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  1. #31

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    Yeah Dragon I agree, the dropoff is way to steep. Imo, give people multiple legendary armors, fusion boosts, and dpc keys. Those dpc keys are trash anyway, is anyone actually buying them anymore? Gree, stop treating them like they're special, they're not. Nobody cares about Torchflame Mantle and Monk's Vestments... it's fusion food, so treat it appropriately.

    Why not give people stuff like 5x of each mono legendary for 11-15 stacked with some fusion boosts and 10 dpc keys and a maxed nemesis for the boss?
    16 - 20 gets dropped to 3x of each with less fusion boosts, a half level nemesis, and 5 keys
    20 - 25 gets 1x of each, 1 fusion boost, level 1 nemesis, and 3 keys
    26-30 gets Wolf+, a level 1 nemesis, with 1 key

    Something like that... give them a reward package they can use to advance themselves.
    Retired: Heisenberg (Android)
    Maxed Armor: Sky Majesty +, Beastmaster +, Blazeborne+, Moontide+, Kerstman, Arborsteel, Blazeborne, Maelstrom Irons, Tectonic, Bronze Chromatic, Druidic, Sandstorm

  2. #32
    busteroaf's Avatar
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    Quote Originally Posted by Doc Sharp View Post
    Should Gree be making new Legendary armors to hand out during guild wars? Maybe. Probably... personally when I was in a top 25 guild I would have been psyched to get an older non + epic for placing 11-15, it would open up 5 more sought after slots.

    For 16-20 and beyond I don't know, some new higher stat legendarys would be kind of cool. Or, with the amount of epic fusion going on, hand out fusion candy. Trust me, giving the 16-25 guilds multiple legendaries and some fusion boosts isn't going to hurt top ten's feelings.
    Someone mentioned before that they could give out legendaries with better stats than the current Epic Boss, and mentioned again. When the current EB's already have higher stats than the oldest epics... and you want to hand out more legendaries with even better stats, you're just accelerating the stat creep even more.

    You also do realize that as you do this, they will come out with 6* armors. They make them the guild war prize, and older epics become the top 25 prizes, you would have to increase the EB stats even more so than before to keep up. Again, once you're out of the top 25... you have the battle of "we paid and got crap, no one wants to fight for 2th/51st/101st/etc" unless they make the rewards better. Eventually, the 4* EB will have the same stats as those 6* armors... and your cycle will repeat, with them bringing out 7*s and 8*'s. And people say Gree is Greedy. Again, not everyone can win a trophy in real life. Most who don't win trophys, don't get anything. At least they get something.

    Be happy with the older legendaries for now. We don't need a new rarity of armor every 3 months because people aren't happy with the rewards below top 10.

    *******

    As far as people doing arena for the rewards... Please don't tell me they only do it for the "status". If that was the case, they would have gotten their Black Medals already. And the armor not being worthwhile? Forgestone+ from way back when... you know, that 2nd Guild War Epic? It makes all those new Druid epics look like 2* armors. The old armors are just as viable as current ones. And people sure as hell still want them.

    Busteroaf
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  3. #33
    busteroaf's Avatar
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    Quote Originally Posted by Doc Sharp View Post
    Yeah Dragon I agree, the dropoff is way to steep. Imo, give people multiple legendary armors, fusion boosts, and dpc keys. Those dpc keys are trash anyway, is anyone actually buying them anymore? Gree, stop treating them like they're special, they're not. Nobody cares about Torchflame Mantle and Monk's Vestments... it's fusion food, so treat it appropriately.

    Why not give people stuff like 5x of each mono legendary for 11-15 stacked with some fusion boosts and 10 dpc keys and a maxed nemesis for the boss?
    16 - 20 gets dropped to 3x of each with less fusion boosts, a half level nemesis, and 5 keys
    20 - 25 gets 1x of each, 1 fusion boost, level 1 nemesis, and 3 keys
    26-30 gets Wolf+, a level 1 nemesis, with 1 key

    Something like that... give them a reward package they can use to advance themselves.
    Giving out Nemesis as rewards? What nemesis? An armor useful for one week? No thanks. That hardly does anyone any good, especially with war ending halfway through the boss.

    You do realize this happens in every game right? When I played Rage of Bahamut, the same thing happened. You have your normal, uncommon, rare, high rare, super rare, super super rare...

    They used to have their chest pulls that people could purchase. I forget the name. Could be anything from uncommon and up. Then people complained and complained about getting uncommon stuff when they purchased it. Then magically, they made it rare and up. There was also new card rarity, Legendary. Eventually, all those Rares that were useful a few months ago, were now fodder for the high rares and stuff. When I stopped playing, even the high rares weren't enough, becoming fodder, and they had the Super Legendaries cards. Do you see the pattern?

    You're always going to have a stat creep, and a rarity issue. Low level prizes won't be good enough for people. Whatever the current "norm" is... which for this game is Legendary for most, Epic for others. Once Epic becomes the new "norm" for most... guess what, Epic won't be good enough for the top tier, and you will see a new armor rarity. It is inevitable. Hell, new starting players will soon be getting DPC keys in their first few levels, and they'll have Epics in them. But by that time, there will also be 6*, 7*, and 8* armors.
    Last edited by busteroaf; 01-15-2014 at 10:40 AM.

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  4. #34

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    Meh... nemesis was just thrown in for the hell of it. It's not a "do this" formula, it's just a suggestion to increase the prize package. Primarily what I'd like to see them do is the idea of multiple 4* armors so those guilds get a prize pack that essentially gives them something like a chest pull in the form of fusion that they can use when they want.


    Obviously there's going to be stat creep... there has to be ... as stated over and over again, if there's nothing new to get, we quit playing and go spend money on beating the next game. The idea is to stay ahead of the player base with stat creep. It's a good thing.

    I see your point about the legendary armor being nearly equivalent to epics now and I agree.. I frankly don't care what Gree wants to call an armor or how many stars they choose to give it. Epic is the new legendary already. When's the last time you went up against a top 50 guild that didn't have a hefty supply of epics? They're everywhere. Does that mean it's time for a new Super Epic and start giving away Epic as consolation prizes? Sure, I'm game.
    Last edited by Doc Sharp; 01-15-2014 at 10:43 AM.
    Retired: Heisenberg (Android)
    Maxed Armor: Sky Majesty +, Beastmaster +, Blazeborne+, Moontide+, Kerstman, Arborsteel, Blazeborne, Maelstrom Irons, Tectonic, Bronze Chromatic, Druidic, Sandstorm

  5. #35

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    Quote Originally Posted by Doc Sharp View Post
    Yeah Dragon I agree, the dropoff is way to steep.
    For sure...Gree will miss out on a lot of gemming this war for those top 100 but not top 10. Some in my baby alts guild would have gemmed if it was a good prize for 11 to 100.

  6. #36
    The Pale Rider's Avatar
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    Quote Originally Posted by dragonx254 View Post
    All I see it doing is lining Gree's pocket with more money, honestly.

    Because then all those people who were content with the 101-250 prize will now suddenly want to push for the 25-50,51-100 prizes, and then there's just more guilds who will come here and then QQ about how they spent $100s and got only a crappy EB+.

    Don't get me wrong, I think the prize drop off is ridiculous from 10 to 11.

    But still, they have to ensure there's no drastic drop in prize "quality" from one rank to the next, or that a lower rank has technically better rewards than a higher rank.
    What you are describing as a negative is the entire point of the game and the basis of my appeal - it will make more money for GREE.
    iOS GUILD: THE PALE RIDERS
    LVL: 75 (maxed bonuses)
    GW1: 59 GW2: 75 GW3: 56 GW4: 79 GW5: 70 GW6: 71 GW7: 35 GW8: 45, GW9: 46, GW10: 34, GW11: 91 GW12: 21, GW13: 35, GW14: 25, GW15: 16, GW16: 46 GW17: 20, GW18: 32, GW19: 30! 3 Guild Alliance for Armor Wars - 5th Silver Chromatic (FTB), 5th Arclite Shroud.

  7. #37

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    Yeah Pale that was his point too. It took me a minute and a few reads to realize it.
    Retired: Heisenberg (Android)
    Maxed Armor: Sky Majesty +, Beastmaster +, Blazeborne+, Moontide+, Kerstman, Arborsteel, Blazeborne, Maelstrom Irons, Tectonic, Bronze Chromatic, Druidic, Sandstorm

  8. #38

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    Guilds 12-25 barely spend gems. Why should 26-8000 be given exponential power increases?
    Gree ruined the game by releasing epic chests. End of story, no going back. I said a long time ago they should flood the chest market with equivalent stat, varying element legendaries to increase overall spending & game balance. They soon after introduced Moontide.
    All downhill from there.

  9. #39

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    I was actually curious about that. I know android that's the case. With the way people were talking about it I just assumed iOS was more competitive in the 12-50 range. I guess not?
    Retired: Heisenberg (Android)
    Maxed Armor: Sky Majesty +, Beastmaster +, Blazeborne+, Moontide+, Kerstman, Arborsteel, Blazeborne, Maelstrom Irons, Tectonic, Bronze Chromatic, Druidic, Sandstorm

  10. #40
    The Pale Rider's Avatar
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    Quote Originally Posted by Eunuchorn View Post
    Guilds 12-25 barely spend gems. Why should 26-8000 be given exponential power increases?
    Gree ruined the game by releasing epic chests. End of story, no going back. I said a long time ago they should flood the chest market with equivalent stat, varying element legendaries to increase overall spending & game balance. They soon after introduced Moontide.
    All downhill from there.
    Where are you getting this idea of exponential power increases? Getting a fusable epic does nothing for me -- I have 7 of them. It would help some people in my guild and its a prize worth playing for. Old legendary armor with stats well below the current EB is worthless. You're usually sharper than this, I am simply pointing out that GREE ran out of non-epics to give to 11-100 guilds. The power level of past prizes in GWs was just below epic. Think about the first GW top 50 was guard+ (top 100 was guard and sky+). At the time guard was slightly below the new epics. Guard was a legitimately usuable armor for those who didn't yet have 3 epics. Now the prize is Wolf+, which is worse than the Guard+ from the first war - despite the fact that there have been a dozen new epics introduced in the interim.

    Buster's criticism is similarly off base. I am not advocating for stat creep, I am advocating for consistency. Stat creep is part of the game. It happens every week, everywhere EXCEPT the rewards for GW finishers in 11-100. There the stats are declining sharply in an absolute sense and relative to all the other armor in the game.
    iOS GUILD: THE PALE RIDERS
    LVL: 75 (maxed bonuses)
    GW1: 59 GW2: 75 GW3: 56 GW4: 79 GW5: 70 GW6: 71 GW7: 35 GW8: 45, GW9: 46, GW10: 34, GW11: 91 GW12: 21, GW13: 35, GW14: 25, GW15: 16, GW16: 46 GW17: 20, GW18: 32, GW19: 30! 3 Guild Alliance for Armor Wars - 5th Silver Chromatic (FTB), 5th Arclite Shroud.

  11. #41
    The Pale Rider's Avatar
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    Quote Originally Posted by Eunuchorn View Post
    Guilds 12-25 barely spend gems. Why should 26-8000 be given exponential power increases?
    Gree ruined the game by releasing epic chests. End of story, no going back. I said a long time ago they should flood the chest market with equivalent stat, varying element legendaries to increase overall spending & game balance. They soon after introduced Moontide.
    All downhill from there.
    Where are you getting this idea of exponential power increases? Getting a fusable epic does nothing for me -- I have 7 of them. It would help some people in my guild and its a prize worth playing for. Old legendary armor with stats well below the current EB is worthless. You're usually sharper than this, I am simply pointing out that GREE ran out of non-epics to give to 11-100 guilds. The power level of past prizes in GWs was just below epic. Think about the first GW top 50 was guard+ (top 100 was guard and sky+). At the time guard was slightly below the new epics. Guard was a legitimately usuable armor for those who didn't yet have 3 epics. Now the prize is Wolf+, which is worse than the Guard+ from the first war - despite the fact that there have been a dozen new epics introduced in the interim.

    Buster's criticism is similarly off base. I am not advocating for stat creep, I am advocating for consistency. Stat creep is part of the game. It happens every week, everywhere EXCEPT the rewards for GW finishers in 11-100. There the stats are declining sharply in an absolute sense and relative to all the other armor in the game.
    iOS GUILD: THE PALE RIDERS
    LVL: 75 (maxed bonuses)
    GW1: 59 GW2: 75 GW3: 56 GW4: 79 GW5: 70 GW6: 71 GW7: 35 GW8: 45, GW9: 46, GW10: 34, GW11: 91 GW12: 21, GW13: 35, GW14: 25, GW15: 16, GW16: 46 GW17: 20, GW18: 32, GW19: 30! 3 Guild Alliance for Armor Wars - 5th Silver Chromatic (FTB), 5th Arclite Shroud.

  12. #42

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    Don't misunderstand Paleman, I have said since war 1 that 11-8000 rewards were ludicrous. It's gotten slightly better except they have just about run out of viable DPC only Leg+ to give away & the already useless boss armors are as usual a spit in the face. But if you look at the numbers & average levels of players in 11-500, the current rewards are probably not that off base (considering a companies goal is to always keep the user weakened & wanting more) I don't analyze the rewards in any way, nor do I usually look at final scores of top 100 guilds. But when I can spend $100 & single handedly get in top 25/50, the majority of players are obviously not paying for what Gree thinks they deserve.

    In the other Gree games rewards are cumulative & passive & ppl pay for top 500 about what it costs top 25/10 in K&D.
    If Gree would get rid of the hold to Speed up arrow like we've been saying on forum for over a year now, more ppl would probably play & the game could grow. I think they're stalling that turning point until they have 6mo of LTQs planned & half tested before opening the flood gates. We are 6-12 months behind in design of the other Gree games, & this one they didn't create with their own team & engine so...

  13. #43

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    My whole point was that the reason top 50 guilds don't spend as much is because they have no incentive to spend. Why would a business want to cut off 2/3 of their potential money in wars? We all know wars make them way more money than chests so you can't tell me it's to keep people buying more chests

  14. #44
    busteroaf's Avatar
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    If people wanted to spend money, or wanted to get into a better guild, they can, and they would. I don't think people are just waiting for the top 10 guilds to all disappear before they start spending. Sure the incentive might not be there, but it's pretty obvious what guilds people can move to to improve themselves. It's not like there is a pure stranglehold on the top 10, nor are all their members permanent.

    Busteroaf
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  15. #45
    Meh I agree tec would be nice

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