Battle for Empire City Event Requested Changes - Eliminating Disgruntled players.

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Thread: Battle for Empire City Event Requested Changes - Eliminating Disgruntled players.

  1. #1
    Lurker
    Member Since
    Oct 2013
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    19

    Battle for Empire City Event Requested Changes - Eliminating Disgruntled players.

    I am sure some of you have had the unfortunate displeasure of participating in a Battle for Empire City weekend event with a disgruntled syndicate member. If you haven’t, it’s pure hell!! And it baffles me how syndicates are powerless against such players. Rogue players can single-handedly destroy the goals of 59 other members and or lead to the demise of an entire syndicate. My syndicate was recently the target of such an occurrence and although we have survived the ordeal it certainly has left a bad taste in everyone’s mouth.

    I believe GREE needs to take a hard look at this growing issue to prevent such rogue players from completely annihilating one of the most fun and demanding events of the game. Rogue players are a serious threat to our game and the community should heed to this threat and avidly ask for changes. Unless we band together and ask Gree for changes, this will continue to be a plague affecting us all.

    Proposed changes against rogue and or disgruntled players in a syndicate during War weekend:

    • Leader’s ability to kick member out of syndicate during War Event
    • Officer Restricted Declare Button


    Giving our syndicate leader the ability to remove such rogue player(s) from the syndicate when teamwork is vital to event success is a must! GREE can and perhaps should limit the number of kicks a leader can make (i.e. 3 members maximum) during WAR Events. Restricting who can and cannot declare war should be a no brainer. We already have that in place for Raid Boss, why not for WAR?

    While these two suggested changes may fall on deaf ears , the fact remains that Battle for Empire City Events needs some fail-safe put in place so that our syndicates do not become easy prey for disgruntled players.

  2. #2
    Steady Scribe abnugget's Avatar
    Member Since
    Feb 2013
    Main Game
    Crime City
    Post Count
    95
    Agreed. Gree there needs to be an Officer Restricted Declare Button. Officers typically earn that title and deserve such responsibilities. This game requires complete organization on syndicates part and one bad apple can now ruin hard work.

  3. #3
    Verbose Veteran namedud's Avatar
    Member Since
    May 2014
    Post Count
    636
    You have three weeks between battle weekends to deal with problem players. Not Gree's fault if you fail to do so.

  4. #4
    Consistent Contributor
    Member Since
    Sep 2012
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    120
    Just wait till you get a high level mole into your team that when battle starts drops all mafia to become a pig for the slaughter.. Fun times...

  5. #5
    Articulate Author
    Member Since
    Jul 2013
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    433
    I agree with this. Would be a good addition.

  6. #6
    Consistent Contributor
    Member Since
    Jul 2013
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    134
    having 3 weeks doesn't mean anything when something happens during battle weekend....you obviously have never had a rogue player during war....i am in the syndicate that this happened too this past weekend and i promise you there needs to be some way to handle these situations....we have a lot of time and and money being invested in our battles and to have one person screw up our streaks and wins is unacceptable....gree needs to implement some kind of fail safe...and for anyone who hasn't experienced something like this all i can say is i hope you never have too , we need everyone to speak up , gree needs to make changes and we as the players need to stick together and make sure something is done so if it does happen....you dont have to sit with your hands tied and watch helplessly with no options

  7. #7
    Steady Scribe
    Member Since
    Dec 2013
    Post Count
    92
    Agreed, it bit us in the a twice. Enable kicks during war or make battle summons officer level only.

  8. #8
    Consistent Contributor
    Member Since
    Jul 2013
    Post Count
    134
    the declaring isn't as bad and is easily fixed .....having someone lose on purpose during last of a streak or running score up early on in weekend are things that we need to be able to remove someone for....just having the option to remove someone may be enough to stop someone from sabotaging the whole team . the way it is now is unacceptable

  9. #9
    Consistent Contributor
    Member Since
    Apr 2014
    Post Count
    114
    I totally agree with officer declarations only.. And maybe just allowing leader to remove 1 troublemaker during battle. And sometimes you don't who that is until its too late, so to say you have 3 weeks to deal with a problem player you really don't with last minute anonymous additions..

  10. #10
    Verbose Veteran namedud's Avatar
    Member Since
    May 2014
    Post Count
    636
    Quote Originally Posted by Dandd1821 View Post
    having 3 weeks doesn't mean anything when something happens during battle weekend....you obviously have never had a rogue player during war....i am in the syndicate that this happened too this past weekend and i promise you there needs to be some way to handle these situations....we have a lot of time and and money being invested in our battles and to have one person screw up our streaks and wins is unacceptable....gree needs to implement some kind of fail safe...and for anyone who hasn't experienced something like this all i can say is i hope you never have too , we need everyone to speak up , gree needs to make changes and we as the players need to stick together and make sure something is done so if it does happen....you dont have to sit with your hands tied and watch helplessly with no options
    If leaders are given the ability able to kick mid-war, expect to see a flood of complaints about rogue leaders.

    Part of the challenge of syndicates is to vet players before accepting them to your syndicate. Your strategy is probably to have a full team of active, trustworthy players. Some people's strategy involves sabotaging others.

    Get better at the game and "fail safes" to deal with this type of situation aren't necessary. Gree doesn't get involved in player disputes, including accusations of intentional sabotage. Problem in your syndicate? You deal with it. Not Gree's job to hold our hands through every game decision made.

  11. #11
    Verbose Veteran
    Member Since
    Aug 2011
    Location
    UK
    Post Count
    908
    i agree we normaly have button pushers and people who don't score ip. we should be able to ditch them why should they get weapons when they did nothing to earn them.

  12. #12
    Articulate Author
    Member Since
    Nov 2013
    Post Count
    404
    I will be the devil's advocate and say, NO we should not be able to boot people during war. Perhaps officer only declarations are okay. The reason I say "NO' to booting during war is that is forces some level of respect for team mates. You can't revefully decide somebody doesn't deserve a prize package. It also helps ensure you are managing your team correctly. Every leader should know, last minute recruits are impossible to vet, so buyer beware.

  13. #13
    Newbie
    Member Since
    Jan 2014
    Post Count
    30
    This rouge actually was a member for several months before going crazy.. It came out of nowhere.
    Maby some sort of a system where you need 50 of 60 members to "agree" with the boot before it can happen?

  14. #14
    Social Media Manager
    Member Since
    May 2014
    Post Count
    1,901
    OP,

    You have created a well-worded case. We will bring up these suggestions. The "declare" restriction may be a stronger case as we cannot meddle in player disputes. That makes the other one a bit more tricky (imagine rogue/troll leader). That could get really sticky.

    Additionally, thank you all for the additional input. Good suggestions.

  15. #15
    Newbie
    Member Since
    Aug 2013
    Post Count
    37
    I totally agree with officer declarations only.
    Gree this is easy, you already do it with Raid Boss, where only officers can summon.
    It works very well for Raid Boss, please implement for war, thanks

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