Southen Rebels - Rank 22
Southern Rebels II - Rank 86
Mmmmh as far as i know, gree is baning ppl for having theyre own opinion and dont share the grees opinion.
This has nothing to do with respect the TOS.
And baning without any Info is a poor part.
Just my 2 cent
My suggestion would be for as many people as possible to quit so we can let this game die with what little dignity it has left. Gosh I cant wait to get my tax refund and buy a new ps4 or x one. I can't wait to kiss this game goodbye.
I only participate in battle because I am the leader of my syndicate and started dreading battle weekend long time ago because it is not fun anymore and takes too much of your time.
There is a moment of excitement during last hours of battle but that could be psychological after 3 days of boring and monotonous fighting finally coming to an end.
I think most of us in our syndicate are still playing because of friendships we made. There is very little strategy to this game now other than trying to exploit certain advantages like people coming in to help "register" kills and leaving during last SLTQ etc or other loopholes that are available to take advantage of.
Gree should end all charade of "competition" to the game and offer up 1 million plus weapons with modifier for purchase to heavy gold players and have challenges that all players can finish if they put in time and effort.
If you create an event where only heavy gold use is necessary to finish a challenge or win... you will see mass exodus of players from this game.
There should be long term goal challenges like having 100 successful robberies or fights (500... 1K etc) or milestone prizes of giving weapons every time you get 25K in robberies and fight wins for players to actually play the game. I see too many players with extremely high stats that only fight during battle with very low robbery stats.
My hope is that the Gree tries to sell the game to a company that cares about the long term viability of the game rather than short term profit seeking... or Gree going BK and having assets like CC being sold.
Last edited by Senator McCarthy; 01-02-2014 at 01:50 PM.
Twenty-five suggestions, in no particular order. Go---
(Sadly, TZora is probably right.)
1.) Shorten duration of Wars.
2.) Decrease gold requirements for everything.
3.) Make buying/upgrading hideouts easier (Leaders know what I'm talking about).
4.) Make previous LTBs available for a short period of time at the start of a new LTB cycle (should cost more than what they initially did)
5.) Add new equipment in store that is on par with current stat inflation.
6.) Add new Respect Point items in store (weapons, money buildings & defense buildings). I'm sitting on over 2mil RP because nothing in the store will improve my stats.
7.) Add more money buildings for each level tier.
8.) Rework defense building stats so they're not 100% obsolete.
9.) Adjust Scratch-Off item's stats to match current stat inflation.
10.) LTQ NPC "targets" should take priority when being tapped, over the "non-target" NPCs.
11.) Never have a Raid Boss lead off an event cycle again.
12.) 5 uzis should cost 1 bar of gold.
13.) Alternate means of earning gold should be implemented in-game. For instance, removing debris from your city would cost $$$ & take "x" amount of time to remove. Upon completion the player earns a couple bars of gold. New debris appears every day or so. Works great in a game called Jungle Heat
14.) Make stat points adjustable (should cost $$$, not gold).
15.) Stop punishing high level players in war by gyping them out of IP.. or at least increase the level cap.
16.) IP earned for successful attacks should not fluctuate hundreds of points at random...
17.) Make player stats viewable in the syndicate request tab on Android devices... (why aren't they????)
18.) Add features like Syndicate Cities that would be a new form of Syndicate Bonuses & Income for the syndicate. Also can be attacked/robbed by rival syndicates.
19.) Add more player information that helps track participation in any and every syndicate event.
20.) LTQs / SLTQs should include other types of quests other than NPC jobs. (Attacking "x" amount of players, robbing "x" amount of cash, build "x" amount of a certain type of building etc etc).
21.) Improve stats for Beginner LTQ items.
22.) Eliminate heinous lag during Wars while attacking opponents.
23.) Improve Case Event successful open rate.
24.) After a building has been robbed from twice it should not be robbable again for $1... smh...
25.) Stop being so GREE(dy)
Last edited by RealTeflonDon; 01-03-2014 at 01:18 AM.
i read the 2nd suggestion and was like aaahahahahaha .. cuz that's as far as gree will read your post and ignore you
I'm sure a lot people will be soon. Already seen 2 people banned in the forum from my syndicate for voicing their opinions. I guess people will still buy vaults and people will still complain about the service from Gree. However under continued and past recent events, alot of people are refusing to buy gold out of principal. Surely unhappy customers can go elsewhere! Food for thought....
The best way is stop spending gold for a month, put the money in a crowd funding project, and lets make a better game together. It is not rocket science to make these simple 2D-games.
Introduce rivals list matched by level and iph fed up of these high mill stats that do nothing to generate income and leech of people who at least try to generate a income at the same time as trying to raise own stats. It's a joke being robbed constantly by someone who does not have one building at all
events should be able to be completed with time and effort, there is no fun in any aspect of the game when the only way to complete and therefore compete is with excessive amounts of gold.
idea
all events should be able to be completed in the time frame based on energy required/maximum amount of energy able to be regenerated in that time
bigger prizes awarded if you complete the event in the 1st day (ie use gold)
Just a couple for me, for 20 gold i want my energy filledt o the brim , especially now with these ridiculous requirements for sltq.ltq etc and for the scratchy either do away with it (its pointless as it is) or have the loot rewards higher based on permutations of level and class (Enforcer, Tycoon or Goodfella)
Gree do something with: forced close, freez, crashes! all this is ridiculous are "active" when i start game for first time! i think this is the big problems of this game!!! if u are play and u are get out from game about 10-15 time per day ,is nice!!? that happend or is present more during every mission! between missions less (maximum 3 forced close per day).i think a player who is not very active i think can't observe this...if is active only 2,3 or 4 hours per day can't observe that forced close! but a player like me who is very active, i mean all day (i mean i'm not active only when i sleep) is a nightmare that forced close! sorry for my english,,,but this are the BIG BIG problems for me!