I am sure some of you have had the unfortunate displeasure of participating in a Battle for Empire City weekend event with a disgruntled syndicate member. If you haven’t, it’s pure hell!! And it baffles me how syndicates are powerless against such players. Rogue players can single-handedly destroy the goals of 59 other members and or lead to the demise of an entire syndicate. My syndicate was recently the target of such an occurrence and although we have survived the ordeal it certainly has left a bad taste in everyone’s mouth.
I believe GREE needs to take a hard look at this growing issue to prevent such rogue players from completely annihilating one of the most fun and demanding events of the game. Rogue players are a serious threat to our game and the community should heed to this threat and avidly ask for changes. Unless we band together and ask Gree for changes, this will continue to be a plague affecting us all.
Proposed changes against rogue and or disgruntled players in a syndicate during War weekend:
- Leader’s ability to kick member out of syndicate during War Event
- Officer Restricted Declare Button
Giving our syndicate leader the ability to remove such rogue player(s) from the syndicate when teamwork is vital to event success is a must! GREE can and perhaps should limit the number of kicks a leader can make (i.e. 3 members maximum) during WAR Events. Restricting who can and cannot declare war should be a no brainer. We already have that in place for Raid Boss, why not for WAR?
While these two suggested changes may fall on deaf ears , the fact remains that Battle for Empire City Events needs some fail-safe put in place so that our syndicates do not become easy prey for disgruntled players.