The Divide

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Thread: The Divide

  1. #1
    Verbose Veteran
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    The Divide

    I have been playing this game for slightly less than a year, have worked hard and spent some money and have joined a top 50 team. I am, what I would consider the 'target market' for a game company such as this. I am not rich, though I have a decent job with a steady income. I found a game with a good overall design and would be willing to spend, within reason, to stay competitive in it, and keep the company going. I feel, and Gree may disagree with me, that players like myself make up the majority of the customer base. There is usually a top 1-5% who will spend relentlessly to stay ahead. The following 25-50% who will spend moderately to have fun (I would consider myself in this majority) and the remainder who are not in a position to spend much or are still deciding if this is the game for them to play.

    Now that the background info is done with, I am making this post because I have observed some troubling trends in this game and it is my opinion that unless something is done quickly this game will eventually outrun its customer base and cease to exist. The trend I am talking about is the 'divide' that stands between the top group and the average player. The way the game is designed is to help the strong grow stronger and the weak stay weak. This is fine to a certain degree because there is obviously a need to reward paying customers. However, this becomes a major issue when the barrier to entry becomes so large, that is does not make sense anymore for new players to come into the game.

    I will use a couple of the more recent examples to back up my observation. The current 'counter the insurgents' LTQ requires over 200,000 energy to complete. For a new player (or even someone playing under a year like myself with the standard energy regen time) they are able to regen 4,800 energy per day giving them a total of 24,000 for a 5 day event. In order to finish the event the player would require around 3,500 gold depending on how much energy they started with. That is a dollar amount over $200 to finish a single event. The only reason I can think of that the requirement would be so high is that the top 1-5% the 'guaranteed spenders' have many energy regeneration bonuses and thus if the requirement was much lower than 200k energy would not have a need to spend at all. The same can be said for previous epic boss event. The first raid boss allowed the top teams to farm so many units and raise their stats that in order to ensure the top 1-5% spent to finish the epic boss, the required health more than doubled.

    Basically, instead of making sure the majority of players spend a little to obtain reachable goals, the game creators are pushing the goals higher and higher to ensure the top players must continue to spend. As a middle of the road player I refuse to bite on this tactic and pay the inflated prices, because of the game design. If the model doesn't stop increasing the divide between the top, middle, and bottom it will become pointless for new players to come into the game because by then it will cost $100s more per event to finish and there will still be no chance to become competitive. Without new players, no game can stay around for too long and will go under. So, I apologize for the long post but I simply wanted to get my opinion out there and I am curious to see if it has been noticed by others, or if I am alone in perceiving the trends this way.

  2. #2
    Newbie
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    Very well thought out

    Nice post I'll give ya a push

  3. #3
    Banned
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    Dec 2013
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    I agree with you Andy2. Another sad trend is people deliberately being mean to others they do not even know. I think it is from frustration in this game. I have been playing for over a year and it is consistently getting harder to justify staying in the game. Many fine players have left because of the stat inflation and many more are getting more disenchanted with the game. Gree could prevent and I hope they do.

  4. #4
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    Excellent post

    I agree completely, I'm probably a minimal spender relative to others on this game. When I purchase gold I try to spend it wisely (I've already purchased it so no comments on how my cash was already wasted lol). But this is a reason I am probably more cautious on where I use it. with the high goals set it very quickly puts me off using any of my gold on that ltq, boss or whatever it is ATM.I don't know if others feel the same or not. It's my 2 cents.
    If today's like yesterday I guess tomorrow will do!

  5. #5
    Consistent Contributor
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    Good on ya. This is very well said. I've been thinking about this too and how month by month the cost is increasing exponentially. $200 for one LTQ? And think about what we are actually getting for that money. While this is an enjoyable game (with frustrations), but compare this game to World of Warcraft or the soon to be Elder Scrolls game coming out. Small monthly fee for VERY impressive graphics and huge worlds compared to Sega Genesis quality graphics and animations. To finish this event, if t cost me $10-$20 to complete prestige...I'd consider that. $200?!?! Long walk, short pier.

  6. #6
    Consistent Contributor
    Member Since
    Apr 2013
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    212
    How exactly is this enjoyable? I really only play to occupy time between Xbox games (during matchmaking, between games, etc). During wars I get on hourly to help my faction, but it's not fun. It's become like Solataire. Just something to do to pass time. The graphics are great but I consistently scratch my head over the last few months as to why they'd destroy the essence of the game. Sorta like FM radio. Everyone used to listen to it, but then people started noticing, "Im listening to more commercials than music." Enter the iPod, streaming, etc, radio's dead for the most part.

  7. #7
    Articulate Author Mr llama's Avatar
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    Quote Originally Posted by andy2 View Post
    I have been playing this game for slightly less than a year, have worked hard and spent some money and have joined a top 50 team. I am, what I would consider the 'target market' for a game company such as this. I am not rich, though I have a decent job with a steady income. I found a game with a good overall design and would be willing to spend, within reason, to stay competitive in it, and keep the company going. I feel, and Gree may disagree with me, that players like myself make up the majority of the customer base. There is usually a top 1-5% who will spend relentlessly to stay ahead. The following 25-50% who will spend moderately to have fun (I would consider myself in this majority) and the remainder who are not in a position to spend much or are still deciding if this is the game for them to play.

    Now that the background info is done with, I am making this post because I have observed some troubling trends in this game and it is my opinion that unless something is done quickly this game will eventually outrun its customer base and cease to exist. The trend I am talking about is the 'divide' that stands between the top group and the average player. The way the game is designed is to help the strong grow stronger and the weak stay weak. This is fine to a certain degree because there is obviously a need to reward paying customers. However, this becomes a major issue when the barrier to entry becomes so large, that is does not make sense anymore for new players to come into the game.

    I will use a couple of the more recent examples to back up my observation. The current 'counter the insurgents' LTQ requires over 200,000 energy to complete. For a new player (or even someone playing under a year like myself with the standard energy regen time) they are able to regen 4,800 energy per day giving them a total of 24,000 for a 5 day event. In order to finish the event the player would require around 3,500 gold depending on how much energy they started with. That is a dollar amount over $200 to finish a single event. The only reason I can think of that the requirement would be so high is that the top 1-5% the 'guaranteed spenders' have many energy regeneration bonuses and thus if the requirement was much lower than 200k energy would not have a need to spend at all. The same can be said for previous epic boss event. The first raid boss allowed the top teams to farm so many units and raise their stats that in order to ensure the top 1-5% spent to finish the epic boss, the required health more than doubled.

    Basically, instead of making sure the majority of players spend a little to obtain reachable goals, the game creators are pushing the goals higher and higher to ensure the top players must continue to spend. As a middle of the road player I refuse to bite on this tactic and pay the inflated prices, because of the game design. If the model doesn't stop increasing the divide between the top, middle, and bottom it will become pointless for new players to come into the game because by then it will cost $100s more per event to finish and there will still be no chance to become competitive. Without new players, no game can stay around for too long and will go under. So, I apologize for the long post but I simply wanted to get my opinion out there and I am curious to see if it has been noticed by others, or if I am alone in perceiving the trends this way.
    Playing for a over two years I have to say this is the way it's been since the beginning. Each event gets harder and more expensive for those who don't spend enough for the gold bonus program it's always been difficult to finish a lte. Being in that category even with 6x energy I have very rarely finished an lte?

    Not that i don't disagree with your opinion but at this time I have realized what this game is and what I like about it so playing and getting halfway through prestige for free is a bonus to me
    Last edited by Mr llama; 01-23-2014 at 09:13 PM.

  8. #8
    Articulate Author Robespierre's Avatar
    Member Since
    Aug 2013
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    Quote Originally Posted by andy2 View Post
    If the model doesn't stop increasing the divide between the top, middle, and bottom it will become pointless. . .
    Take your commie pinko sentiments somewhere else.



    Talk like that ain't welcome 'round these parts.

    Nahhh...just kidding.

    You are 100% correct, and I like your post. Much fewer bonuses though than when they started. Search "First Strike Tomcat,""Deadly Bridge Jumper," and "Covert Jet Fighter." They were not peak prizes, but nice hidden bonuses achievable when presented. Generated quite a bit of controversy as well, which is probably why bonuses are only peak prizes now.

    Keep up the good work sir.
    Quote Originally Posted by Agent Orange View Post
    I feel sorry for those who post and complain, seriously guys you are wasting your time.
    Just sit back and watch Rome burn.

  9. #9
    Lurker Dodd's Avatar
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    This might be the best assessment of the game ive ever seen.

  10. #10
    Articulate Author Archer59's Avatar
    Member Since
    Jun 2012
    Location
    Oregon
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    336
    Great post and I totally agree with you. What I find frustrating is that most "factions" that post here, expressing their displeasure over how the game has progressed fail to do anything about it. I believe that the factions from the Top 150 down have more power than they realize and could really effect change if they put their minds to it.

    For example: Personally, I feel the Streaks/Win goals has not improved the quality of the game for the majority of the factions out there. It is designed to benefit the top factions that spend the most money at the expense of everyone else; in particular those factions playing in the Top 150 to 1000 range. The super minis were developed and now make a living off defeating factions that can't touch a team where every player has over 10 million D. Why were these super minis developed? Simply because it didn't take long for upper tier factions to realize they would be matched with lower level factions and could easily score wins and win streaks against them.

    So how do WE create change? Complaining to Gree doesn't work because WE keep coming back...so take a stand and don't participate in the next WD event. Do you really think that if these super minis had to face ONLY each other that something wouldn't be done about it? Not to mention the other effects that would occur by having literally hundreds of faction sitting on the sidelines.

    What would a faction lose doing this? Really nothing. If you haven't figured it out by now, you can NEVER catch players or factions that permanently reside in the Top 100. This is the "divide" that this thread so eloquently talks about.

    I'm not advocating doing nothing though. Between the boss, the raid boss, LTQ and FLTQ there are plenty of opportunities to improve your individual stats, thus your factions stats. Concentrate on these and leave the next WD event to those who drive all of Gree's decision making. It's time to stop being cannon fodder. My faction, the 48th TFW, which finished 137th last war will not fight one single battle this next WD event. While it would be nice if others joined us, we at least will know we tried to do something to help improve the game.

    There's a saying that one definition of insanity is doing the same thing over and over, each time expecting a different result. Don't you think it's time for us to change HOW we do things? Maybe then we will finally see a different result....and possibly take a small step towards closing that divide.
    MW: 723 733 538 / 766 013 376 / 837 581 025
    MW: Faction 48th TFW 326 189 720[/SIZE][/FONT

    Maxed bonuses: Output, building defense, health regen, all defense, Infantry, Ground Attack, Air Attack and Sea Attack.

    Try Empires and Allies...you actually get to control attacks and need to use strategy!

  11. #11
    Master of Musings Mcdoc's Avatar
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    Very well said. A lot of theses sentiments have been raised before - I would only add this:

    Gree - if you had events where 40 to 50% of the players could finish for under 600 gold - then you keep the addiction at a maintainable rate for all and encourage others to jump in and go for the gold.

    When moderate to heavy gold spenders turn their nose up to an LTQ that costs over 2 vaults to compete - you are pushing a drug that very few can afford & people will seek a new drug - just ask Huey Lewis
    Don't whine about a problem unless you're prepared to offer a reasonable solution.



    I Buy / Sell REAL Gold and Silver everyday at www.PacificCoinExchange.com
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  12. #12
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    Very well put together message

  13. #13
    Lurker 10s2bl8of10's Avatar
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    Excellent and extremely well structured post. It didn't seem lengthy at all as it was so easy to read, I wish that I was so disciplined.

    I am a free player and therefore perhaps have no right to comment, but with stat inflation as it is, it seems pointless to expect people to spend silly amounts of their hard earned cash, just to obtain a unit that is likely to be of little worth in a few months time.

    I think more and more people are coming to a similar conclusion and are breaking the habit of spending too much.

    It would be a shame to see this game go down just because the decision makers at Gree have decided to milk it until it is dry.
    Did you know that the fear of long words is: --- Hippopotomonstrosesquipedaliophobia

    There are more letters in that one word than in the above sentence.

    Listen to the song: - http://youtu.be/C-V6FHWYtcg


    I'm a Free Player - I wont say i don't use gold, 'cos I do - but only the free variety.
    In other words "I play for free... NOT for Gree".

  14. #14
    Prominent Poet
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    Hyperinflation
    Yours,
    Unlike many think, we do not touch the world, we hover it.
    If you understand this, you love physics.

  15. #15
    Verbose Veteran
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    Here's my story I've been playing over a year and at one time ran a top 50 faction . I've met a lot of good people on this game . Gree has made this game a total money game that you can not be competitive unless you spend tons of gold . I stepped down as a leader because of the time spent on this game is ridiculous every weekend there's a event . Your constantly on this game ,it take over your life !! game or meant to have fun on your down time not to be a job !! It's pretty sad that Gree has the attitude that it's a privilege for you to play there game . There customer support is just horrible and 9 out of 10 times when you do get a responds it's never resolved in your favor . I have spent 1000's on this game but no more . Good luck to all of you who still play and some day your going to have to realize its a game not a life standard that life is going by you and the money you spend could of been spent on something better instead of a unit that in real life that has no value!!!

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