Modifiers

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Thread: Modifiers

  1. #1
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    Modifiers

    So now that everyone in each tier can beat their counterparts, can we get some non-stat mods for war tiers? Building output. Time upgrade decrease. Upgrade cost decrease. Multiple upgrades at once. 5% IP increase? You did good by doing +1 energy regen with completing the boss. Let's get some more non-stat mods attached to things (and not make it cost a vault to complete)

    Top 500 in MW has a +30% building output. Top 1500 has -15% upgrade time. Let's get some more of this stuff floating around in CC.

    I'm sure we can all brainstorm new mods.

  2. #2
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    Next ltb should be like frosty hideout IMO

  3. #3
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    Quote Originally Posted by DoubleR7 View Post
    So now that everyone in each tier can beat their counterparts, can we get some non-stat mods for war tiers? Building output. Time upgrade decrease. Upgrade cost decrease. Multiple upgrades at once. 5% IP increase? You did good by doing +1 energy regen with completing the boss. Let's get some more non-stat mods attached to things (and not make it cost a vault to complete)

    Top 500 in MW has a +30% building output. Top 1500 has -15% upgrade time. Let's get some more of this stuff floating around in CC.

    I'm sure we can all brainstorm new mods.
    +1 totally agree

  4. #4
    Prominent Poet Nighteg's Avatar
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    Quote Originally Posted by DoubleR7 View Post
    So now that everyone in each tier can beat their counterparts, can we get some non-stat mods for war tiers? Building output. Time upgrade decrease. Upgrade cost decrease. Multiple upgrades at once. 5% IP increase? You did good by doing +1 energy regen with completing the boss. Let's get some more non-stat mods attached to things (and not make it cost a vault to complete)

    Top 500 in MW has a +30% building output. Top 1500 has -15% upgrade time. Let's get some more of this stuff floating around in CC.

    I'm sure we can all brainstorm new mods.
    +2

    ......................

  5. #5
    Verbose Veteran reticlover's Avatar
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    agree. make battle tiers for syndicates better by giving modifiers that help the game with out increasing attack/defense. give upgrade cost,upgrade time, purchase cost and build time upgrades, mods that increase the number of buildings that can be built and upgraded at the same time.
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  6. #6
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    Quote Originally Posted by DoubleR7 View Post
    So now that everyone in each tier can beat their counterparts, can we get some non-stat mods for war tiers? Building output. Time upgrade decrease. Upgrade cost decrease. Multiple upgrades at once. 5% IP increase? You did good by doing +1 energy regen with completing the boss. Let's get some more non-stat mods attached to things (and not make it cost a vault to complete)

    Top 500 in MW has a +30% building output. Top 1500 has -15% upgrade time. Let's get some more of this stuff floating around in CC.

    I'm sure we can all brainstorm new mods.
    +3

    ..................
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  7. #7
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    Quote Originally Posted by DoubleR7 View Post
    So now that everyone in each tier can beat their counterparts, can we get some non-stat mods for war tiers? Building output. Time upgrade decrease. Upgrade cost decrease. Multiple upgrades at once. 5% IP increase? You did good by doing +1 energy regen with completing the boss. Let's get some more non-stat mods attached to things (and not make it cost a vault to complete)

    Top 500 in MW has a +30% building output. Top 1500 has -15% upgrade time. Let's get some more of this stuff floating around in CC.

    I'm sure we can all brainstorm new mods.
    +4 .
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  8. #8
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    [QUOTE=DoubleR7;1225064]So now that everyone in each tier can beat their counterparts, can we get some non-stat mods for war tiers? Building output. Time upgrade decrease. Upgrade cost decrease. Multiple upgrades at once. 5% IP increase? You did good by doing +1 energy regen with completing the boss. Let's get some more non-stat mods attached to things (and not make it cost a vault to complete)

    Top 500 in MW has a +30% building output. Top 1500 has -15% upgrade time. Let's get some more of this stuff floating around in CC.

    I'm sure we can all brainstorm new mods.[/QUOTE


    +5

  9. #9
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    +6
    Extras

  10. #10
    Consistent Contributor J4CK D4N13L N0 7's Avatar
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    Quote Originally Posted by DoubleR7 View Post
    So now that everyone in each tier can beat their counterparts, can we get some non-stat mods for war tiers? Building output. Time upgrade decrease. Upgrade cost decrease. Multiple upgrades at once. 5% IP increase? You did good by doing +1 energy regen with completing the boss. Let's get some more non-stat mods attached to things (and not make it cost a vault to complete)

    Top 500 in MW has a +30% building output. Top 1500 has -15% upgrade time. Let's get some more of this stuff floating around in CC.

    I'm sure we can all brainstorm new mods.

    ooo look a -5% build upgrade time in the 24hr ltq (massive gamble to get it though as based on loot drops)


    also I restarted playing after the frosty hideouts what was so special about them?



  11. #11
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  12. #12
    Prominent Poet bravo 6 vk's Avatar
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    Good post. Cant agree more!
    +8!
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  13. #13
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    Gree won't sacrifice their bottom line. Do you think increasing these mods will ultimately help you complete the quests and save you gold? They might short term, but the events will be modified to cost the same or more real money to finish just like they have in the past. Looking at the events as a whole, are you spending more, less, or the same to complete them? More. Why would Gree give away something that the top players will pay for anyway? They might throw a bone once in awhile, but we always pay for it in the end. It doesn't matter what prizes we get, they are just short term rewards that make us feel good but soon are neutralized by the business aspect.

  14. #14
    Great post from the OP. More "other" mods please Gree!!
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  15. #15
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    War and having great stats are just 1 part of the game. While it is a major function, there are other parts of the game some players in enjoy, hence the request for non-stat increasing mods.

    GREE- maybe see how the individual war rankings pan out this time around and consider placing non-stat mods at plateaus. Like a +1 upgrade mod, 10-25% more building output, 10-20% decrease in building time, +2-10% IP gain

    Food for thought.

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