Matchups: worst ever let's hear. - Page 10

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Thread: Matchups: worst ever let's hear.

  1. #136
    Newbie
    Member Since
    Feb 2013
    Post Count
    47
    YOU WITH CG War?
    Quote Originally Posted by The red Baron View Post
    The new matching is a desaster for small guilds (11 members) which now get only splinter guilds.
    We had fun to play as a small group, finishing guild quest with the help of each other and dont want to have 20 other members in the guild doing nothing. Now we fight black ops 5 and one man guilds which during the normal game are a part of big guild and splinter for war. Last war we won 54 fights and now we will be happy to win 30.
    This may be the last kick to leave KA.

  2. #137
    Verbose Veteran
    Member Since
    Jun 2013
    Post Count
    716
    You can't be surprised.
    All the complaining about splinter groups was going to get others involved in new match ups that would not be favourable

  3. #138
    Verbose Veteran Zenobia's Avatar
    Member Since
    Dec 2012
    Location
    New York, NY
    Post Count
    946
    All those jumping for joy that splinters were screwed this war with no warning from Gree have nothing to say about the fact that non-elite splinters like The red Baron's guild are equally screwed by the new matching system. Guess it only matters to them that their guild benefits from it.


    All your manor are belong to us.

  4. #139
    Verbose Veteran Zenobia's Avatar
    Member Since
    Dec 2012
    Location
    New York, NY
    Post Count
    946
    Quote Originally Posted by Zenobia View Post
    Quote Originally Posted by Sirius View Post
    ...So far folks have posted some really constructive feedback regarding the matching system. I'm compiling it all to pass to our product and engineering teams to further look at and consider.

    Thanks.
    Sirius, if any significant changes are made to the matching algorithm, PLEASE inform us all well before the beginnig of the war with said changes. Thanks.
    Thanks for NOT telling us you were totally and completely changing the algorithm despite polite requests that you do so. When you make changes to the algorithm that mean guilds suddenly can only have a chance to reach their goals if they drastically change the guild composition BEFORE war starts, it would be a simple courtesy to let us know that before it is too late. Thanks.


    All your manor are belong to us.

  5. #140
    Steady Scribe
    Member Since
    May 2013
    Post Count
    88
    This war is the worst war ever! It's the beginning of the end for Kingdom Age.

  6. #141
    Consistent Contributor alonibb's Avatar
    Member Since
    Jul 2013
    Post Count
    155
    We are now up against a 2 people guild with total stats 6.5M. We are 40 players where maybe half of us are between 5-10M and half 10-20M. How could we match?

    We are loosing.. He is a heavy gemmer... That proves current matching dont take strength into considerations. Only rank and previous battle.
    Last edited by alonibb; 02-01-2014 at 01:34 PM.
    Victorious Warriors (merged with TheGoodLife 6 times 50 wins)
    Rank 33 in Battle for the Barrens

  7. #142
    Articulate Author
    Member Since
    Mar 2013
    Post Count
    469
    Quote Originally Posted by alonibb View Post
    We are now up against a 2 people guild with total stats 6.5M. We are 40 players where maybe half of us are between 5-10M and half 10-20M. How could we match?

    We are loosing.. He is a heavy gemmer... That proves current matching dont take strength into considerations. Only rank and previous battle.
    Quite the contrary, given the stats you've posted it seems clear that average strength factors into the equation and you guys should be able to hit him. It also disproves the notion that splinter guilds don't spend, especially when many of them are top 25-200 with fewer than 20 players and no health regen.

  8. #143
    Consistent Contributor alonibb's Avatar
    Member Since
    Jul 2013
    Post Count
    155
    Quote Originally Posted by Alexius View Post
    Quite the contrary, given the stats you've posted it seems clear that average strength factors into the equation and you guys should be able to hit him. It also disproves the notion that splinter guilds don't spend, especially when many of them are top 25-200 with fewer than 20 players and no health regen.
    I dont think so. One player was 6M and the other 500k. So their average is 3M and ours must be at least 8-9M.

    And yes most of us could hit. But he was very low level and we got too bad CP for each hit so we decided to let it go.
    Victorious Warriors (merged with TheGoodLife 6 times 50 wins)
    Rank 33 in Battle for the Barrens

  9. #144
    Articulate Author The red Baron's Avatar
    Member Since
    Aug 2013
    Location
    Germany
    Main Game
    Kingdom Age
    Post Count
    419
    What do you blame ? You got a weak one who is using gems. If you would use as much gems as he you would win.
    Means the matching is ok.
    The Red Baron TRB

  10. #145
    Consistent Contributor alonibb's Avatar
    Member Since
    Jul 2013
    Post Count
    155
    Quote Originally Posted by The red Baron View Post
    What do you blame ? You got a weak one who is using gems. If you would use as much gems as he you would win.
    Means the matching is ok.
    Where do I say I complain? Its a bad matchup for them, not for us.
    Victorious Warriors (merged with TheGoodLife 6 times 50 wins)
    Rank 33 in Battle for the Barrens

  11. #146
    Consistent Contributor
    Member Since
    Aug 2013
    Location
    Pandora
    Post Count
    146
    Our strongest member is 5-6 mil boosted we went against a 5 man splinter weakest was 30 mil defense
    Zach123 Level 105 396-658-380 ally me

    Bloodlust Freedom Fighters

  12. #147
    Consistent Contributor
    Member Since
    Sep 2012
    Post Count
    249
    Quote Originally Posted by Alexius View Post
    Quite the contrary, given the stats you've posted it seems clear that average strength factors into the equation and you guys should be able to hit him. It also disproves the notion that splinter guilds don't spend, especially when many of them are top 25-200 with fewer than 20 players and no health regen.
    Well are 16 member splinter is on last fight for 56 wins unit and heading for top 100!!!! If gree screw with matching then that's a lot less gems from us!

  13. #148
    Lurker
    Member Since
    Jun 2012
    Post Count
    1

    Matchup algorithim change

    I have noticed this in the past few wars and it does need to be changed. You can't average the teams total def and attack against another teams. Our guild has 36 players. Our best player has about 4 mil att/def. About half our battles were against guilds with less than ten players. Those players had minimum att/def of 6 mil or more. There is no way to win a single fight in this kind of battle against this type of opponent, regardless of how many gems you spend.

    If you're going to match teams based on point level, then you need to include the number of players. For instance if the guild has a total 100 mil att/def points and 6 players, they should be paired against a guild of a similar size. If the stats are the same and the guild has 40 players, they should be paired against a similar guild.

  14. #149
    Consistent Contributor
    Member Since
    Aug 2013
    Location
    Pandora
    Post Count
    146
    They should use median strength instead of average. SO if 10 players middle in strength are 20 mil wont go against a guild of 40 players who are all under 20 mil if median is around 2-3 mil
    Zach123 Level 105 396-658-380 ally me

    Bloodlust Freedom Fighters

  15. #150
    Consistent Contributor
    Member Since
    Sep 2012
    Post Count
    249
    Why does it need to change? Gree will understand that the splinters spend more then the lower rank teams they fight! Plus we scored 200k in 5 minutes against one splinter!!!


    Quote Originally Posted by Marke525 View Post
    I have noticed this in the past few wars and it does need to be changed. You can't average the teams total def and attack against another teams. Our guild has 36 players. Our best player has about 4 mil att/def. About half our battles were against guilds with less than ten players. Those players had minimum att/def of 6 mil or more. There is no way to win a single fight in this kind of battle against this type of opponent, regardless of how many gems you spend.

    If you're going to match teams based on point level, then you need to include the number of players. For instance if the guild has a total 100 mil att/def points and 6 players, they should be paired against a guild of a similar size. If the stats are the same and the guild has 40 players, they should be paired against a similar guild.

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