Originally Posted by
goober
Mike,
The designer who put together the spreadsheet made a mistake. They got a list of all the attack percentiles for level tiers. And they put together how many hits they wanted each boss to take. But instead of taking the 50th percentile and using that health to multiply times hits to create the boss health, they actually took each progressively more rarified percentile and multiplied. So not only were the projected # of hits going up, they were basing hits on a better player.
If they had done what they planned and used the 50th percentile (I'm guessing 50, pick whatever you think they would have), then level 251-299 tier would have been ~2.19B health. Still a lot - but 61 hits for the median 36M player at that level.