A big THANK YOU for fixing android's contributors list! makes a huge difference
After seeing the last WD yes there should be some way to control the use of ringers to drop faction stats. Granted then the issue becomes long wait times for matching. So I wonder what the parameters should be.
#1 DL stats vs DL stats perhaps? At least for the initial sort. This could perhaps eliminate these situations where you hit a DL that is impossible to beat.
#2 Then sort by total number of faction members. This would put you into a ball park where you had similar number of members. Also tier the number of members with 1 tier being only 1 member in a faction so you group all the guys going alone into 1 grouping. Then go from there 2-5, 4-10 etc.
#3 Then sort by total attack stats. I would have said average stats however that idea got circumvented in the last WD by factions dropping in L1 players to knock down the average.
#4 Have a withdraw button, if it's taking more than 10-15 minutes for a match give the faction a chance to withdraw from a fight. May seem like a dumb idea but the odds of hitting a monster faction seem to increase with elapsed time as the game tries dropping parameters in order to finally get you a rival faction.
Modern War
IOS - Agent Orange - ID 863 440 860
Free player
Playing since 11/08/2011
Level 240+
Android - Agent Orange -ID 179 321 004
Free Player since 7/18/12
Level 33+
War of Nations - Agent Orange - Quit the game
Free Player since 5/30/13
General thoughts.
The infirmary and defence buildings are now useless for most high level players. I think perhaps build in a new multiplier based on Level so the higher you get level wise the higher the multiplier and the more useful these buildings become. FYI, I no longer even bother buying Defence or the Infirmary for my LLPs.
Granted the infirmary is pretty much useless when all of us have indestructible armies so instead of using it to reduce unit losses use it to decrease the health regeneration times.
Defence buildings, could also be tied to def skill points. Yeah I know that nobody really knows how def skill points work but it would make sense that they are used as some form of multiplier in conjunction with defence buildings. Otherwise it really is useless to have these things given the stats of some players.
Plus it could help with the complaints regarding being raided by someone with much lower stats than you which is a real issue with some players and I have seen it as well.
Modern War
IOS - Agent Orange - ID 863 440 860
Free player
Playing since 11/08/2011
Level 240+
Android - Agent Orange -ID 179 321 004
Free Player since 7/18/12
Level 33+
War of Nations - Agent Orange - Quit the game
Free Player since 5/30/13
And posted to another thread but relevant here.
Yes this is the problem with this game, you are tricked into levelling up but as a result if you have poor strategy or shallow pockets you are ultimately screwed.
MW is the first of this type of game that I have ever played and it never occurred to me in the very beginning that spending insane amounts of real money was the strategy to use to become the strongest. Silly me, thought that having a good strategy would be better and for maybe the first month it was. But now strategy is replaced with heavy spending and that really takes a lot of the strategy part of the game out of the equation.
Now I'm not saying to radically change the game at this stage because that would be totally unfair to those who have spent copious amounts of cash on it. But as with WD I think tiers need to be looked at in some depth.
#1 we should have had bonus units for hitting certain levels say every 50 as that would give incentive to the eager beavers who levelled up dramatically. I think having time limited awards for levelling up though a nice way to pick players pockets was a mistake.
#2 increase the maximum number of levels. If we are at 300 then bump it to 1000 or not have a maximum at all. That should give those guys something to look forward to and also spread out the players a lot more. Mainly so that L300 monsters can't get down to much lower level weaker players.
As I mentioned in another post I think WD should actually be full time, factions that want to fight can and those that aren't that interested don't have to. This bi weekly WD schedule is just brutal and is the main reason why I left my faction. I do not want to be a slave to this game any more.
Modern War
IOS - Agent Orange - ID 863 440 860
Free player
Playing since 11/08/2011
Level 240+
Android - Agent Orange -ID 179 321 004
Free Player since 7/18/12
Level 33+
War of Nations - Agent Orange - Quit the game
Free Player since 5/30/13
Retired to free playing
Sorry Oracle, I'm not buying this. I haven't seen any threads asking GREE to let people take away their energy total to put it into the absolutely worthless Attack/Defensive skill points.
We were talking yesterday in another thread with CJ regarding all this, but I'm not sure if he read the suggestions he asked for. One point that needs to be made is that in some of your games, it is possible to redo your skill points (see: Legends of War, formerly Dragon Realms). In that game for the equivalent of 50 gold you can switch them...so why not here?
Once upon a time led a Top 25 Faction, now...
It would be nice if there could come a possiblity for teamleaders in the MW chat to sent a mass message to all the team members.
It would be cool when you raided somebody that their cell phone or tablet would explode and catch fire.
Looks like its pretty much covered already...
-Faction leader/co-leader or duty designation abilities.
-Gree sticking to dates and no longer making changes when events are active.
-Consistant epic boss spawn rate that does not change throughout the event.
-Inventory management system, new event may make this less important.
-WATER BUILDINGS!!!