EDIT - MODS! FIX YOUR ****! Bosses are not triggering at a pace that even allows for 100 kills to be obtained during the time given! This is downright unacceptable, and whether there's a new event in another game or not, we're still PAYING CUSTOMERS OVER HERE. Seriously. It's been well over 24 hours now, we KNOW you are monitoring these forums. At least SAY SOMETHING.
/End EDIT.
Figured I'd go ahead and make one thread for this for folks to post their feedback and issues they might have with this massive series of interlinking quests.
- Epic Boss : Amazingly difficult to trigger, even off of the LTQ mobs. Triggering via attacking and raiding is also a lot more, instead of 1-3 Stamina, I had to drop almost a dozen to have a boss trigger. For having 100 levels, this is a bit too much of an over-adjustment. Need to tone this change back just a bit more, it should not be a chore to trigger a boss when there's 100 levels to kill of it. Also, very curious as to what the 40 stages are, previously I think it came to 20 total for killing the Epic Boss? Either way, it seems like you're going to reward those who have climbed into the higher levels with more stats overall... I can sorta get behind that.
- Item Drops. GREE. Seriously. What are you doing? Stahp it... please, just stahp... Okay, more seriously, I thought that this had already been well-established as an exceptionally POOR approach to LTQ objectives, at least when the drops are 50% instead of 100%. With how many stages there are, we get it. You want us to spend gems on the LTQ. However, dropping over 1,000 Energy for stage 3/8 and still not obtaining all 7 item drops is downright pathetic. Seriously, find your brain.
- The multiple cluster---- of quests all interlinked to one giant one... I actually kind of like this set-up, although some might dislike it simply due to so much stuff going on at once. 6 days is a rather nice timeline, although some might say they wish you had done 7 with how much you've thrown our way at once. I'll admit, it was quite overwhelming seeing it all at first.
- The sheer amount of units and bonuses... I feel that you're going a bit overboard. Yes, it is a hell of a lot of work, but even then, I imagine that anyone who completes this is looking at stat changes that might trickle into the 8 digits count. That's simply insane for 1 LTQ, 4 parts or not.
- Some of my guild mates are having issues with kills counting, and using gems and having those kills not counting. I think this is an issue with the out-of-date KA update. I could be wrong here, but in the newest version in the App Store, if your device and the server stop talking to each other, when it goes to check the data it'll change your device to match back up with the server.
Just my first thoughts on it. High energy costs for each stage and high HP totals as well.