    77
    For the longest time GREE was giving out Attack Bonus where we were getting to the point people in the Top 50 would be able to hit anyone in the Top 10. There are some people in the Top 10 with their defense 1/3rd of their attack. The writing was on the wall they were going to rectify this.

  10. #10
    Verbose Veteran
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    Jun 2013
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    Quote Originally Posted by Flipcydesae View Post
    For the longest time GREE was giving out Attack Bonus where we were getting to the point people in the Top 50 would be able to hit anyone in the Top 10. There are some people in the Top 10 with their defense 1/3rd of their attack. The writing was on the wall they were going to rectify this.

    From a Gree standpoint that's not a bad thing because it would mean whoever spends the most would win

  11. #11
    Steady Scribe Flipcydesae's Avatar
    Member Since
    Feb 2014
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    77
    Quote Originally Posted by Krayt View Post
    From a Gree standpoint that's not a bad thing because it would mean whoever spends the most would win
    Stop giving them ideas Krayt! LuLz ��

  12. #12
    Verbose Veteran
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    Jun 2013
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    716
    Quote Originally Posted by Flipcydesae View Post
    Stop giving them ideas Krayt! LuLz ��
    Like they listen anyways

  13. #13
    Social Media Manager
    Member Since
    May 2014
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    1,901
    Thanks for putting this out there. We'll pass this along to the other teams. Maintaining balance is very important to the game.

  14. #14
    Consistent Contributor
    Member Since
    Jul 2013
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    105

    Yeah...

    It's pretty crazy on the low end- in 13 battles as guardian I was scouted exactly 3 times. That's it, no follow up attacks. In our 13, though we scouted each time, we found only one guild where we could take down the guardian with anything less than 2 losses on mega attacks.

    Seriously, it looks like the rational play now is to just assume you can't beat a guardian

  15. #15
    Consistent Contributor Uberfauker's Avatar
    Member Since
    Mar 2013
    Location
    Oklahoma
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    Kingdom Age
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    199
    Quote Originally Posted by dpille View Post
    Seriously, it looks like the rational play now is to just assume you can't beat a guardian
    The reason for having a guardian is to protect the guild. If the guardian were easier to take down there would be no point in having one.

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