[LT Building] SEALAB! Robocorp Research - Page 2

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Thread: [LT Building] SEALAB! Robocorp Research

  1. #16
    Lurker
    Member Since
    Apr 2014
    Post Count
    14
    I'm just happy I can finally use the 2 sea spaces I bought back when I first started and didn't have clue as to what I was doing.
    Member of Delta Force Troops 1

  2. #17
    Consistent Contributor
    Member Since
    Mar 2013
    Location
    Midwest, US
    Post Count
    226
    Wish the payout was better but happy anyway with the building.

    I'll update the walk through for cost and walkthrough once it's out.
    Space Monkeys United (SMU)
    940920521

    Bangkok - 99 (Boom! LOL)
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    30K WD points min and 200M+ Stats

  3. #18
    Articulate Author
    Member Since
    Apr 2012
    Location
    Boston, MA
    Post Count
    302
    Like anyone is really going to raid this building. It's crappy payout is its best defense. I wish they would adjust the other building's defense. Thanks for the water building.

  4. #19
    Steady Scribe SSG's Avatar
    Member Since
    Aug 2013
    Main Game
    Modern War
    Post Count
    85
    As always thanks for the heads up Taadaah. Can you start adding base cost to your spreadsheet please?

  5. #20
    Verbose Veteran BrisingrBoss's Avatar
    Member Since
    Apr 2014
    Main Game
    Crime City
    Post Count
    633
    too bad the defense of the building doesnt increase that much per level. looks like only increases 5 points per level, so 2 level 1 buildings will do...

  6. #21
    Prominent Poet lemonhaze's Avatar
    Member Since
    May 2013
    Location
    your womens bed
    Post Count
    1,782
    i dont understand why it hurts them so bad to give good outputs to us..i figured after we got that 1 good build the ZPC it would be back to crap again
    Retired to free playing

  7. #22
    Prominent Poet Web323's Avatar
    Member Since
    Jan 2013
    Post Count
    1,925
    Quote Originally Posted by lemonhaze View Post
    i dont understand why it hurts them so bad to give good outputs to us..i figured after we got that 1 good build the ZPC it would be back to crap again
    Will have to wait another 2 cycles to get a good building again
    http://www.buzzfeed.com/theeclectic/...loves-cake-sm4

    Derek of iDelph

    iDelph faction code: 792-952-652

  8. #23
    Social Media Manager
    Member Since
    May 2014
    Post Count
    1,901
    Base cost of the building is 3,000,000.

  9. #24
    Consistent Contributor
    Member Since
    Apr 2014
    Post Count
    211
    Quote Originally Posted by Tadaaah View Post
    Base cost of the building is 3,000,000.
    Guessing release time is 2pm PST?

  10. #25
    Consistent Contributor
    Member Since
    Jan 2013
    Location
    Raleigh, NC
    Post Count
    170

    Terrible

    Quote Originally Posted by Turkey Bacon View Post
    Guessing release time is 2pm PST?
    I wanted to keep my post streak alive

    This is an awful, awful building. It just doesn't make sense that this building gets offered.

    Does it make sense to have a MOD respond to the thinking of why the buildings range from awful to terrible to the blue moon decent building. Any help understanding this logic would be greatly appreciated and probably save some flaming.

  11. #26
    Lurker
    Member Since
    Jul 2014
    Post Count
    5

    As above

    ^^^ Agreed

    My post comes from genuine curiosity, not flame or frustration. Why do the building vary so much in outputs. The reason we all participate in LTB is for the building. When we need to dedicate 17 days of upgrades to finish a 24 building that yields 2k, it doesn't seem worth the time.


    So the main part of my question, why are the lower output buildings not at least up to the par with the lowest normal buildings?

  12. #27
    Articulate Author
    Member Since
    Dec 2011
    Post Count
    445
    Quote Originally Posted by Tadaaah View Post
    Base cost of the building is 3,000,000.
    Thanks for that initial cost! Any idea of what time it will be available in game?

  13. #28
    Articulate Author
    Member Since
    Oct 2012
    Post Count
    262
    As Gree doesn't provide any kind of advance plan we get the joy of speculation on why they rotate from crappy to nice LE buildings.

    For the most part they seem to be a reactionary company and not very pro-active at all. For those of us that didn't randomly buy water long ago the cost of a water tile far exceeds the cost of this building but it's nice to see some change in direction.

    I'm fairly sure they try to do LE buildings that even a newer player can afford once in a while.

  14. #29
    Articulate Author
    Member Since
    Jan 2014
    Post Count
    383
    Quote Originally Posted by sirdirty11 View Post
    I wanted to keep my post streak alive

    This is an awful, awful building. It just doesn't make sense that this building gets offered.

    Does it make sense to have a MOD respond to the thinking of why the buildings range from awful to terrible to the blue moon decent building. Any help understanding this logic would be greatly appreciated and probably save some flaming.
    Easy and simple solution, don't do it

  15. #30
    Steady Scribe
    Member Since
    Feb 2014
    Post Count
    64
    So my final question to the MOD is when is this said building going to be available?

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