Faction Co-Leader

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View Poll Results: Do you think having a factoin co-leader is a good idea?

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  • Yes

    122 89.05%
  • No

    15 10.95%
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Thread: Faction Co-Leader

  1. #1
    Consistent Contributor
    Member Since
    Mar 2012
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    242

    Faction Co-Leader

    I think having a co-leader option in a faction would be a good idea. The co-leader would have the same powers as the leader (except maybe not be able to kick the leader.) Having a co-leader would come in handy when the leader is busy and not able to attend to his duties.

    Obviously, when choosing a co-leader, one would have to be careful so the co-leader does not go rogue, but chances of that I believe are slim. Anyway, what are your thoughts of having a faction co-leader?

  2. #2
    Prominent Poet lemonhaze's Avatar
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    May 2013
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    this should have been in place long ago but lets be honest anything that makes our game play more enjoyable gree will go out their way to make it not so

  3. #3
    Articulate Author
    Member Since
    Dec 2013
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    302
    Yes.. would save us swapping leader every night

  4. #4
    Consistent Contributor
    Member Since
    Jan 2014
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    199
    Perfect idea, like a 2nd in command status.
    That way no fear for rogue players cause leader can boot the 2nd in command but not other way arround

  5. #5
    Prominent Poet Big John's Avatar
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    Mar 2012
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    Been wanting this for a while.
    Have fun, it's only a game

  6. #6
    Steady Scribe
    Member Since
    Nov 2013
    Post Count
    53
    Good idea i like it should been ingame long time

  7. #7
    Consistent Contributor
    Member Since
    Jul 2013
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    221
    agree completly, especially helpful in case something happens to the leaders device also, as waiting to get the game back without being able to hit transfer takes a lot of time

  8. #8
    Articulate Author
    Member Since
    Mar 2013
    Post Count
    347
    Here here.. This should be a standard feature for factions. Same access and functions at FL status.

  9. #9
    Consistent Contributor
    Member Since
    Mar 2012
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    242
    Looking like pretty much everybody wants it and it should be an easy addition to the game.

  10. #10
    Prominent Poet
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    Sep 2012
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    .....moo :D
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    1,586
    you missed out the 3rd option, I DON'T GIVE A OOPSS !!!.............moo

  11. #11
    Newbie MCAL's Avatar
    Member Since
    Apr 2014
    Main Game
    Modern War
    Post Count
    41
    Or just give officers the ability to build walls and buy boosts.

    Building walls is a pretty painful event LOL

  12. #12
    Consistent Contributor
    Member Since
    Jun 2013
    Post Count
    133
    The co-leader shouldn't be able to kick players only the leader. The co-leader should only be able to buy boosts and walls.
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  13. #13
    Master of Musings Agent Orange's Avatar
    Member Since
    Nov 2011
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    Toronto Canada
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    Yes too many things that could happen that could cause a disaster so there should be a backup. However like the current way the Leader is designed only the leader can demote themselves so this way a rogue Leader cannot totally nuke the faction and backup leader.
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  14. #14
    Consistent Contributor
    Member Since
    Sep 2013
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    132
    The leader could have the ability to make a selection on the permissions that the co-leader could have. That way the more trusted the co-leader the more ability to make changes they would have. The co-leader would come in real handy when we are working on the boss and trying to move people in and out to take hits on the boss or any other event that requires frequent shuffling of people.

  15. #15
    Lurker
    Member Since
    Apr 2014
    Post Count
    10
    Should of been from start, but never to late to do it Gree! Not holding my breath

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