Originally Posted by
quantumace
I never said a player in a top 1250 guild was at a disadvantage to a player in a top 10 guild because of the rewards. Being in a top 1250 guild is so far away from a top 10 guild, that they are basically playing different games. Why the hell would I compare them? The same goes for free vs gem spenders, if I decided not to spend money on gems, I would never expect to be at the same level as those that do. I really don't understand why you felt the need to start comparing things that are so different.
What I did say, was that if a player missed a few events, they would have a hard time getting back to the same level they were at before. If a top 10 player missed the rewards from a few events, they would have a hard time catching up to the stats of the other top 10 players that received those rewards. If a top 500 player missed the rewards from a few events, they would have a hard time catching up to the stats of the other top 500 players that received those rewards. This was to illustrate the level of stat inflation that was occurring. There is a certain level of rewards that are available to everyone at your tier, regardless of what tier you are in.
Now, here is the main point, those rewards are cumulative, and they increase each event. Using your scoring model the #1 guild received a reward 3 times larger than the #25 guild, and that puts them at an advantage for the next event. If the #1 guild wins the second event, they receive another reward 3 times larger than the #25 guild. At this point, #1 has received rewards of 600k stats, and #25 received a 200k stat bump. In war 3, #1 receives 500k stats and a 10% bonus to gold production, #25 receives 150k stats and a 5% reduction to crafting times. By this point, rewards make up the majority of the stats for each guild, so the #25 guild can't make up much ground by building stats through normal gameplay. As more fixed bonuses are rewarded, the top guild receives even more advantage in purchasing guild bonuses. With each event, the gap between each tier increases, and the rewards and bonuses keep piling up.
The difference in K&D, is that at most you can use 3 armors at a time. By the 4th event, the #1 guild will have 3 superior armors to the #25 guild. They will have a clear cut advantage, but it is limited to 3 armors at a time. In other games, it would be the equivalent of the #1 guild using 4 knights at a time while everyone else uses 3. Pretty soon it gets rather pointless. In the last Modern War event, the #1 team scored twice as many points as #3, and three times as many as #10. The gap between these teams are enormous, and stat inflation is just increasing that gap. In K&D they keep releasing new armors that are better than everything before them, but the increase is much more gradual.
If you want to be able to buy your way to #1, and look at everyone else getting farther behind every day, thats fine. I just don't find that very rewarding. I would rather keep the field a little tighter, and more competitive. That is why I have started playing K&D more than the other games.