New Idea for Gree, Syndicate Trophies

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Thread: New Idea for Gree, Syndicate Trophies

  1. #1
    Verbose Veteran
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    New Idea for Gree, Syndicate Trophies

    We have prizes for war. They're cool. But how about adding a new element? Syndicate Trophies. Let me explain the concept:

    There's various tiers for war prizes. They're cool for the most part. But some tiers just don't work right for the tier they're on. for example,

    recent wars have placed defense mods at the low end of the tiers. 4000-150? Those tiers dont need defense mods. They need stuff like building output modifiers. to help finish their syndicate bonuses.

    top 10 needs better attack modifiers to be able to hit targets on top 3 teams. granted top ten already has amazing attack modifiers handed out.

    3rd place could probably use better defense modifiers. to help keep the remaining top 10 away.

    top 25 could use some energy regeneration mods to help them finish off ltqs. or possibly ip modifiers to give them a taste of the top 10.

    Give the middle guys (50-150?) something cool like building upgrade time modifiers. to help them finish off ltbs.

    250-500 give a second building modifier

    these are all out of order. but here's the catch with trophies:

    you only get the trophy for the tier you are in. it is not an item for your inventory. it is attached to a syndicate. and it stays with the syndicate until the next war when new prizes are handed out. so these trophies could potentially only last for a syndicate for one month until they move to a new tier. and the purpose of the trophies are to help better improve a syndicate.

    oh, and 1st place gets no trophies. nothing against taw. but the point of trophies are to help syndicates place better. 1st place is 1st place.

    thoughts?
    Pagoda no good.

  2. #2
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    Sleazy:

    Not sure about Trophies But, I've been thinking for a long time that they're needs to be an 'Upgrade Additional Building / Upgrade 2 Buildings at Same Time' modifier made available to a large section of the CC Syndicate Family...

    I've been humming & haaing whether or not to post something for several weeks now!
    (however, after successful creation of the Sub Forum, I'm feeling quite Optimistic...

    Personally, I think the 'Upgrade 2 Buildings' Mod should be made available in a future Battle Event as a 'one off' & be positioned as the Top 1,000 Reward Modifier!!!

    Why Top 1,000?

    Well with Prizes all the Way Down to 4,000; I think Rewarding the Top 1,000 Syndicates Rewards the most Active Players in the Game & could, therefore be seen as a Big Thank You From GREE, to all of the active players who keep this game alive & contribute funds to the game...

    + Such an awesome Reward for 1,000 place would be an awesome incentive to make Top 1,000 highly sought after; so, I wouldn't be surprised if a lot players went a bit mental to get the Reward of a 2nd Building Upgrade!

    This would be such a great prize that it should only be awarded twice per year!

    +1 Building Upgrade Mod (Mods Accumulative)
    LoM & SC

    See that Sub Forum for Trades/Help?
    Proud to have been a Prime Mover in it's Creation!

  3. #3
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    +1 building mod is the only mod I want in this game....plz gree give us this mod PLZ

  4. #4
    Articulate Author one man gang's Avatar
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    I was thinking about this last night.

    It would be cool to give people badges.

    I.e rank 1 in your syndicate for IP it gives you a platinum badge + bonus, maybe a free crate opening or something dependent on where your syn finishes overall.
    Etc Etc for rest of the idea I CBf typing

    Just a thought.
    337-753-666

  5. #5
    Prominent Poet Captain Torgue's Avatar
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    Quote Originally Posted by Sleazy_P_Martini View Post
    oh, and 1st place gets no trophies. nothing against taw. but the point of trophies are to help syndicates place better. 1st place is 1st place.

    thoughts?
    If it looks like communism, smells like communism and tastes like communism then it must be communism!

    #FACT!

  6. #6
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    So the basic idea, is to give prizes that expire. My syndicate would battle hard all weekend/spend gold and only get the prizes for 1 cycle. this sounds like a horrible idea, unless it is added to the existing prizes (which remain unchanged). If this is an idea to replace the current ranking system then it is the worst idea ever.

  7. #7
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    i like the idea but.

    the way you suggested things would keep everything exactly the same. top 10 attack mods to beat top 3, but you give top 3 def to keep away top 10. which makes no difference at all.

    i like the idea just not in the way you structured it.
    full streaks 2 wars in a row recruiting now

    back after a 1 month ban for hurting cj54s feelings

  8. #8
    Verbose Veteran reticlover's Avatar
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    i like that concept but i agree. the syndicates need to keep the modifiers. and not loose them the next month. just change up the trophies the next battle. give the mod but no prize attached would be a good idea also.
    [IMG][/IMG]


    Leader of REDNECK ASSASSINS - recruiting for top 200wd top 100sa
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  9. #9
    Newbie
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    Sounds like something that could work but cant see it hapoening to be honest

  10. #10
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    Why not throw in a negative xp mod.. -5% xp, great for those who do not want to level up so fast, have a couple of these stackable and ltq's and sltq's may start to look tempting to participate in..
    Last edited by dribblin todger; 02-27-2014 at 10:27 AM.

  11. #11
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    Quote Originally Posted by dribblin todger View Post
    Why not throw in a negative xp mod.. -5% energy, great for those who do not want to level up so fast, have a couple of these stackable and ltq's and sltq's may start to look tempting to participate in..
    I think you meant -5% XP.

    Anyways, its a novel idea. Would make more sense for GREE to just stop punishing HLPs.
    No, I'm not who you might think I am.

    Quote Originally Posted by krimesity View Post
    can someone paypal me $4,100.00 so I can buy enough in-game cash to get the weapon?

  12. #12
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    Quote Originally Posted by RealTeflonDon View Post
    I think you meant -5% XP.

    Anyways, its a novel idea. Would make more sense for GREE to just stop punishing HLPs.
    Good call Teflon... post edited...

  13. #13
    Verbose Veteran KingOW's Avatar
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    It would be nice to win new syndicate bonuses

  14. #14
    Verbose Veteran reticlover's Avatar
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    Quote Originally Posted by dribblin todger View Post
    Why not throw in a negative xp mod.. -5% xp, great for those who do not want to level up so fast, have a couple of these stackable and ltq's and sltq's may start to look tempting to participate in..
    i dont agree with that. if u dont want xp. then dont play the game the way its designed to play. just sit back and collect your buildings and dont attack,rob or doe any events. with the new rival list. leveling makes no differense. it just stops u from being able to buy better buildings.
    [IMG][/IMG]


    Leader of REDNECK ASSASSINS - recruiting for top 200wd top 100sa
    349-122-589

  15. #15
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    Quote Originally Posted by Captain Torgue View Post
    If it looks like communism, smells like communism and tastes like communism then it must be communism!

    #FACT!
    That would be socialism....actually its not really socialism either but this is closer to socialism than communism

    In pure communism everyone is equal regardless of abilities there is no first, second, third, etc. There isnt any competition at all. Socialism is taking from the top to give to the lower level to make them better, however Nothing is Being taken from top so it isnt Socialism either

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