This is not a thread to bash the design team but how did you all design such a flawed event? Im all for new things but this... There was no info for this event up till last week so I bought units hoping for a more responsive Full Assault, instead we get Frontline units.
Most players, some around 85 percent, maybe higher cant afford this event. You ask WAY too much for the tanks and our IPH can't support more than 1 event. Buying gold refills are pointless because we have no units to deploy.
While Im on units. What the heck is this;
Frontline Point Gunner: 25 Power
Frontline XR-7: 170 Power
Frontline MBT: 1713 Power
Frontline LST Carrier: 12000
How did you guys not see a problem with this? The Gunner and XR-7 are pointless. I bought some thinking they may be good for something but boy was I wrong. The MBT is the only one that matters but its too expensive for most players and the LST Carrier is WAY too big. You give us only 4 units to pick from but either make them too weak or too expensive. It comes down to the LST Carrier each time. The other units need a buff badly, with the gunner starting at 4500 with the MBT ending at 8500.
I'll end this in saying how could you release a event most players cant play in? I'd much rather have Full Assault back, with tweaks to playability because at least I could play it.
Also, good job on making this really responsive. I did not expect that.