You can't be surprised.
All the complaining about splinter groups was going to get others involved in new match ups that would not be favourable
All those jumping for joy that splinters were screwed this war with no warning from Gree have nothing to say about the fact that non-elite splinters like The red Baron's guild are equally screwed by the new matching system. Guess it only matters to them that their guild benefits from it.
All your manor are belong to us.
Thanks for NOT telling us you were totally and completely changing the algorithm despite polite requests that you do so. When you make changes to the algorithm that mean guilds suddenly can only have a chance to reach their goals if they drastically change the guild composition BEFORE war starts, it would be a simple courtesy to let us know that before it is too late. Thanks.
All your manor are belong to us.
This war is the worst war ever! It's the beginning of the end for Kingdom Age.
We are now up against a 2 people guild with total stats 6.5M. We are 40 players where maybe half of us are between 5-10M and half 10-20M. How could we match?
We are loosing.. He is a heavy gemmer... That proves current matching dont take strength into considerations. Only rank and previous battle.
Last edited by alonibb; 02-01-2014 at 01:34 PM.
Victorious Warriors (merged with TheGoodLife 6 times 50 wins)
Rank 33 in Battle for the Barrens
Quite the contrary, given the stats you've posted it seems clear that average strength factors into the equation and you guys should be able to hit him. It also disproves the notion that splinter guilds don't spend, especially when many of them are top 25-200 with fewer than 20 players and no health regen.
Victorious Warriors (merged with TheGoodLife 6 times 50 wins)
Rank 33 in Battle for the Barrens
What do you blame ? You got a weak one who is using gems. If you would use as much gems as he you would win.
Means the matching is ok.
The Red Baron TRB
Our strongest member is 5-6 mil boosted we went against a 5 man splinter weakest was 30 mil defense
Zach123 Level 105 396-658-380 ally me
Bloodlust Freedom Fighters
I have noticed this in the past few wars and it does need to be changed. You can't average the teams total def and attack against another teams. Our guild has 36 players. Our best player has about 4 mil att/def. About half our battles were against guilds with less than ten players. Those players had minimum att/def of 6 mil or more. There is no way to win a single fight in this kind of battle against this type of opponent, regardless of how many gems you spend.
If you're going to match teams based on point level, then you need to include the number of players. For instance if the guild has a total 100 mil att/def points and 6 players, they should be paired against a guild of a similar size. If the stats are the same and the guild has 40 players, they should be paired against a similar guild.
They should use median strength instead of average. SO if 10 players middle in strength are 20 mil wont go against a guild of 40 players who are all under 20 mil if median is around 2-3 mil
Zach123 Level 105 396-658-380 ally me
Bloodlust Freedom Fighters