To be honest it just sounds like the OP got screwed over for not being very smart, or has a hard time making new friends.
We may not be able to do this, but just as a hypothetical, what if we added a reward for syndicates that voluntarily did not add anyone during the event, or something similar?
Sounds very good cj, also look for my pm, reward would have to be a good one too
Why not the reverse? A bonus for those who put extra effort, time and money in the game by helping multiple syn finish events?
Absolutely ridiculous suggestion by OP.
Do it and an awful load of people will quit this already becoming very tedious game.
Syn lock on battle only as is now.
Thinking a bit more on this.....
I really wonder why one should reward syns That do not accept players during events, That just work in a small group. The social aspect is the main reason why so many of us play. Lets be honest, tap on characters, just pushing buttons, That is not why I keep on playing.
Making deals with other syns, creating alliances, being part if a larger group. That is something you should encourage rather than punish. Lets be honest, you want people to play as long as possible. You want us to make friends That we do not want to let down so we have another motivation to keep on playing.
Rewarding syns That are closed groups, That most likely Will have all players quit when the syn falls apart as they dont know anyone else in the game then their little syn.... Versus rewarding those That create more friendships, That can fall back on a network of friends and sistersyns when one syn falls apart. That have more social ties That keeps them playing... What is the best path to go forward here?
Some even get a Great deal of satisfaction by the gratitude of those who they helped. They even use gold to regenerate health to help more.. This on top of the normal gold use. Versus only the normal gold use by those syn That can finish. Again, what you think Will get you most money?
Why having a forum to connect players if you think the best path forward is to let players play the game in their own private little groups creating just disconnected groups rather than a tigth network of larger groups. I suggest you think a bit on a risk management plan and then the best answer Will become very clear....
I see no positive aspect to closing a syndicate for events. We continue to play this game because of the relationships we form. We create bonds of friendship that lead to a sense of loyalty. We are addicted to this game and search for ways to keep it interesting. These events provide an opportunity for networking with other syndicates verses just our own. We have branched out and created bonds with other teams. Then we battle then during war weekend.
We work together developing strategies, discussing new events, developing new teams, sharing stories, and so I can not wrap my head around why anyone would want to take that away.
As the creator of a network of well over 500 Crime City players that collectively represent thousands I encourage anyone that believes syndicates should be closed for events to join us and see why that is crazy talk.
Perhaps GREE should come visit this network and see that while players may complain about this and that this game has brought thousands of people together from all over the world. We are a GREE gamers family and removing our ability to play the game in a way that meets our gaming needs is destructive to the atmosphere that keeps us coming back for more.
GroupMe Crime City & Modern War Community Network
Rooms include but are not limited to:
Community Event Resource
event side room
mafia/ally codes
adults only
Black Market
Intel
Recruiting
Holla
Somebody please call the Wahhh-mbulance!
They might take up on yr offer. True, there's no jumping in wars, but one closed & sealed event is enough, in my opinion.
What you're offering takes choice away from the game. So u basically sit and take what u get, instead of strategizing. For me, that would ruin whatever good is left in this game.