Influence Points Change for Upcoming Battle for Empire City 4/18-4/21 - Page 6

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Thread: Influence Points Change for Upcoming Battle for Empire City 4/18-4/21

  1. #76
    Newbie
    Member Since
    Aug 2013
    Post Count
    36
    True, they usually only do things to get more gold which is totally understandable. They are a company that is in business to make money. That is a good plan for a business, no?

    The problem with this final straw against campers, is now there is no reason left to build stats, which is the main reason why people play the events and spend gold doing so. A lot of people on here are only thinking about how great this is for their high level accts(which I have as well). This is true, it does help the high lvl accts.

    The emphasis on the game is no longer about stats (mainly att and def). The goal now is to level up as fast as you can and add a lot of energy in the process.

    I've played for 2.5 years. If the game isn't about the stats and is simply a race to the end, then I've lost interest. I like my teammates and that part of the game is cool, but this makes the actual game really boring, IMO.

  2. #77
    Lurker
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    Apr 2014
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    1

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    He found himself in the swinging '60s followed by the Watergate Era followed by the Reagan Era followed by where we are today. In the comics it was a hell of a journey for Steve.

  3. #78
    Articulate Author
    Member Since
    Nov 2013
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    433
    how on earth has this made it a race to high levels? try attacking the epic boss at level250 now! stats still count towards epic boss and raid boss, the only time high level helps is ltq if you've put point into energy but that's limited as we can't level up to regen energy and LTB's if you have actually been growing your iph which most haven't. they changes they have made to game over the last 18 months have made it suck for HLP, I was level 200 long before any of the stat inflation and syndicates, I think I might even have been level 200 before any of the events even started. back then being a HLP actually helped as it gave you access to buildings and weapons which under the old regime actually mattered, now its all pointless other than the casino and even that alone isn't a good enough reason.
    I don't care if you agree with my opinion, its my opinion so move on and find someone who cares.

    rough stats:- level 257 - 9att 4.5def - 322mil iph

  4. #79
    Consistent Contributor
    Member Since
    Feb 2014
    Location
    Pennsylvania
    Post Count
    142
    I love seeing the word "consistent." One of my biggest problems with the game is the complete randomness to it all. Why does one person have a hard time summoning Epic Boss while another gets their 100 kills like it's nothing? With this last LTQ, why did some players have an easier time findings rings than others? There doesn't seem to be any rhyme or reason to it. So, I'm all in favor of "tweaking" the system to make something more consistent.

  5. #80
    Verbose Veteran
    Member Since
    May 2012
    Location
    MD
    Post Count
    831
    Back in the early PvP days points were awarded based on how close your attack was to your rivals defense.
    They do have that algorithm.

    GREE would have to make defense a priority for this to work.
    Always Famous......

  6. #81
    Steady Scribe
    Member Since
    Nov 2013
    Post Count
    52
    I already dislike the new algorithm. Changes are inherently evil.
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    LOL

  7. #82
    Verbose Veteran
    Member Since
    Nov 2013
    Post Count
    895
    Three consecutive wars with +10% ip mods and now a tweak? Coincidental? More like highly suspicious.

    I'm of a mind that high level players aren't being given the shaft. Sure they put a lot of effort in to their game. But does a lower level player put any less effort in? There's many lower level accounts in top ten teams that work just as hard as 250's. You're gonna now penalize them because 250's didn't know how to basically "play intelligently?"

    Instead of tweaking the system that is already working, and that we've all come to accept, why not raise the level cap? This would 100% fix the problem.
    Pagoda no good.

  8. #83
    Steady Scribe
    Member Since
    Mar 2013
    Post Count
    96
    Quote Originally Posted by Sleazy_P_Martini View Post
    Three consecutive wars with +10% ip mods and now a tweak? Coincidental? More like highly suspicious.

    I'm of a mind that high level players aren't being given the shaft. Sure they put a lot of effort in to their game. But does a lower level player put any less effort in? There's many lower level accounts in top ten teams that work just as hard as 250's. You're gonna now penalize them because 250's didn't know how to basically "play intelligently?"

    Instead of tweaking the system that is already working, and that we've all come to accept, why not raise the level cap? This would 100% fix the problem.


    Hey off topic here when do your buildings come due?

  9. #84
    Consistent Contributor
    Member Since
    Dec 2013
    Post Count
    234
    Quote Originally Posted by Sleazy_P_Martini View Post
    Three consecutive wars with +10% ip mods and now a tweak? Coincidental? More like highly suspicious.

    I'm of a mind that high level players aren't being given the shaft. Sure they put a lot of effort in to their game. But does a lower level player put any less effort in? There's many lower level accounts in top ten teams that work just as hard as 250's. You're gonna now penalize them because 250's didn't know how to basically "play intelligently?"

    Instead of tweaking the system that is already working, and that we've all come to accept, why not raise the level cap? This would 100% fix the problem.
    Only 10%

    High level players are being shafted in battles when IP is involved (we will see if that changes this weekend), low levels are getting a distinct advantage.

    It has nothing to do with with playing intelligently, granted many players do not play intelligently, but that still leaves the rest who do, for those players it is to do with the recent changes in the game that blew the established way that they play into oblivion.

    Raising the cap is not a fix at all, to be a fix it needs to be infinite, you cant just say "hey we will make the level cap 300" (example figure) as all you have done is move the problem so it reappears and i dare say if the cap was raised many long term players would be hitting it from day one with all the surplus xp they have.

  10. #85
    Lurker
    Member Since
    Apr 2014
    Location
    USA
    Post Count
    1
    Been playing CC for a long time. Was here before syndicates, ltq, etc. Happy to see Gree attempting to adjust for IPs for the lvl 250s as I'm one of them. If Gree is to keep its loyal customers, this revamp to the ips is a must. The sure fix to all of this is to raise the lvl 250 cap. They have done it before when it was set at 200. I have seen a lot of retired accounts on my rival list, I believe it would behoove Gree to raise it in attempt to get some of its clientele back.

  11. #86
    Steady Scribe
    Member Since
    Jan 2014
    Post Count
    50
    Nice job scheduling battle on Easter Weekend!

  12. #87
    Lurker
    Member Since
    Oct 2013
    Post Count
    11
    It will be interesting to see how this plays out in battle

  13. #88
    Articulate Author
    Member Since
    Nov 2013
    Post Count
    433
    I don't think it was based on how close the stats where, just that the higher the stats the higher the points which in my opinion is the best way and drives people to increase stats.
    I don't care if you agree with my opinion, its my opinion so move on and find someone who cares.

    rough stats:- level 257 - 9att 4.5def - 322mil iph

  14. #89
    Master of Musings
    Member Since
    Apr 2012
    Location
    England
    Post Count
    3,981
    Quote Originally Posted by CCforum View Post
    True, they usually only do things to get more gold which is totally understandable. They are a company that is in business to make money. That is a good plan for a business, no?

    The problem with this final straw against campers, is now there is no reason left to build stats, which is the main reason why people play the events and spend gold doing so. A lot of people on here are only thinking about how great this is for their high level accts(which I have as well). This is true, it does help the high lvl accts.

    The emphasis on the game is no longer about stats (mainly att and def). The goal now is to level up as fast as you can and add a lot of energy in the process.

    I've played for 2.5 years. If the game isn't about the stats and is simply a race to the end, then I've lost interest. I like my teammates and that part of the game is cool, but this makes the actual game really boring, IMO.
    When you come out with all this silly conspiracy against campers stuff (and how is it; point out to me precisely where The Oracle states that low level players are going to find themselves with heavily reduced IP for what they put in), does it occur to you for a moment that higher level players are not exactly encouraged to spend if their target is 50 to 100 levels below and the points they get range from maybe 125 tops to as few as 80? A win is a win regardless of level and should be rewarded as such. When your turn comes to be a high level you'll say just the same if this change doesn't sort that unfairness.
    "The Tokyo Rose of the Trailer Park"

  15. #90
    Lurker
    Member Since
    May 2013
    Post Count
    3
    I think the next logical step is to make all accounts have the same amount of energy. After all, it's not fair that high level accounts have more energy than lower level accounts and are able to complete ltq's. AMIRITE high level players?

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