War Leaderboard Weapons

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Thread: War Leaderboard Weapons

  1. #1
    Verbose Veteran TheWarthog's Avatar
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    War Leaderboard Weapons

    I never understood the way weapons were awarded according to the battle weekend leaderbaord and was hoping someone could shed some light on it for me. Maybe a mod can make sense of this and explain it.

    At 500, the weapon is 5229 Attack, 7219 Defense with a 5% Armor Defense Mod. When you make 400 it jumps to a 21993 Attack, 19503 Defense weapon with a 6% car defense modifier. So it may be an incentive to make a push for 400. But once you make 250, the weapon drops by over 7k attack and 9k defense. The mod still increases, but why the drop in weaponry? You see the same thing at 100 vs 75, and it seems to be the same every war.

    Any clue why those levels seem to be trigger points to better weapons and the next lvl acheivement gets a lower level weapon? Kinda seems to punish acheivement.
    511982039, 289915690, 421304324, 881517294, 694416644, 525235151

  2. #2
    Consistent Contributor Ourpalace's Avatar
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    My guess is that they didn't want you to gain too much :-)

    CC: 650 440 850.
    MW: 456 665 278.
    KA: 355 965 722.


  3. #3
    Verbose Veteran TheWarthog's Avatar
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    Spelling America widda "K" huh?

    Nah I was just wondering. I was in a 450ish syndicate before and couldn't see the benefit of making a push to 250. Now I'm in a 200 syndicate and dont see the point in going above 100.
    511982039, 289915690, 421304324, 881517294, 694416644, 525235151

  4. #4
    Master of Musings
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    Quote Originally Posted by TheWarthog View Post
    I never understood the way weapons were awarded according to the battle weekend leaderbaord and was hoping someone could shed some light on it for me. Maybe a mod can make sense of this and explain it.

    At 500, the weapon is 5229 Attack, 7219 Defense with a 5% Armor Defense Mod. When you make 400 it jumps to a 21993 Attack, 19503 Defense weapon with a 6% car defense modifier. So it may be an incentive to make a push for 400. But once you make 250, the weapon drops by over 7k attack and 9k defense. The mod still increases, but why the drop in weaponry? You see the same thing at 100 vs 75, and it seems to be the same every war.

    Any clue why those levels seem to be trigger points to better weapons and the next lvl acheivement gets a lower level weapon? Kinda seems to punish acheivement.
    You're playing for the modifier not the raw stats. Those mean very little now.
    "The Tokyo Rose of the Trailer Park"

  5. #5
    Steady Scribe
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    Pushing for the next tier will give each member a additional reward. A top 250 team gets the prize for 250 + all of the prizes for the tiers beneath that.

    You get only one individual reward based on your rank there.

  6. #6
    Banned
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    I don't get the point in the mods and stuff. Does that help you win Pvp battles without it showing your stats or something? Like whats the difference from a 10% mafia attack or a 10% melee defense?

  7. #7
    Steady Scribe Zincincpink's Avatar
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    Quote Originally Posted by 1Shot View Post
    I don't get the point in the mods and stuff. Does that help you win Pvp battles without it showing your stats or something? Like whats the difference from a 10% mafia attack or a 10% melee defense?
    All a modifier does is change your Attack OR Defence for a particular type of Weapon (with the exception being Mafia attack)

    Example:
    You have 100 melee weapons
    You have 250 mafia (AKA enough to use all of your melee weapons)
    Each melee weapon has an average of 5k attack therefore you have 5k*100 = 500k melee attack
    You have a 15% melee attack modifier & a 5% melee attack modifier
    Since modifiers are not compounded, you have 20% worth of melee attack modifiers.
    This means your attack strength from melee weapons is 500k*1.2 = 600k thanks to the modifiers.

    The reason modifiers are so sought after is because they also affect future weapons. So from now on each time you get a new melee weapon the value is 1.2x what it says. Also, for players with really high strength a modifier will affect there stats more than a weapon. A player with 30M attack will have around 6M Melee attack meaning a 10% melee attack modifier will add 600k to there attack strength, much more than any weapon in the game I've seen.

    The only action unaffected by modifiers in the game is raid boss attacks and epic boss attacks, which is why a player with 30M attack might only bring down a raid boss's health 20M.
    Last edited by Zincincpink; 06-03-2014 at 01:20 AM.
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    Monte told me to shut up once. I too was gonna call the FBI. But he was right.

  8. #8
    Consistent Contributor CCC-syn's Avatar
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    is the OP talking about syndicate's rewards or individual?

    because in syndicates rewards you will get ALL prizes (if u finished top 100 u will get the prize for 100 and 150 and 250 and 400 etc..).

    individual rewards are different - u get only one weapon (the one u reached).
    there things become weird... sometimes a top 4000-5000 may give a 8% defense mod, and the top 3000-4000 gives a 6% defense mod...
    a guide i wrote long time ago for planning the best hood and best income:
    http://ccc.tfn.co.il/hood-guide.php

    (suggestion & improvements for the guide are welcome )

  9. #9
    Verbose Veteran TheWarthog's Avatar
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    Quote Originally Posted by sister morphine View Post
    You're playing for the modifier not the raw stats. Those mean very little now.
    But it has been that way since before the mods.
    511982039, 289915690, 421304324, 881517294, 694416644, 525235151

  10. #10
    Verbose Veteran TheWarthog's Avatar
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    @ jusjon and CCC-syn. Thanks. That makes more sense. Thanks.
    511982039, 289915690, 421304324, 881517294, 694416644, 525235151

  11. #11
    Master of Musings
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    Quote Originally Posted by TheWarthog View Post
    But it has been that way since before the mods.
    Sorry? I don't follow.
    "The Tokyo Rose of the Trailer Park"

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