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07-22-2014, 06:16 PM #1
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- Nov 2013
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Gold Chromatic and all starmetal armors need a buff
Dear Gree,
Right now the starmetal armors are absolutely garbage. One of the main disadvantages is that the armor itself does not get elemental bonuses from guild. On top of that, the stats are 30% lower than epics released around the same date.
Gold Chrom+: 1705+1606 = 3311
Guardian Wargear+: 1970 + 2366 = 4336
4336/3311 = approx 30% more
We're looking at a gross 50% disadvantage across all fields in comparison to dual elemental epics which get 20% additional boost from guild elemental bonuses.
In order to fix this, starmetal armors need to receive the appropriate buffs. My suggestion is as follows:
Allow starmetal armors to receive the elemental boost from guild. As such, a guild with maxed out elemental bonuses will give a 50% boost to starmetal armors (10% from each element). This will offset the above stat disadvantages.
The damage bonus and damage reduction against other elements need to be adjusted as well. I'm proposing a 1.25x damage increase/reduction against all elements and 2x damage increase/reduction against other starmetal element. As an example, mono fire does 1.5x damage against mono spirit, fire/spirit does 2x damage against earth/spirit. Therefore, as a jack of all trades armor, 1.25 damage increase against all would be appropriate.Last edited by furyp; 07-22-2014 at 06:31 PM.
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07-22-2014, 10:32 PM #2
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50% bonus seems to be quite much. Maybe 10%
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07-23-2014, 08:13 AM #3
50% insane. Is gold useful atm? Id say 10-15% is probably needed
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07-23-2014, 08:16 AM #4
starmetal is not suppose to be on par with epics, they are suppose to beat everythign they come up against, its a free element bonus atack, with no element weakness. in the end, it evens itself out.
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07-23-2014, 08:35 AM #5
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07-23-2014, 08:54 AM #6
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I was under the impression, can't find the information now, that starmetal received the 1.5x element bonus as it is effective against all elements (except itself).
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07-23-2014, 10:29 AM #7
Starmetal gets a single element bonus against all armors and no armors get a bonus against it. (Except perhaps another Starmetal, I haven't checked that.)
Against an epic boss, or a player whose armor you know, Starmetal is utter trash, for the reasons stated by the original poster. You always have a better choice.
Against a player whose armor you don't know, Starmetal might be worth using. But the stats are so low that top level players would generally rather use their best epics and hope they don't hit something with all the wrong elements.IGN: Theorycrafter (level 250+)
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07-23-2014, 10:36 AM #8
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- Jul 2014
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The single element bonus doesn't even put starmetal on par with the mono epics that are being released.
Starmetal bonuses should be added in the same manner as elemental bonuses and level up the same way.
Just add it as it's own bonus. Top out with an additional 10%.
We shouldn't be penalized for using it, which is what is happening with the current setup; the base stats are atrocious and it earns less damage than a mono.
Until they add a starmetal bonus, I'm afraid Chromatic and Kaleidoscopic armors will serve as nothing more than collectibles.
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07-23-2014, 10:43 AM #9Donate to Breast Cancer -
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compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else
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07-23-2014, 05:53 PM #10
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07-23-2014, 09:57 PM #11
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This is incorrect. Starmetal does not currently get the proper elemental compensation for its inferior stats.
I have a feeling that the element itself is poorly designed and thought out. If future starmetal armors were to come out (i.e. a starmetal epic boss armor), the armor should receive proper balancing and elemental compensation