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02-14-2014, 11:19 AM #61
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02-14-2014, 11:28 AM #62
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02-14-2014, 11:57 AM #63
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Judging from my account we took the wall down and now it seemed like the points were not as good as they were in the past. Not seeming the 350+ points I used to see for beating the same level apart. Can a mod explain what the change was in the wall now that the event started.
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02-14-2014, 12:20 PM #64
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02-14-2014, 12:23 PM #65
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My main account does half the damage it used to to the wall.
With almost an extra million in A/D from last battle.
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02-14-2014, 01:06 PM #66
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02-14-2014, 01:09 PM #67
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Yeah, my argument is that these syns that do not have enough players to bring down the wall with free hits will be going against similar syns that can't bring down the wall with free hits either...so, if both syns restrain from spending gold, they are in the same situation they were before this change...if one syn decides to spend gold, then they should win, before or after the change...if both syns pay gold, then why didn't they spend gold in the previous wars?
// Lvl: 250 // 488 394 051 // Atk: 9,917k // Def: 9,602k // IpH: $24,290,680
// Lvl: 147 // 365 655 496 // Atk: 6,954k // Def: 6,790k // IpH: $12,586,132
// Lvl: 79 // 233 936 800 // Atk: 5,978k // Def: 5,901k // IPH: $1,572,478
As of 1-27-14
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02-14-2014, 01:17 PM #68
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The OP suggested that there was a change to the walls importance itself. It seems that the change is to the amount of damage Players do to the wall. This is very deceptive. GREE had a choice A) Increase the Health of a wall, B) Decrease the damage dealt by players. The more upfront approach was to increase the wall health. Although both achieve the same result of increasing the number of hits required to remove a wall, choice A) is transparent, choice B) seems like something was taken away from me. I have wall damage modifiers, and they basically negated them. Why does GREE always seem to choose the more devious, deceptive choices for their game? Thanks...
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02-14-2014, 01:25 PM #69
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02-14-2014, 02:35 PM #70
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02-14-2014, 02:41 PM #71
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14 player synd vs brewskis? Top 10 synd. Gree is full of crap! The new match ups are designed to make you spend more gold and that's it!
Thanks gree I'll keep my $$ in my own bank from now on.
Seems you ruined the only fun bit left In the game!
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02-14-2014, 04:14 PM #72
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I may be late to the party, but I would also like some kind of explanation. Level 250s are already at a disadvantage, since they can only get decent points against another 250. My average for the first 3 battles is 300 points with a single score above 500. Wars have turned into a waste of time for HLPs.
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02-14-2014, 04:26 PM #73
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We're actually looking at some changes to how points are awarded for the next war to address that very concern for L250 players. More details will be posted on that in the coming weeks, but the matcher changes are major enough we're taking things one step at a time.
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02-14-2014, 04:34 PM #74
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Jerle: It certainly looks to us 200 or above you want us out of the game. You once said you didn't understand why we are the only game that avoids level up. But what are advantages? Only disadvantages for at least 1.5 years.
Think about it since stat inflation what are the benefits:
1. IPH? Nope LTBs take care of that
2. Boss: Nope they get harder as you lvl up by tiers
3. War: Nope you are the pin cushion target for any syn
4. LTQ: Maybe if you invested in energy
5. PVP: Nope you get more points scoring off higher lvl
so your team finds it difficult to understand why we hate leveling up. But from our view we see no advantages, just disadvantages, of leveling up. I'd like to know what the Gree team think the advantages are. All the other games I can think of give you an incentive. Gree does not.
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02-14-2014, 05:43 PM #75
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