Create a new event

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Thread: Create a new event

  1. #1
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    Create a new event

    I saw a post somewhere that asked Gree to add new events because its just the same thing over and over the only thing that changes are the names of the events, so I am creating this for players to come up with ideas for new events. And maybe just maybe the planets will align and Gree will read this and we will get at least one new event.

  2. #2
    Consistent Contributor
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    How about multiple LTBs, one for beginner, normal, and elite. Each has different prizes that vary upon difficulty (beginner, normal, elite) The same amount of time applies as usually. Players can buy 2 of each bulding on each difficulty and still receive the prizes though. This would make everything much better (for the low, middle, and upper class IPH)
    Quote Originally Posted by N41LZ View Post
    Gree you have made a big mistake, 1 Uzi should cost 100 Gold, not 5

    And the event should be 12 hours only...
    You giving us too much bro, like a restaurant giving out large messy portionsss

  3. #3
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    Quote Originally Posted by Travers View Post
    How about multiple LTBs, one for beginner, normal, and elite. Each has different prizes that vary upon difficulty (beginner, normal, elite) The same amount of time applies as usually. Players can buy 2 of each bulding on each difficulty and still receive the prizes though. This would make everything much better (for the low, middle, and upper class IPH)
    or possibly a limited time defense building

  4. #4
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    How about a direct challenge TURF WAR for syndicates.

    Allow for a week long event that would allow syndicates to call each other out. As the war ensues set a health for each player based on level (high level players would have more health than lower level). When your health runs out you are done (killed off) for the round and can't be reset however you can replenish it before it runs out with gold. There would be no time limits for each war and the winner would be declared by one crew being completely eliminated. If a team declines a challenge than they would lose points and the challenging syndicate would be awarded token points. The only crew to be awarded points after an actual war (accepted by both syndicates) would be the winners. Of course a crew could "Go to war" as many times in the week (or whatever timeframe established) as they can muster.

    Just a thought for something slightly different.
    Last edited by TheShmoo69; 02-16-2014 at 06:13 PM.

  5. #5
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    Quote Originally Posted by TheShmoo69 View Post
    How about a direct challenge TURF WAR for syndicates.

    Allow for a week long event that would allow syndicates to call each other out. As the war ensues set a health for each player based on level (high level players would have more health than lower level). When your health runs out you are done (killed off) for the round and can't be reset however you can replenish it before it runs out with gold. There would be no time limits for each war and the winner would be declared by one crew being completely eliminated. If a team declines a challenge than they would lose points and the challenging syndicate would be awarded token points. The only crew to be awarded points after an actual war (accepted by both syndicates) would be the winners. Of course a crew could "Go to war" as many times in the week (or whatever timeframe established) as they can muster.

    Just a thought for something slightly different.
    this would reward high levels, most of the events reward low levels so this sounds good
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  6. #6
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    Quote Originally Posted by TheShmoo69 View Post
    How about a direct challenge TURF WAR for syndicates.

    Allow for a week long event that would allow syndicates to call each other out. As the war ensues set a health for each player based on level (high level players would have more health than lower level). When your health runs out you are done (killed off) for the round and can't be reset however you can replenish it before it runs out with gold. There would be no time limits for each war and the winner would be declared by one crew being completely eliminated. If a team declines a challenge than they would lose points and the challenging syndicate would be awarded token points. The only crew to be awarded points after an actual war (accepted by both syndicates) would be the winners. Of course a crew could "Go to war" as many times in the week (or whatever timeframe established) as they can muster.

    Just a thought for something slightly different.
    A week long event would be really long too, we should have this on the weekend.
    Proud Leader of CCKkillers
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    @ CCKalDAY: Thank you!
    Quote Originally Posted by therealbengie View Post
    thanks CCKallday
    Quote Originally Posted by Dirty Larry View Post
    I wish I could punch this thread in the face

  7. #7
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    Quote Originally Posted by CCKallDAY View Post
    A week long event would be really long too, we should have this on the weekend.
    Agreed a week seems a bit long. I was just thinking a war could last two minutes or two hours (maybe longer in some cases). There would be many other things to work out too. There would need to be a limit on the number of times a syndicate could go to war with another during the event (once per was my thinking). Also, I think you would need to make a minimum crew size to participate.

  8. #8
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    Gree won't listen. They are a bunch of inbred casino gangsters. Besides, the developers are too busy playing Ring Around The Rosie!!

  9. #9
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    Quote Originally Posted by I love tacos View Post
    Gree won't listen. They are a bunch of inbred casino gangsters. Besides, the developers are too busy playing Ring Around The Rosie!!
    lol. Wow a bit harsh. The original idea didn't sound tooo bad to me... well Thesmooo's idea..

  10. #10
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    How about an event where you plant bombs in rivals hoods. They have 1hr or 30mins to difuse the bomb. Planting a bomb costs 1 stamina. Diffusing a bomb just requires you to click on it in time. Each successfully diffused bomb give you a point. Each bomb you plant that explodes give you a point. prizes can be awarded for most bombs planted, most bombs diffused, most bombs detonated, and syndicate prizes for points totals.

    It is both activity rich, if you are checking your hood, you can do well. It is also open for gold spending to plant more bombs. doesn't really depend on your stats, but just activity.

    thoughts, suggestions, criticizms?

  11. #11
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    Event can be called "Bombs Away". I would like some gold if Gree adopts this idea, please.

  12. #12
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    When and if it becomes popular...variations could be named "Release the Dogs", "turkeys away", "presents away", "fireworks away", "clovers away" (saint patricks day is approaching and is a reasonable deadline for programing it by...). etc. etc.

  13. #13
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    Quote Originally Posted by Kitty McPurr View Post
    How about an event where you plant bombs in rivals hoods. They have 1hr or 30mins to difuse the bomb. Planting a bomb costs 1 stamina. Diffusing a bomb just requires you to click on it in time. Each successfully diffused bomb give you a point. Each bomb you plant that explodes give you a point. prizes can be awarded for most bombs planted, most bombs diffused, most bombs detonated, and syndicate prizes for points totals.

    It is both activity rich, if you are checking your hood, you can do well. It is also open for gold spending to plant more bombs. doesn't really depend on your stats, but just activity.

    thoughts, suggestions, criticizms?
    I love this idea, I really like the idea of something similar to pvp based on in game stamina instead of an arbitrary energy bar that has no relation to how you have spent your skill points
    Quote Originally Posted by GREE Official Updates View Post
    Attention Crime Lords!


    More details to come on how Accomplices will be used to enhance your Mafia. [/I][/I]

  14. #14
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    I'd like to see us be able to plant traps in your own buildings. As someone goes to rob one of your buildings the trap/explosion goes off. You earn extra cash from them and wipe out half of their stamina.

  15. #15
    Steady Scribe Danny Clear's Avatar
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    Deff 2 really good ideas here. With a little gree tweaking these could bring back some fun in to CC. Hopefully the mods read this thread cause idk about everyone else but im really sick of 3 ltqs in between battles.

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