Ok - my raw attack is 65+mil.
My single raid boss damage is 17.58mil
Please explain .
Ok - my raw attack is 65+mil.
My single raid boss damage is 17.58mil
Please explain .
My attack on my profile is ~420 million, whereas my Quick Attack is ~43 million.
What's going on here is that the Raid Boss still uses the system that the Epic Boss had been using until a few months back. The game is looking at the statistics of your army without any % boosts included in the values. So, you have an Infantry unit with 100k attack, and you have a 50% Infantry attack bonus, on the Epic Boss it gives you 150k damage (Base + Boost % * Base) but on the Raid Boss, it only gives you the face value of the unit.
It means your base attack before boosts is that 17.58 million value.
KA - Lys - ID 176-137-752
Raid Bosses have always used unboosted stats. This is not new.
this is a real achievment
Thanks guys . My guild sees my -'attack as 65 mil , my boosted is 93 mil.
So if my unboosted attack is the 17 mil quick attack, Then what does the 65 mil number that my guild sees represent ??
It used to represent the value without boost buildings. Ie add 20% if you had all buildings at lvl10. It might still be that, with the new buildings included.
Hmm why dose your guild see a differnt attack value for you. The last time I pulled up a guild member profile, there attack value was the same as what we recorded it when they posted their profile. Is the display broken again, and I missed it?
Also
Changing it to use our boosted stats is a bad idea, right now guilds are starting to make progress that they can see from one raid boss event to the next. Even if it's just one more boss they can drop. If the add in useing our boosted stats, they will also increess the bosses health dramatically to compensate for increase to our attack. Causing a landslide of unhappy people when they see billions added onto bosses health compared to what it is now. Aswel as a ton of unhappy guilds who most likely would not make it as far in the quest chains.
The event is working fine without issues.
if it's not broken, don't fix it.
(Pets not included in the statement feel free to help keep unwanted litters down and spay or neuter them)
Daily player
Hmm why dose your guild see a differnt attack value for you. The last time I pulled up a guild member profile, there attack value was the same as what we recorded it when they posted their profile. Is the display broken again, and I missed it?
I have 2 accounts and my other account also sees my big account as 65 mil attack - you only see your rivals boosted attack , not your guild mates .
Not to highjack this thread, but since I cannot start new topics, this one is the closest to being on point. Would it be possible to get who summoned the boss listed in the guild chat, like it is done for declaring war. We cannot be the only guild having issues with rogues summoning low level bosses for personal kills, instead of following guild quest and we have no way of knowing exactly who did it, speculation can get the wrong player demoted, it would be nice to have hard evidence of who did what. And honestly, I hate this event, if you don't have players that communicate regularly, they go rogue, would love to see this event changed to something else.
Raid Boss is one of the best event
If they're summoning for personal kills, just put word out to guild that no one is to summon or attack any boss outside of guild quest; then merely look at history and detect who is attacking the bosses and can their asses! Simple ;-)
But Krayt is right-- Raid Bosses one of the best things about KA!
Just look at the results screen and see who did the damage. Since we're talking low level raid bosses, it would only take a handful of people hitting it. Just look for patterns as to who keeps doing it. But yes a notification in guild chat would be simpler...
History doesn't show who summoned, only shows who hit first. We told the guild over and over not to do it, think now they summon and then wait until someone else hits, because history shows reliable guys that I know did not summon, they jumped in to help, summoner waits until several others hit first. Would be nice to know, for sure, who is at fault so we can make them gone.