-
02-12-2014, 04:48 PM #1
Upcoming Battle for Empire City Changes
We are making a few modifications to the Battle for Empire City Event based on player feedback that we hope will improve the event and create a better experience for you all.
Syndicate matching: We are tweaking a few configurations with how syndicates are matched. We expect these changes will achieve 2 goals: to create better matches and increase variety of the matches. Before, there were a few particularities with the algorithm that would occasionally result in very strong syndicates being paired against very weak syndicates, as well as some syndicates battling the same rival syndicate over and over. We hope that our changes will create more fair fights as well as reduce the incidence of repeat matching. While we can't reveal our "secret sauce" for matching syndicates, we can say that this new system will take into account average syndicates strength, the number of syndicates members, and the number of event points your syndicates has earned, as well as a few other factors, and as always, some degree of randomness.
Hideouts: Make sure you are investing in hideouts for the event this weekend! We are making these more valuable for syndicates, so make sure your syndicate has them lined up and ready to go!
-
02-12-2014, 04:49 PM #2
- Join Date
- Jul 2013
- Posts
- 348
Thank you. This is the kind if information that we appreciate prior to the event starting.
-
02-12-2014, 05:07 PM #3
- Join Date
- Jan 2014
- Posts
- 10
Thanks
Thanks for the heads up
-
02-12-2014, 05:12 PM #4
- Join Date
- Jan 2014
- Posts
- 20
While I have you here A&F, would you mind explaining the logic behind the difference in points awarded when I win a fight during battle. As in, why one hit is 300 points and the next can be 600?
It would be greatly appreciated
-
02-12-2014, 05:18 PM #5
- Join Date
- Nov 2013
- Posts
- 170
So I guess this means they're gonna uprate the strength of the walls to reflect that L10s could huff and puff and blow them down in 2 minutes.
-
02-12-2014, 05:23 PM #6
Will you remove the possibility to buy walls during the war weekend? If not I don't see why we would by all walls now before we know what you've changed. A few to cover the first hours of fighting yes, but not all 50-60 of them.
-
02-12-2014, 05:28 PM #7
I dislike the end of the war prizes! are extremely small if occupied a say over at 250 ... awards for the war well would need to be the most attractive! Well I spent two days and I've tried to participate in all the battles in the end if I'm ranked 283 to I add only about 22,000 to about as much in attack and defense! is very little ... the last war were i was up to play in all the battles ... I knew awards, but not gathered to see how I add in total!: (
-
02-12-2014, 05:31 PM #8
- Join Date
- Dec 2013
- Posts
- 220
We don't have enough bricks for 50 level 10 hideouts curtesy or the crap rival list.
-
02-12-2014, 05:36 PM #9
- Join Date
- May 2013
- Posts
- 46
Hideout / wall strength is going up. Therefore you will have to use more hits and gold to bring them down.
-
02-12-2014, 05:46 PM #10
- Join Date
- Nov 2013
- Posts
- 170
-
02-12-2014, 05:50 PM #11
-
02-12-2014, 05:51 PM #12
So in other words all this is is a notifcation that something is going to get screwed up again?
Name- RAMBO
Level 216
Attack- 300,xxx,xxx
Defense-200,xxx,xxx
IPH 35,xxx,xxx
Invite Code- 764-591-244
-
02-12-2014, 06:09 PM #13
-
02-12-2014, 06:21 PM #14
- Join Date
- Jan 2014
- Location
- UK
- Posts
- 100
Thanks A&F we appreciate the info
-
02-12-2014, 06:28 PM #15
- Join Date
- Nov 2012
- Location
- Pick a state, USA
- Posts
- 1,118