Dear GREE developers:
It's time to raise the cash one gets from attacking a rival in PVP. The current limit is $300,000 per hit x 12 hits every so many hours. That means $3.6 mm per visit. Absurdly, attacks are now dropping loot items, like the 14,500/19,500 boat, which costs $9,350,000. So, the loot drop is worth as much as 3 sets of 12 attacks. Surely this is silly.
Concomitantly, though, with the increase in the $ one can win from an attack (by level), you need to raise the vault limit. If the number goes up to, say, $1,000,000 per hit, the vault needs to go up at least by the same multiplier or more. This will allow people to reasonably keep control of their income. I think, in general, you ought to be able to vault enough for the first few levels of a building's build and upgrade cost (including cheap, but also expensive buildings). Whether that is 2 or 3 or 4 levels, who knows, but it should be a standard as you gear towards newer players being able to build income and compete. That is plainly what the present aim is [for reference: see the top 500 and below WD prizes this and last cycle].
These are just my suggestions. I am hoping to hear thoughts on the subject. Thanks to all and war on.