Influence Points Change for Upcoming Battle for Empire City 4/18-4/21 - Page 14

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Thread: Influence Points Change for Upcoming Battle for Empire City 4/18-4/21

  1. #196
    Steady Scribe
    Member Since
    Jan 2014
    Post Count
    63
    Why not calculate IP like this:

    OwnLevel + (RivalLevel-OwnLevel)

    This way it's more rewarding to level up (sorry campers). And levels 250 can beat other levels 250 to get 250 IP.
    A level200 has to beat a level250 to get the same.

  2. #197
    Consistent Contributor
    Member Since
    Sep 2012
    Location
    Denver
    Post Count
    244
    Quote Originally Posted by KCUF View Post
    Why not calculate IP like this:

    OwnLevel + (RivalLevel-OwnLevel)

    This way it's more rewarding to level up (sorry campers). And levels 250 can beat other levels 250 to get 250 IP.
    A level200 has to beat a level250 to get the same.
    OwnLevel + (RivalLevel-OwnLevel) = OwnLevel + RivalLevel - OwnLevel
    = OwnLevel - OwnLevel + RivalLevel
    = 0 + RivalLevel
    = RivalLevel

    MATH!!!

  3. #198
    Newbie
    Member Since
    May 2013
    Post Count
    46
    Quit playing crime city. It's a broke POS and is run, programmed and moderated by morons

  4. #199
    Lurker
    Member Since
    Sep 2012
    Location
    East Coast, USA
    Main Game
    Crime City
    Post Count
    24
    Who left feedback about Influence Points being too much about level? I'm not buying it. What else could it possibly be about? If a low level beats a higher level you should definitely be awarded more IP than if I was lvl 250 killing a lvl 60. I didn't see anything over 475 all battle and I tried everything. Either way you guys are very vauge about this new system.. throw us a bone here.
    Last edited by Guru.; 04-22-2014 at 04:01 PM.

  5. #200
    Consistent Contributor
    Member Since
    Oct 2013
    Location
    UK
    Post Count
    248
    Quote Originally Posted by OneHoop View Post
    OwnLevel + (RivalLevel-OwnLevel) = OwnLevel + RivalLevel - OwnLevel
    = OwnLevel - OwnLevel + RivalLevel
    = 0 + RivalLevel
    = RivalLevel

    MATH!!!
    Incorrect.

  6. #201
    Articulate Author
    Member Since
    Jan 2013
    Post Count
    372
    Definitely not flatter consistency

  7. #202

    According to Albert Einstein

    Why continue to pour money and invaluable time into a game that it's developers invariably ignoe it's customer base. It's just insane to believe that it will get better. There is just too long a history of complete and utter disregard for the players wishes. It is insane to believe that the outcome of any implemented changes would be for OUR benefit.

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