Interesting idea...

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  1. #1
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    Interesting idea...

    Since the building that are always available in the store are now basically little to no help to build your IPH... How about increasing the maximim upgrade level of those buildings to 15? It seems like a small odd change, but it may prompt people to increase their total building numbers and thus have the ability to increase their IPH. Yes, we all agree LTB's are the wave of the future, and the best IPH builders...however if new people are whining about not getting higher incomes, why not make some improvement to the regular buildings. Every other aspect of the store has been improved.

    I would love to make my Laundromats Lvl 15, with 10k-25k, every 5 minutes. (and yes obviously not just the laundromats, but ALL regular buildings). Imagine a LVL 15 Nightclub...fantastic for all!

  2. #2
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    IPH monsters and slumlords/professional Robbers should agree...more high income buildings makes for a fun game.

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    ***before you troll and bash my new concept, think and try to provide constructive criticism...not just idiotic posts about Gree never listening to us...

  4. #4
    Master of Musings
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    Or just change the output of existing buildings to a higher level to reward those who've worked on their iph for years.
    "The Tokyo Rose of the Trailer Park"

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    Now the advid player and Gree asks..."why does this benefit Gree/help their bottom line? So why would they want this change?"

    Simple. The regular buildings (any available all the time through the store) are almost never targets for robbing. 90% of my hood never gets robbed. By increasing the payout they become more attractive to robbers. Also regular buildings have the largest experience payout (which many player don't like as it levels them up too fast for the short term income benefit. By also raising the experience in a normal sliding scale based on the building, gree wins because it forces robbers to level up a little faster.

    Lastly it provides new players the ability to begin to catch up with IPH giants and stop complaining about not being able to afford LTBs.

    Please discuss civily. Thanks!

  6. #6
    Verbose Veteran namedud's Avatar
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    It's not a bad idea, but, IMO, a pointless one for most players. Especially newer players.

    The current store buildings that are worth owning have long upgrade times, which for some reason unbeknownst to me, a lot of people seem to dislike. Personally, I love the long upgrade times because they are pretty much "set it and forget it," which allows me to save for long term goals while still having something useful upgrading.

    This seems to be a bit of an issue for newer players though, and maybe I don't understand because of longevity, but I DO understand the desire to get rich quick and catch up to players ahead of me. So maybe that's a reason why lots of people hate long upgrade times, but I'm no psychologist.

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    Quote Originally Posted by sister morphine View Post
    Or just change the output of existing buildings to a higher level to reward those who've worked on their iph for years.
    That defeats the purpose of the idea. If you just "hand out" higher income to the giants...then what extra work must they put in? Also just doing so would only further increase the gap of the rich and the poor.

  8. #8
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    Quote Originally Posted by namedud View Post
    It's not a bad idea, but, IMO, a pointless one for most players. Especially newer players.

    The current store buildings that are worth owning have long upgrade times, which for some reason unbeknownst to me, a lot of people seem to dislike. Personally, I love the long upgrade times because they are pretty much "set it and forget it," which allows me to save for long term goals while still having something useful upgrading.

    This seems to be a bit of an issue for newer players though, and maybe I don't understand because of longevity, but I DO understand the desire to get rich quick and catch up to players ahead of me. So maybe that's a reason why lots of people hate long upgrade times, but I'm no psychologist.
    I agree the upgrade times could be a hiccup. I personnally think a small increase or just maintaining the existing upgrade time of lvl 10 for all future (L10 thru L15) might be helpful to insentivise upgrading them.

  9. #9
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    Its not the worst idea i have seen on this forum...but....if u can, at a lower level, take a italian restaurant to a level above 6-7 and havent been building nc's and such theres no point. What I'm saying is ppl who can take a building to lvl 10, let alone 15, are ppl who already have an income. I love the idea of taking my nc to lvl 15 but find it no help to anyone to be able to take a barbershop to lvl 15....what i really think is they should introduce a cpl new buildings in the store that are at least decent. With stat inflation has come iph inflation has resulted in new syn bonuses. Make it possible for the lower ranked syndicates to still be able to buy some defense bonuses or whatever. Of course the ip bonus is still expensive and the teams that can afford it will

  10. #10
    Verbose Veteran namedud's Avatar
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    Quote Originally Posted by Kitty McPurr View Post
    Now the advid player and Gree asks..."why does this benefit Gree/help their bottom line? So why would they want this change?"

    Simple. The regular buildings (any available all the time through the store) are almost never targets for robbing. 90% of my hood never gets robbed. By increasing the payout they become more attractive to robbers. Also regular buildings have the largest experience payout (which many player don't like as it levels them up too fast for the short term income benefit. By also raising the experience in a normal sliding scale based on the building, gree wins because it forces robbers to level up a little faster.

    Lastly it provides new players the ability to begin to catch up with IPH giants and stop complaining about not being able to afford LTBs.

    Please discuss civily. Thanks!
    Anything I ever leave uncollected gets robbed, old, new, limited, or otherwise (not to leave anything out). 90% of your hood may never get robbed, but to me that says only 10% of your hood is worth robbing.

    As mentioned in the post I was typing while you posted this, increasing the level cap for buildings would still be inaccessible to new players, thus failing to provide them with your stated option of catching up to older players.

    Lastly, increasing the payout would again serve mostly the long time players while doing little, if anything, for new players. Those same pesky upgrade times (and possibly costs) are a major deterrent.

  11. #11
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    Quote Originally Posted by Kitty McPurr View Post
    That defeats the purpose of the idea. If you just "hand out" higher income to the giants...then what extra work must they put in? Also just doing so would only further increase the gap of the rich and the poor.
    Disagree. If the output is increased then it makes those store buildings more attractive to new players surely. Certainly I would say more so than having to level up to level 10 before you even begin to reap any benefit from a higher output. Your idea is only good for players whose store buildings are already at or close to level 10.

    Gree dumped all the old weapons in the store for new better ones, so why not make this change too.

    Edit: the long upgrade times (and build times too for a few buildings) does warrant a rethink too, though I can see namedud's point on that. I used to do the same before LTBs took everything over!
    Last edited by sister morphine; 06-24-2014 at 11:18 PM.
    "The Tokyo Rose of the Trailer Park"

  12. #12
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    While most IPH giants won't bother with an upgrade of a Laundromat to lvl15 (especially because they would have to rebuild one...lol), the newer guys would love a 10k-20k building every 5 minutes, right. So it would revitilize the game for newbies.

    ***and yes, I keep talking about Laundromats...but it would do the same for italien restaurants, or dominican restaurants, Nightclubs...etc.

  13. #13
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    Quote Originally Posted by namedud View Post
    Anything I ever leave uncollected gets robbed, old, new, limited, or otherwise (not to leave anything out). 90% of your hood may never get robbed, but to me that says only 10% of your hood is worth robbing.

    As mentioned in the post I was typing while you posted this, increasing the level cap for buildings would still be inaccessible to new players, thus failing to provide them with your stated option of catching up to older players.

    Lastly, increasing the payout would again serve mostly the long time players while doing little, if anything, for new players. Those same pesky upgrade times (and possibly costs) are a major deterrent.
    ...I usually try to refrain from bringing my personal hood into the debate, but yes I do own every single cash building ever available in the game (missed the ginger bread house by a month). So 90% of my hood is literally all the regular buildings of varying upgrade level.

  14. #14
    Verbose Veteran namedud's Avatar
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    Quote Originally Posted by Kitty McPurr View Post
    While most IPH giants won't bother with an upgrade of a Laundromat to lvl15 (especially because they would have to rebuild one...lol), the newer guys would love a 10k-20k building every 5 minutes, right. So it would revitilize the game for newbies.

    ***and yes, I keep talking about Laundromats...but it would do the same for italien restaurants, or dominican restaurants, Nightclubs...etc.
    If Gree were to bother doing anything like this, I suspect it would be more along the lines of Sister Morphine's idea of simply nuking ye olde building shoppe and updating it with some buildings more in line with the current state of the game.

    That said, I hope they don't. IMO, sooner than updating the money building store they could release an LTB with a decent payout (and pay time) that doesn't cost quite as much as the current "sweet" LTBs cost. I've never known Gree to be in the business of charity though, so I dunnoooo...! Lol

  15. #15
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    Ok, i hear both of you and the obstacles for new guys. Perhaps with this change decreasing the upgrade time for regular buildings, might help the cause...not LTBs...but just regular buildings. It does kind of spit on the time many have spent getting them to lvl10, but perhaps it would create a surge of new guys interested in building their economies?

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