Max hit points on walls

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Thread: Max hit points on walls

  1. #1
    Verbose Veteran robmurphy's Avatar
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    Max hit points on walls

    Guys, a technical question.

    4,000 damage seems to be the maximum one hit on a wall can do. What is that based on? I.e., what is the most efficient level or attack score to achieve that 4,000 points without wasting a hit.

    If a player with 10,000,000 attack hits the wall, they still only do 4,000 damage. So that's essentially a wasted hit as they'd be better doing normal attacks.

    What I'm trying to work out is which type of players, either based on level or attack score, are best to hit the wall to just achieve that 4,000 damage

    Hope someone can help

    Ta

  2. #2
    Articulate Author I am a cow!'s Avatar
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    bout 200k attack will get u 4000 damage i know because i use my mini sometimes to hit walls etc for 4000 with 200k attack
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  3. #3
    Consistent Contributor
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    Quote Originally Posted by I am a cow! View Post
    bout 200k attack will get u 4000 damage i know because i use my mini sometimes to hit walls etc for 4000 with 200k attack
    is that true?? i have 14m atk and sometimes do less than 4000. Yes, it usually is 4k but not always. is that just gree math?

  4. #4
    Lurker
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    Interesting that you don't get more damage on walls for higher attack stats so everyone gets the same damage doesn't seem right

  5. #5
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    Quote Originally Posted by Mw addict View Post
    Interesting that you don't get more damage on walls for higher attack stats so everyone gets the same damage doesn't seem right
    Haha.

    Well we all know that walls drive and increase gold usage. So why would they be designed to be easily taken down by someone with high stats.

  6. #6
    Articulate Author
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    Attack stats only relate to Player vs Player or Player vs Boss.

    Walls come down with coordination, not strength.

    ....I like it

  7. #7
    Verbose Veteran robmurphy's Avatar
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    Quote Originally Posted by I Will Merc You View Post
    Attack stats only relate to Player vs Player or Player vs Boss.

    Walls come down with coordination, not strength.

    ....I like it
    But attack stats must have an affect on the damage a player does to the wall. As in one of the replies above, and from my own experience, very low attack players (e.g. 100,000 attack) do not do 4,000 damage.

    There must be a relationship somewhere? Perhaps Gree have an algorithm that takes attack score and level into account?

  8. #8
    Prominent Poet Web323's Avatar
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    I don't always get 4000 damage on a wall either, but then again I don't hit the wall unless it is needed
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  9. #9
    Consistent Contributor Pee-Wee Herman's Avatar
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    Quote Originally Posted by robmurphy View Post
    Guys, a technical question.

    4,000 damage seems to be the maximum one hit on a wall can do. What is that based on? I.e., what is the most efficient level or attack score to achieve that 4,000 points without wasting a hit.

    If a player with 10,000,000 attack hits the wall, they still only do 4,000 damage. So that's essentially a wasted hit as they'd be better doing normal attacks.

    What I'm trying to work out is which type of players, either based on level or attack score, are best to hit the wall to just achieve that 4,000 damage

    Hope someone can help

    Ta
    I personally don't know the answer. But I can tell you that I can do 4000 damage sometimes, and then less than 3000 in the next hit. So for me, it's not very stable in terms of damage.
    "The best way to predict your future is to create it."- Abraham Lincoln

  10. #10
    Banned
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    just send smaller guys to wall hitting and bigger guys to enemy hitting. Simple as that. Just watch Ur factions members strength and make a rule that if player has less than xxxx strength, then he always goes for wall with all his hits. So other players can score. 4000 damage per wall comes very low attack, dont know for sure any more, even my supermini got 4000 while he was only 700k last war

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