76-100 Tier
Boss 50 has ~43.7m HP
Boss 60 has ~65.8m HP
Boss 70 has ~88.1m HP
Boss 80 has ~144.4m HP
76-100 Tier
Boss 50 has ~43.7m HP
Boss 60 has ~65.8m HP
Boss 70 has ~88.1m HP
Boss 80 has ~144.4m HP
Last edited by goldeagie; 03-10-2014 at 06:58 PM. Reason: added boss 80
101-150 tier:
Boss 40 is a little more than 40m health.
im lvl 265 with 38.7m attk and boss 13 had 78m health..took me 2 cash hits and 1 free to drop it..i prolly wont get past 40 on this ridiculas amount of health..but hey gree gotta make some gold back for giveing us that last 200 for free lol they wont get none from me so my 200 boss is still free gree
Retired to free playing
Lvl 262 boss 26 had 250 mil health
The 201-250 boss 50 is 220 mil health.
Boss 50 of the lev 5-25 tier is 675,000
Comparison with previous Boss 76-100 tier :
Boss 50 has approximately: 16.5 Million Health/ now 43.7
Boss 60 has approximately: 30 Million Health// now 65.8
Boss 70 has approximately: 45 Million Health// now 88.1
Even being a super mini you cant finish this event without gold, thats just..... insane... what about the normal ppl? Level 150, with 5mil attack.
Level 201-250 level 60 boss is about 310mil
Not sure if this is the right thread to post this idea nor if anyone else has posted something along the lines, but here it goes: instead of basing all boss events on level tears (1-50; 51-100; etc) the boss energy should be based on the individual player attack. There are a lot of LLP's that have benefited greatly from "camping", glitches and the insane stats hyper inflation that a lot have higher and better stats than players with a lot of time playing and leveled at 280+.
Hmmmmm... looks like this has become a dead thread, unlike the boss.