Beat the Boss: General Frost----Loot Tracker

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Thread: Beat the Boss: General Frost----Loot Tracker

  1. #1
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236

    Post Beat the Boss: General Frost----Loot Tracker

    ***Note Still have missing information for anyone that can fill in.
    Check the Second Post for Major Changes or Updates

    Please Post: Your Level, Damage for Free, Cash and Gold Hits
    The Stats of Each Unit Won
    This will help encompass a master sheet for all information
    *Feel free to ask any Questions

    Boss Tier's (How much Health Specific Bosses Have)
    *NOTE Numbers are from Previous Boss (updates will be provided as they come in)

    Lvl 5-25
    Boss 50 has approximately: 150,000 Health// (Previous: 275,000 Health)
    Boss 60 has approximately: 350,000 Health// (Previous: 450,000 Health)
    Boss 70 has approximately: 480,000 Health// (Previous 750,000 Health)
    Boss 75 has approximately: 575,000 Health// (Previous 850,000 Health)
    Boss 80 has approximately: 850,000 Health// (Previous 1.0 Million Health)
    Boss 85 has approximately: 1.2 Million Health// (Previous 1.65 Million Health)
    Boss 90 has approximately: 1.9 Million Health// (Previous 2.2 Million Health)
    Boss 95 has approximately: ** Million Health// (Previous 3 Million Health)
    Boss 99 has approximately: 9.5?? Million Health// (Previous 7.3 Million Health)
    Boss 100 has approximately: 11 Million Health// (Previous 11.5 Million Health)

    Lvl 26-50
    Boss 50 has approximately: 3.3 Million Health// (Previous 5 Million Health)
    Boss 60 has approximately: 4.8 Million Health// (Previous 6.1 Million Health)
    Boss 70 has approximately: 7.2 Million Health// (Previous 10.6 Million Health)
    Boss 75 has approximately: 8.5 Million Health// (Previous 13.3 Million Health)
    Boss 80 has approximately: 11.5 Million Health// (Previous 16.6 Million Health)
    Boss 85 has approximately: 15 Million Health// (Previous 23 Million Health)
    Boss 90 has approximately: 22 Million Health// (Previous 29 Million Health)
    Boss 95 has approximately: 31 Million Health// (Previous 43 Million Health)
    Boss 99 has approximately: ** Million Health// (Previous 67 Million Health)
    Boss 100 has approximately: ** Million Health// (Previous 89 Million Health)

    Lvl 51-75
    Boss 50 has approximately: ** Million Health// (Previous 7 Million Health)
    Boss 60 has approximately: ** Million Health// (Previous 11.2 Million Health)
    Boss 70 has approximately: 13 Million Health// (Previous 18.3 Million Health)
    Boss 75 has approximately: ** Million Health// (Previous 21.4 Million Health)
    Boss 80 has approximately: ** Million Health// (Previous 26 Million Health)
    Boss 85 has approximately: ** Million Health// (Previous 36.3 Million Health)
    Boss 90 has approximately: ** Million Health// (Previous 50 Million Health)
    Boss 95 has approximately: ** Million Health// (Previous 66.2 Million Health)
    Boss 99 has approximately: ** Million Health// (Previous 110 Million Health)
    Boss 100 has approximately: 98 Million Health// (Previous 126.5 Million Health)

    Lvl 76-100
    Boss 50 has approximately: ** Million Health// (Previous 10.5 Million Health)
    Boss 60 has approximately: 13 Million Health// (Previous 16.5 Million Health)
    Boss 70 has approximately: 18 Million Health// (Previous 25 Million Health)
    Boss 75 has approximately: ** Million Health// (Previous 30 Million Health)
    Boss 80 has approximately: ** Million Health// (Previous 38 Million Health)
    Boss 85 has approximately: 36 Million Health// (Previous 47 Million Health)
    Boss 90 has approximately: ** Million Health// (Previous 55 Million Health)
    Boss 95 has approximately: ** Million Health// (Previous 81 Million Health)
    Boss 99 has approximately: ** Million Health// (Previous 122 Million Health)
    Boss 100 has approximately: ** Million Health// (Previous 165 Million Health)

    Lvl 101-151
    Boss 50 has approximately: 16.5 Million Health// (Previous 21.5 Million Health)
    Boss 60 has approximately: 25 Million Health// (Previous 32.5 Million Health)
    Boss 70 has approximately: 33.5 Million Health// (Previous 42.5 Million Health)
    Boss 75 has approximately: 40 Million Health// (Previous 50 Million Health)
    Boss 80 has approximately: 44.5 Million Health// (Previous 62 Million Health)
    Boss 85 has approximately: 49 Million Health// (Previous 80 Million Health)
    Boss 90 has approximately: 73 Million Health// (Previous 100 Million Health)
    Boss 95 has approximately: 88 Million Health// (Previous 120 Million Health)
    Boss 99 has approximately: 120 Million Health// (Previous 180 Million Health)
    Boss 100 has approximately: 150 Million Health// (Previous 247.5 Million Health)

    Lvl 151+
    Boss 50 has approximately: 34 Million Health// (Previous 48.5 Million Health)
    Boss 60 has approximately: 49 Million Health// (Previous 79 Million Health)
    Boss 70 has approximately: 65 Million Health// (Previous 96 Million Health)
    Boss 75 has approximately: 75 Million Health // (Previous 105 Million Health)
    Boss 80 has approximately: 97 Million Health // (Previous 115 Million Health)
    Boss 85 has approximately: 120 Million Health// (Previous 178 Million Health)
    Boss 90 has approximately: 150 Million Health// (Previous 230 Million Health)
    Boss 95 has approximately: 210 Million Health// (Previous 342 Million Health)
    Boss 99 has approximately: 380 Million Health// (Previous 617 Million Health)
    Boss 100 has approximately: 550 Million Health// (Previous 956 Million Health



    Free Hit = 67% of your Attack
    Cash Attack is 100%+ of your Attack with all Modifiers.
    Gold Attack is 4x the Damage of a Cash Attack.

    Health Regen Calculator can be used: Credit to sledge 187
    https://docs.google.com/file/d/0BwaW...it?usp=sharing
    *Note you must Download in order to Enter in your Values.

    Cash Hits Cost:
    1-25= 400 + (100* boss lvl)
    25-50= 800 + (200* boss lvl)
    51-75= 1200 + (300*boss lvl)
    76-100= 2000+ (500* boss lvl)
    101-150= 4000+ (1000 * boss lvl)
    151-250= 6000+ (1500 * boss lvl)
    *Each Boss pays you 2x the Cash hit cost when you defeat

    For XP Gained Each lvl is: 1+ (1*lvl)
    Every Prize also gives XP (Prize # *5XP)

    Note if you lvl up while in the process of battling a boss then you will get full health in the process. If you can, try to time your lvl up when you would need to use a medpack and you can save yourself 20 gold.

    New Update: If you trigger a boss with less than 2 hours remaining you are still given the opportunity to defeat him in those 2 hours even if the event itself finishes before that 2 hours. (please dont' rely on this as there were reports of not getting the final reward last time)

    01) Example: RARE, Thief 200/1, 1F, Copy and Paste Below this Line
    ------------------------------------------------------------------------------

    Level = XXX
    Free Hit = XXX Damage
    Cash Hit= XXX Damage
    Gold Hit = XXX Damage


    Boss #) Rare, Uncommon, Common? / Name Of Unit and Stats/ # of Hits (F, C, MH) / MP (# used) / Total Gold Spent

    01)


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    TOTALS:
    # of Commons:
    # of Uncommon:
    # of Rare:
    # of Super RARE:
    # of Epic:
    # of LEGENDARY:
    Last edited by Thief; 01-02-2014 at 07:33 AM.
    VFF Legends

  2. #2
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236
    *Showing Recycled Prizes from last Boss Event so far Thru Rares
    Common; Challenger MK VII 72/88 (G)
    Common; Grumman E-8 85/85 (A)
    Common; EMT Fireboat 85/69 (S)

    Uncommon; Jungle Commando 145/218 (I)
    Uncommon; Radar Submarine Tracker 170/170 (S)
    Uncommon; Flanker B 207/138 (A)

    Rare; Air Leopard 336/411 (A)
    Rare; Mortar Infantry 395/395 (I)
    Rare;BMP-76PB 423/346 (G)

    Super Rare; Underwater Drill Sub 661/991 (S)
    Super Rare; Lockheed Aurora 150 779/798 (A)
    Desert Gunner 1025/683 (I)

    Epic; Spiked Battle Tank 1537/1878 (G)
    Epic; Monolith Battleship 1763/1763 (S)
    Epic; Concept Sukhoi Fighter 1818/1487 (A)

    LEGENDARY; Stealth Assault Soldier 2865/4927 (I)
    LEGENDARY; Destroyer of Words 3471/3471 (G)
    LEGENDARY; Harrier Battleship 4033/2688 (S)

    Prize: Frozen Sub Hunter 103/125 (S) +5XP
    Prize: Infantry Medal +10XP
    Prize: Frozen K9 Unit 312/256 (I) +15XP
    Prize: Infantry Medal +20XP
    Prize:Frozen APC 681/681 (G) +25XP
    Prize: Infantry Medal +30XP
    Prize:Frozen Stryker (G) +35XP
    Prize: Infantry Medal +40XP
    Prize: Frozen Helicopter (A) +45XP
    Prize: Infantry Medal +50XP
    Prize: Frozen Padilla 3236/3235 (S) +55XP
    Prize: Infantry Medal +60XP
    Prize: F18G 4087/4995 (A) +65XP
    Prize: Infantry Medal +70XP
    Prize: Frozen air transport 6680/5466 (A) +75XP
    Prize: Infantry Medal +80XP
    Prize: Frozen Runner 7833/7832 (S) +85XP
    Prize: Infantry Medal +90XP
    Prize: Frozen cataclysm 10,801/8,838 (S) +95XP
    Prize: Frozen Gauss Canon 71862/58796 +15% Se Defense and Infantry Medal +100XP

    Faction Goals:

    Day 1: Kill Boss 300 times; Frozen Delta 13,946/13,946 +3% Air Attack
    Day 2: Kill Boss 350 times; Frozen Delta 13,946/13,946 +3% Air Attack
    Day 3: Kill Boss 400 times; Frozen Delta 13,946/13,946 +3% Air Attack
    Day 4: Kill Boss 450 times; Frozen Delta 13,946/13,946 +3% Air Attack
    Day 5: Kill Boss 500 times; Frozen Delta 13,946/13,946 +3% Air Attack
    Day 6: Kill Boss 550 times; Frozen Delta 13,946/13,946 +3% Air Attack
    Day 7: Kill Boss 600 times; Frozen Delta 13,946/13,946 +3% Air Attack


    Ultimate Prize for Beating 100 Bosses and getting 5 of Faction Goals:
    Frozen Artic Artillery 122724/100410 + 20% Ground Attack



    Drop Rates:
    Lvl 1-5: Common 70%; Uncommon 25%; Rare 5%
    Lvl 6-10; Common 59%; Uncommon 34%; Rare 7%
    Lvl 11-15; Common 51%; Uncommon 39%; Rare 10%
    Lvl 16-20; Common 45%; Uncommon 42%; Rare 13%
    Lvl 21-25; Common 42%; Uncommon 44%; Rare 14%
    Lvl 26-30: Uncommon 70%; Rare 25%; Super Rare 5%
    Lvl 31-35; Uncommon 60%; Rare 33%; Super Rare 7%
    Lvl 36-40; Uncommon 54%; Rare 36%; Super Rare 10%
    Lvl 41-45; Uncommon 48%; Rare 39%; Super Rare 13%
    Lvl 46-50; Uncommon 45%; Rare 41%; Super Rare 14%
    Lvl 51-55; Rare 84%; Super Rare 15%; Epic 1%
    Lvl 56-60; Rare 78%; Super Rare 18%; Epic 4%
    Lvl 61-65; Rare 72%; Super Rare 22%; Epic 6%
    Lvl 66-70; Rare 66%; Super Rare 27%; Epic 7%
    Lvl 71-75; Rare 60%; Super Rare 32%; Epic 8%
    *Lvl 76-80; Rare 90%; Super Rare 9%; Epic 1% (Another Gree Screw up)
    Lvl 81-85; Super Rare 84%; Epic 14%; LEGENDARY 2%
    Lvl 85-90; Super Rare 78%; Epic 18%; LEGENDARY 4%
    Lvl 91-95; Super Rare 72%; Epic 23%; LEGENDARY 5%
    Lvl 96-100; Super Rare 60%; Epic 32%; LEGENDARY 8%
    Last edited by Thief; 12-22-2013 at 10:42 AM.
    VFF Legends

  3. #3
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236
    Level = 154-
    Free Hit = 10065266 Damage
    Cash Hit= XXX Damage
    Gold Hit = XXX Damage


    Boss #) Rare, Uncommon, Common? / Name Of Unit and Stats/ # of Hits (F, C, MH) / MP (# used) / Total Gold Spent

    01) Common; Challenger MK VII 72/88 (G); 1F
    Frozen Sub Hunter 103/125 (S) +5XP

    02) Common; Grumman E-8 85/85 (A); 1F
    03) Uncommon; Radar Submarine Tracker 170/170 (S); 1F
    Prize: Infantry Medal +10XP

    04) Common; Grumman E-8 85/85 (A); 1F
    05) Common; Grumman E-8 85/85 (A); 1F
    06) Uncommon; Jungle Commando 145/218 (I); 1F
    Prize: Frozen K9 Unit 312/256 (I) +15XP

    07) Common; Grumman E-8 85/85 (A); 1F
    08) Common; Challenger MK VII 72/88 (G); 1F
    09) Uncommon; Jungle Commando 145/218 (I); 1F
    10) Uncommon; Radar Submarine Tracker 170/170 (S); 1F
    Prize: Infantry Medal +20XP

    11) Uncommon; Jungle Commando 145/218 (I); 1F
    12) Common; Challenger MK VII 72/88 (G); 1F
    13) Uncommon; Jungle Commando 145/218 (I); 1F
    14) Common; Challenger MK VII 72/88 (G); 1F
    15) Uncommon; Jungle Commando 145/218 (I); 1F
    Prize:Frozen APC 681/681 (G) +25XP

    16) Common; EMT Fireboat 85/69 (S); 1F
    17) Rare;BMP-76PB 423/346 (G); 1F
    18) Uncommon; Flanker B 207/138 (A); 1F
    19) Uncommon; Jungle Commando 145/218 (I); 1F
    20) Uncommon; Radar Submarine Tracker 170/170 (S); 1F
    21) Rare; Mortar Infantry 395/395 (I); 1F
    Prize: Infantry Medal +30XP

    22) Common; Grumman E-8 85/85 (A); 1F
    23) Rare; Mortar Infantry 395/395 (I); 1F
    24) Uncommon; Flanker B 207/138 (A); 2F
    25) Common; Challenger MK VII 72/88 (G); 2F
    26) Uncommon; Flanker B 207/138 (A); 2F
    27) Uncommon; Jungle Commando 145/218 (I); 2F
    28) Uncommon; Flanker B 207/138 (A); 2F
    Prize:Frozen Stryker 1175/1437 (G) +35XP

    29) Rare; Mortar Infantry 395/395 (I); 2F
    30) Uncommon; Jungle Commando 145/218 (I); 2F
    31) Uncommon; Jungle Commando 145/218 (I); 2F
    32) Uncommon; Jungle Commando 145/218 (I); 2F
    33) Super Rare; Lockheed Aurora 150 779/798 (A); 2F
    34) Rare;BMP-76PB 423/346 (G); 2F
    35) Super Rare; Lockheed Aurora 150 779/798 (A); 2F
    36) Uncommon; Jungle Commando 145/218 (I); 3F
    Prize: Infantry Medal +40XP

    37) Uncommon; Radar Submarine Tracker 170/170 (S); 3F
    38) Uncommon; Flanker B 207/138 (A); 3F
    39) Rare;BMP-76PB 423/346 (G); 3F
    40) Uncommon; Jungle Commando 145/218 (I); 3F
    41) Uncommon; Flanker B 207/138 (A); 3F
    42) Super Rare; Desert Gunner 1025/683 (I); 3F
    43) Uncommon; Jungle Commando 145/218 (I); 3F
    44) Super Rare; Underwater Drill Sub 661/991 (S); 3F
    45) Rare;BMP-76PB 423/346 (G); 3F
    Prize: Frozen Helicopter 2373/1941 (A) +45XP

    46) Super Rare; Underwater Drill Sub 661/991 (S); 3F
    47) Rare; Air Leopard 336/411 (A); 3F
    48) Rare;BMP-76PB 423/346 (G); 4F
    49) Rare; Mortar Infantry 395/395 (I); 4F
    50) Uncommon; Flanker B 207/138 (A); 4F
    Prize: Infantry Medal +50XP
    Free Hit=10,564,773 Damage

    51) Rare; Mortar Infantry 395/395 (I); 4F
    52) Rare;BMP-76PB 423/346 (G); 4F
    53) Super Rare; Underwater Drill Sub 661/991 (S); 4F
    54) Rare; Air Leopard 336/411 (A); 4F
    55) Rare;BMP-76PB 423/346 (G); 4F
    Prize: Frozen Padilla 3236/3235 (S) +55XP

    56) Rare; Air Leopard 336/411 (A); 5F
    57) Rare; Air Leopard 336/411 (A); 5F
    58) Super Rare; Desert Gunner 1025/683 (I); 5F
    59) Super Rare; Underwater Drill Sub 661/991 (S); 5F
    60) Rare; Mortar Infantry 395/395 (I); 5F
    Prize: Infantry Medal +60XP

    61) Rare; Air Leopard 336/411 (A); 5F
    62) Rare; Air Leopard 336/411 (A); 5F
    63) Rare; Mortar Infantry 395/395 (I); 5F
    64) Rare; Mortar Infantry 395/395 (I); 6F
    65) Rare; Mortar Infantry 395/395 (I); 6F
    Prize: F18G 4087/4995 (A) +65XP

    66) Super Rare; Lockheed Aurora 150 779/798 (A); 6F
    67) Rare; Mortar Infantry 395/395 (I); 6F
    68) Rare; Air Leopard 336/411 (A); 6F
    69) Rare; Air Leopard 336/411 (A); 6F
    70) Rare; Air Leopard 336/411 (A); 7F
    Prize: Infantry Medal +70XP

    71) Rare; Air Leopard 336/411 (A); 7F
    72) Rare; Mortar Infantry 395/395 (I); 7F
    73) Super Rare; Underwater Drill Sub 661/991 (S); 7F
    74) Rare;BMP-76PB 423/346 (G); 7F
    75) Rare; Air Leopard 336/411 (A); 7F
    Prize: Frozen air transport 6680/5466 (A) +75XP
    Free Hit Damage=10,945,819

    76) Rare; Mortar Infantry 395/395 (I); 7F
    77) Rare; Air Leopard 336/411 (A); 8F
    78) Rare; Air Leopard 336/411 (A); 8F
    79) Rare; Air Leopard 336/411 (A); 8F
    80) Rare;BMP-76PB 423/346 (G); 9F
    Prize: Infantry Medal +80XP

    81) Super Rare; Lockheed Aurora 150 779/798 (A); 9F
    82) Super Rare; Lockheed Aurora 150 779/798 (A); 9F
    83) [COLOR="#00FFFF"]Super Rare; Lockheed Aurora 150 779/798 (A); 9FCOLOR]
    84) Super Rare; Desert Gunner 1025/683 (I); 10F
    85) Super Rare; Underwater Drill Sub 661/991 (S); 10F
    Prize: Frozen Runner 7833/7832 (S) +85XP
    Cash Hit= 16,566,901 Damage

    86) Super Rare; Desert Gunner 1025/683 (I); 7C & 1F
    87) [COLOR="#00FFFF"]Super Rare; Lockheed Aurora 150 779/798 (A); 7C & 1FCOLOR]
    88) Super Rare; Underwater Drill Sub 661/991 (S); 8C
    89) [COLOR="#00FFFF"]Super Rare; Lockheed Aurora 150 779/798 (A); 8C & 1FCOLOR]
    90) Super Rare; Underwater Drill Sub 661/991 (S); 9C
    Prize: Infantry Medal +90XP

    91) Super Rare; Underwater Drill Sub 661/991 (S); 9C & 1F
    92) Super Rare; Underwater Drill Sub 661/991 (S); 10C
    93) Epic; Concept Sukhoi Fighter 1818/1487 (A); 10C & 1F
    94) Super Rare; Lockheed Aurora 150 779/798 (A); 11C
    95) Super Rare; Desert Gunner 1025/683 (I); 11C &1F
    Prize: Frozen cataclysm 10,801/8,838 (S) +95XP

    96) Epic; Spiked Battle Tank 1537/1878 (G)' 12C
    97) Super Rare; Underwater Drill Sub 661/991 (S); 13C
    98) Super Rare; Underwater Drill Sub 661/991 (S); 14C
    99) Super Rare; Underwater Drill Sub 661/991 (S); 23C
    100) Epic; Monolith Battleship 1763/1763 (S); 34C
    Prize: Frozen Gauss Canon 71862/58796 +15% Se Defense and Infantry Medal +100XP

    TOTALS:
    # of Commons: 11
    # of Uncommon: 24
    # of Rare: 35
    # of Super RARE: 27
    # of Epic: 4
    # of LEGENDARY:0

    5th Tier lvl 151+
    General Frost: C: 11, U: 24, R: 35, SR: 27, E: 4, L: 0: 0G + 20/20(Individual); 7/7(Faction) + Ultimate Prize


    4th Tier lvl 101-150
    Liam Von Block: C: 27, U: 39, R: 39, SR: 51, E: 30, L: 4: 0G + 20/20(Individual); 7/7(Faction) + Ultimate Prize
    Carlita Sandetto: C: 16, U: 29, R: 27, SR: 18, E: 9, L: 1: 0G + 20/20(Individual); 7/7(Faction) + Ultimate Prize
    Maria Rivera: C: 13, U: 21, R: 39, SR: 22, E: 5, L: 0: 0G + 20/20(Individual); 7/7(Faction) + Ultimate Prize
    Angel Ortega: C: 14, U: 23, R: 29, SR: 25, E: 8, L: 1: 0G + 20/20(Individual); 7/7(Faction) + Ultimate Prize
    Claude Frollo: Common: 23, Uncommon:20 , RARE: 7 Cash Hit=100% 0G + 10/10 Prize
    Pran Khushal Sikand: Common: 28, Uncommon:12 , RARE: 10 Cash Hit=100% 0G + 10/10 Prize
    Pamela Acoby: Common: 21, Uncommon:16 , RARE: 13 Cash Hit=100% 0G + 10/10 Prize
    Dunny Flick: Common: 20, Uncommon:15 , RARE: 15 Cash Hit=100% 0G + 10/10 Prize
    Rogue General: Common: 27, Uncommon:17 , RARE: 6 Cash Hit=99% 0G + 10/10 Prize
    Kayaode Kwado: Common: 23, Uncommon: 17 , RARE:10 Cash Hit=109% 0G + 10/10 Prize


    3rd Tier lvl 76-100
    Kingpin Dias: Common: 19, Uncommon: 15 , RARE:16 Cash Hit=108% 0G + 10/10 Prize
    Eire Carrick: Common: 26, Uncommon: 16 , RARE:8 Cash Hit=101% 0G + 10/10 Prize
    Emperor Xhao: Common: 18, Uncommon: 13 , RARE:6 Cash Hit=114% 0G + Event Unit
    Lieutenant Isis: Common: 24, Uncommon: 11, RARE:2 Cash Hit=91% 140G + Event Unit
    Oil Tycoon Riggs: Common: 14, Uncommon: 8, RARE:1 Cash Hit=77%

    3rd Tier lvl 51-75
    Artic Driller: Common:15, Uncommon: 12, RARE:8 Cash Hit=92% 140G + Event Unit
    Colonel Iron: Common:16, Uncommon: 8, RARE:4 Cash Hit=94%
    Brazilian Warlord: Common:17, Uncommon: 4, RARE:4 Cash Hit=92%
    Evil Game Designer: Common:19, Uncommon: 5, RARE:1 Cash Hit=85% +Event Unit
    General Schwartz: Common:11, Uncommon: 5, RARE:2 Cash Hit=95%
    Colonel Steele: Common:16, Uncommon: 5, RARE:2 Cash Hit=97%
    Warlord Shimbe: Common:14, Uncommon: 5, RARE:2 Cash Hit=93%
    Congo Warlord: Common:17, Uncommon: 4, RARE:1 Cash Hit=92%
    New World Milita: Common:14, Uncommon: 4, RARE:2 Cash Hit=86%
    Iron First Brigade: Common:15, Uncommon: 5, RARE:2 Cash Hit=104%
    Desert Rat: Common:14, Uncommon: 3, RARE:3
    Illuminati Hit Squad: Common:14, Uncommon: 5, RARE:1
    Hard Case Williams: Common:14, Uncommon: 2, RARE:3
    Transoil Hit Squad: Common:14, Uncommon: 2, RARE:0

    2nd Tier lvl 51-75
    Death Brigade: Common:10, Uncommon: 1, RARE:7
    General Shenk: Common:10, Uncommon: 5, RARE:1
    Warlord Shamba: Common:10?, Uncommon: 3, RARE:5
    Last edited by Thief; 01-15-2014 at 02:02 PM.
    VFF Legends

  4. #4
    Articulate Author alphakennybody's Avatar
    Member Since
    Mar 2013
    Post Count
    279

    Tier 5 (lvl 101-150)

    Lvl 101-150 Boss
    50 has approximately: 16.5 Million Health// (Previous 21.5 Million Health)
    60 has approximately: 25 Million Health// (Previous 32.5 Million Health)
    70 has approximately: 33.5 Million Health// (Previous 42.5 Million Health)
    75 has approximately: 40 Million Health// (Previous 50 Million Health)
    80 has approximately: 44 Million Health// (Previous 62 Million Health)
    85 has approximately: 49 Million Health// (Previous 80 Million Health)
    90 has approximately: 70 Million Health// (Previous 100 Million Health)
    95 has approximately: ** Million Health// (Previous 120 Million Health)
    99 has approximately: ** Million Health// (Previous 180 Million Health)
    100 has approximately: **Million Health// (Previous 247.5 Million Health)


    50 Prize-Medal
    55 Prize-Frozen Padilla 3236/3235 (s)
    60 Prize-Medal
    65 Prize-F18G 4087/4995 (a)
    70 Prize-Medal
    75 Prize-Frozen air transport 6680/5466(a)
    80 Prize-Medal
    85 Prize-Frozen Runner 7833/7832(s)
    90 Prize-Medal
    Last edited by alphakennybody; 12-20-2013 at 10:28 PM.
    RESISTANCE IS FUTILE, just ask McGurt.

    UPDATED!!! Wanna Run Naked, here's your chance:CLOSED

  5. #5
    Articulate Author
    Member Since
    Oct 2012
    Post Count
    340
    Thief,
    why are you not happy with a medal.
    Ok, I presume you have given up hope to collect all, but would you have rather had a unit?

  6. #6
    Banned
    Member Since
    Dec 2013
    Post Count
    62
    Are you telling us they have DOUBLED the boss health again!!! (For L151+)

    That's my trigger for medi-pack free and no strict timer use either.

  7. #7
    Banned
    Member Since
    Dec 2013
    Post Count
    62
    A unit would be a lot better than a medal. Never was going to collect all of them anyway Sumiala.

  8. #8
    Articulate Author
    Member Since
    Oct 2012
    Post Count
    340
    Yeah, I hear ya Thief, probably means that the better units for this boss event are shifted to the higher-end, having to kill more bosses. The units for medals are not that good either, and few will get the final prize, if any.

  9. #9
    Consistent Contributor
    Member Since
    Jul 2013
    Post Count
    221
    Quote Originally Posted by Speak Easy View Post
    Are you telling us they have DOUBLED the boss health again!!! (For L151+)

    That's my trigger for medi-pack free and no strict timer use either.
    That is the last bosses health, it will be updated as and when new info comes in.

  10. #10
    Consistent Contributor Gpzoon's Avatar
    Member Since
    Feb 2013
    Location
    Rome
    Post Count
    151
    Leve = 144-->145
    Free Hit = 5.830.000 --> 6,291,000 Damage
    Cash Hit= 8,740,000 --> 9,440,000 Damage
    Gold Hit = XXX Damage

    Boss #) Rare, Uncommon, Common? / Name Of Unit and Stats/ # of Hits (F, C, MH) / MP (# used) / Total Gold Spent

    01) Common; Grumman E-8 85/85 (A); 1F
    Prize: Sea; Frozen Sub Hunter 103/125 +5Xp

    02) Uncommon; Jungle Commando 145/218 (I); 1F
    03) Uncommon; Radar Submarine Tracker 170/170 (S); 1F
    Prize: Infantry Medal +10XP

    04) Uncommon; Radar Submarine Tracker 170/170 (S); 1F
    05) Uncommon; Radar Submarine Tracker 170/170 (S); 1F
    06) Common; EMT Fireboat 85/69 (S); 1F
    07) Uncommon; Jungle Commando 145/218 (I); 1F
    Prize: Inf; Frozen K9 Unit 312/256 +15Xp


    08) Common; Grumman E-8 85/85 (A); 1F
    09) Common; EMT Fireboat 85/69 (S); 1F
    10) Common; Grumman E-8 85/85 (A); 1F
    Prize: Infantry Medal +10XP

    11) Common; Grumman E-8 85/85 (A); 1F
    12) Uncommon; Flanker B 207/138 (A); 1F
    13) Rare; Mortar Infantry 395/395 (I); 1F
    14) Common; Grumman E-8 85/85 (A); 1F
    15) Rare;BMP-76PB 423/346 (G); 1F
    Prize: Ground, Frozen APC 681/681 +25Xp

    16) Common; Challenger MK VII 72/88 (G); 1F
    17) Common; EMT Fireboat 85/69 (S); 1F
    18) Common; Challenger MK VII 72/88 (G); 1F
    19) Uncommon; Jungle Commando 145/218 (I); 1F
    20) Common; Grumman E-8 85/85 (A); 1F
    21) Common; EMT Fireboat 85/69 (S); 1F
    Prize: Infantry Medal +30XP

    22) Common; Grumman E-8 85/85 (A); 1F
    23) Common; EMT Fireboat 85/69 (S); 1F
    24) Rare;BMP-76PB 423/346 (G); 1F
    25) Uncommon; Radar Submarine Tracker 170/170 (S); 1F
    26) Uncommon; Jungle Commando 145/218 (I); 1F
    27) Uncommon; Flanker B 207/138 (A); 1F
    28) Uncommon; Radar Submarine Tracker 170/170 (S); 2F
    Prize: Ground; Frozen Stryker 1175/1437 +35Xp

    29) Uncommon; Flanker B 207/138 (A); 2F
    30) Uncommon; Jungle Commando 145/218 (I); 2F
    31) Rare;BMP-76PB 423/346 (G); 2F
    32) Uncommon; Jungle Commando 145/218 (I); 2F
    33) Uncommon; Flanker B 207/138 (A); 2F
    34) Uncommon; Jungle Commando 145/218 (I); 2F
    35) Uncommon; Radar Submarine Tracker 170/170 (S); 2F
    36) Uncommon; Radar Submarine Tracker 170/170 (S); 2F
    Prize: Infantry Medal +40XP

    37) Uncommon; Radar Submarine Tracker 170/170 (S); 2F
    38) Super rare, Desert Gunner 1025/683 (I); 2F
    39) Rare; Air Leopard 336/411 (A); 2F
    40) Uncommon; Radar Submarine Tracker 170/170 (S); 2F
    41) Rare; Mortar Infantry 395/395 (I); 2F
    42) Uncommon; Flanker B 207/138 (A); 3F
    43) Rare;BMP-76PB 423/346 (G); 3F
    44) Rare; Air Leopard 336/411 (A); 3F
    45) Uncommon; Flanker B 207/138 (A); 3F
    Prize: Air; Frozen Helicopter2373/1941 (A) +45Xp

    46) Uncommon; Radar Submarine Tracker 170/170 (S); 3F
    47) Rare;BMP-76PB 423/346 (G); 3F
    48) Uncommon; Radar Submarine Tracker 170/170 (S); 3F
    49) Rare;BMP-76PB 423/346 (G); 3F
    50) Super rare, Desert Gunner 1025/683 (I); 3F________Boss' Health [18,000Mil.]
    Prize: Infantry Medal +50XP

    51) Rare; Air Leopard 336/411 (A); 3F
    52) Rare; Air Leopard 336/411 (A); 3F
    53) Rare;BMP-76PB 423/346 (G); 4F
    54) Rare; Mortar Infantry 395/395 (I); 4F
    55) Rare; Mortar Infantry 395/395 (I); 4F _____________Boss' Health [22,000Mil.]
    Prize: Sea; Frozen Padilla 3236/3235 +55XP

    56) Super Rare; Underwater Drill Sub 661/991 (S); 4F
    57) Rare;BMP-76PB 423/346 (G); 4F
    58) Rare; Air Leopard 336/411 (A); 4F
    59) Super Rare; Underwater Drill Sub 661/991 (S); 4F
    60) Epic; Concept Sukhoi Fighter 1818/1487 (A); 4F ____Boss' Health [24,500Mil.]
    Prize: Infantry Medal +60Xp

    61) Rare; Mortar Infantry 395/395 (I) 5F
    62) Rare; Mortar Infantry 395/395 (I); 5F
    63) Rare; Air Leopard 336/411 (A); 5F
    64) Super Rare; Desert Gunner 1025/683 (I); 5F
    65) Rare;BMP-76PB 423/346 (G); 5F _________________Boss' Health [30,500Mil.]
    Prize: Air; F18G 4087/4995 +65Xp

    66) Super Rare; Lockheed Aurora 150 779/798 (A) 6F
    67) Rare; Mortar Infantry 395/395 (I); 6F
    68) Super Rare; Desert Gunner 1025/683 (I); 6F
    69) Super Rare; Lockheed Aurora 150 779/798 (A); 6F
    70) Rare; Mortar Infantry 395/395 (I); 6F _____________Boss' Health [36,800Mil.]
    Prize: Infantry Medal +70Xp

    71) Super Rare; Lockheed Aurora 150 779/798 (A); 6F
    72) Super Rare; Lockheed Aurora 150 779/798 (A); 7F
    73) Rare; Mortar Infantry 395/395 (I); 7F
    74) Super Rare; Lockheed Aurora 150 779/798 (A); 7F
    75) Super Rare; Underwater Drill Sub 661/991 (S); 7F ____Boss' Health [43,00Mil.]
    Prize: Air; Frozen air transport 6680/5466 +75Xp

    76) Super Rare; Desert Gunner 1025/683 (I); 8F
    77) Rare;BMP-76PB 423/346 (G); 8F
    78) Rare; Air Leopard 336/411 (A); 8F
    79) Rare; Air Leopard 336/411 (A); 8F
    80) Rare;BMP-76PB 423/346 (G); 9F __________________Boss' Health [54,000Mil.]
    Prize: Infantry Medal +80XP

    81) Super Rare; Lockheed Aurora 150 779/798 (A); 9F
    82) Super Rare; Underwater Drill Sub 661/991 (S); 10F
    83) Super Rare; Desert Gunner 1025/683 (I); 10F
    84) Super Rare; Underwater Drill Sub 661/991 (S); 10F
    85) Epic; Spiked Battle Tank 1537/1878 (G); 10F ________Boss' Health [60,00Mil.]
    Prize: Sea; Frozen Runner 7833/7832 +85Xp

    86) Super Rare; Lockheed Aurora 150 779/798 (A); 6C/1F
    87) Super Rare; Desert Gunner 1025/683 (I); 7C
    88) Super Rare; Lockheed Aurora 150 779/798 (A);7C
    89) Super Rare; Underwater Drill Sub 661/991 (S); 6C/2F
    90) Super Rare; Underwater Drill Sub 661/991 (S); 7C/1F __Boss' Health [71,500Mil.]
    Prize: Infantry Medal +90Xp

    91) Super Rare; Desert Gunner 1025/683 (I); 7C/2F
    92) Super Rare; Underwater Drill Sub 661/991 (S); 8C
    93) Super Rare; Desert Gunner 1025/683 (I); 8C
    94) Super Rare; Lockheed Aurora 150 779/798 (A); 9C
    95) Super Rare; Underwater Drill Sub 661/991 (S); 9C/1F_Boss' Health [90,000Mil.]
    Prize: Sea; Frozen cataclysm 10,801/8,838 +95Xp

    96) Epic; Spiked Battle Tank 1537/1878 (G); 10C
    97) Epic; Concept Sukhoi Fighter 1818/1487 (A); 11C
    98) Super Rare; Underwater Drill Sub 661/991 (S); 11C
    99) Epic; Concept Sukhoi Fighter 1818/1487 (A); 13C _Boss' Health [122,500Mil.]
    100) Super Rare; Desert Gunner 1025/683 (I); 16C_Boss' Health [150,900Mil.]
    Prize: Infantry Medal +100Xp
    Prize: Frozen Gauss Canon 71862/58796 +15% Se Defense +100XP [not allotted]

    101) Epic; Spiked Battle Tank 1537/1878 (G); 13C
    102) Epic; Monolith Battleship 1763/1763 (S); 13C
    103) Super Rare; Underwater Drill Sub 661/991 (S); 13C

    Ultimate Prize for Beating 100 Bosses and getting 5 of Faction Goals:
    Frozen Artic Artillery 122724/100410 + 20% Ground Attack [not allotted]

    TOTALS:
    # of Commons: 14
    # of Uncommon: 24
    # of Rare: 28
    # of Super RARE: 29
    # of Epic: 5
    # of LEGENDARY: 0
    # of faction (Inf., Frozen Delta 13,946/13,946 +3% Air Attack): 5
    # of Medpacks: 0
    # of Gold Spent: 0

    5th tier Level 101-150
    General frost: C:14, U:24, R:28, SR:29, E:5, L:, G:+ 20/21(Individual); 5/7(Faction) + Ultimate Prize
    Liam Van Block: C:16, U:20, R:32, SR:26, E:5, L:1, G 40,+ 20/20(Individual); 6/7(Faction) + Ultimate Prize
    Carlita Sandetto:
    C:11, U:32, R:35, SR:14, E:6, L:2, G 60,+ 20/20(Individual); 7/7(Faction) + Ultimate Prize
    Maria Rivera: C: , U: , R: , SR: , E: , L: : G + 20/20(Individual); 7/7(Faction) + Ultimate Prize
    Angel Ortega: C: , U , R: , SR: , E: , L: : G + 20/20(Individual); 7/7(Faction) + Ultimate Prize

    Claude Frollo:
    Commons 26, Uncommon 12, Rare 12 plus 10 prices event units
    Pran Khunshal Sikand: Commons 22, Uncommon 20, Rare 8 plus 10 prices event units
    Pamela Acoby: Commons 23, Uncommon 19 , Rare 8 plus 10 prices event units
    Dunny-Flick: Commons 20, Uncommon 18, Rare12 plus 10 prices event units
    General Stawski: Commons 19, Uncommon 21, Rare 10 plus 10 prices event units

    4th tier Level 76-100
    Kayaode-Kwado: Commons 28, Uncommon 13, Rare 9 plus 10 prices event units
    KingPin Dias: Commons 18, Uncommon 18, Rare 14 plus 10 prices event units

    3rd tier Level 50-75
    Eire Carrich: Commons 21, Uncommon 16, Rare 13 plus 10 prices event units
    Emperor Xhao: Commons 24, Uncommon 8, Rare 4 plus event unit

    2nd tier Level 25-50

    Lieutenent Isis: Commons 16, Uncommon 13, Rare 6 plus event unit
    Oil Tycoon Riggs: Commons 13, Uncommon 12, Rares 10 plus event unit

    1st tier Level 10-25

    Artic Driller: Commons 14, Uncommon12, Rare 9 plus event unit
    Last edited by Gpzoon; 12-25-2013 at 01:18 PM.
    The game may hurt your relationships. It may hurt your career. It may even bankrupt you. But it will give you entertainment. You may make new friends. And you will get the chance to escape a sometimes boring world to go to one where you always have fun.
    PLAY THEGAME. DO NOT LET IT PLAY YOU.

  11. #11
    Consistent Contributor
    Member Since
    Jul 2013
    Post Count
    122
    I agree with not being happy about the medals. I had a suspicion they were going to "replace" units with simply giving medals and that is what they have done. 95% of us (if not more) have given up any hope of collecting every medal long ago. Maybe this gets me 1 more unit from the medals but I'm guessing will ultimately eliminate SEVERAL units from the boss event prizes........ugghhh

  12. #12
    Prominent Poet ploop's Avatar
    Member Since
    Aug 2013
    Location
    Florida
    Main Game
    Crime City
    Post Count
    1,473
    thanks again thief
    Quote Originally Posted by Molly's Voice View Post
    Gay syndicate you say? Been there, done that. 2013 called, it wants the Molly Maguires back.

  13. #13
    Verbose Veteran droffatsto50's Avatar
    Member Since
    Sep 2013
    Location
    Earth
    Post Count
    520
    Little annoyed with the medal. But if you do end up getting quite a few prizes are meant to be quite good (talking about 25 medals or so) currently have 10 medals, should have 11 but one was not credited from an early stage in the base capture LTQ.

    I would hope that most of the medals come along with the daily goal though, along with the unit. Having just medals is not any good but hoping it's not for every goal but for every 3 or 4 or so because then it's not so bad and you're gaining stats from both missions. So that then could be a win-win situation for us, unless you stopped collecting medals of course, which most of you seem to have done. I've not stopped but not going at any crazy pace either.

    Edit: Just defeated boss 6 and got a unit, can't tell any further though as thats my daily quota done
    Last edited by droffatsto50; 12-18-2013 at 01:14 PM.
    Back again, but now i'm not playing as much

  14. #14
    Verbose Veteran CDR Shepard's Avatar
    Member Since
    Jan 2013
    Location
    Normandy
    Post Count
    545
    Shep logged in, representing LOW

    Level = 88
    Cash Hit= 8,106,554



    Boss #) Rare, Uncommon, Common? / Name Of Unit and Stats/ # of Hits (F, C, MH) / MP (# used) / Total Gold Spent

    01) Common; EMT Fireboat 85/69 (S); 1C
    Prize: Frozen Sub Hunter +5XP

    02) Uncommon; Radar Submarine Tracker 170/170 (S); 1C
    03) Common; EMT Fireboat 85/69 (S); 1C
    Prize: Infantry Medal +10XP

    04) Common; EMT Fireboat 85/69 (S); 1C
    05) Common; EMT Fireboat 85/69 (S); 1C
    06) Uncommon; Flanker B 207/138 (A); 1C
    Prize: Frozen K9 Unit 312/256 (I) +15XP

    07) Uncommon; Radar Submarine Tracker 170/170 (S); 1C
    08) Common; Challenger MK VII 72/88 (G); 1C
    09) Uncommon; Radar Submarine Tracker 170/170 (S); 1C
    10) Uncommon; Radar Submarine Tracker 170/170 (S); 1C
    Prize: Infantry Medal +20XP

    11) Rare; Mortar Infantry 395/395 (I); 1C
    12) Common; EMT Fireboat 85/69 (S); 1C
    13) Uncommon; Radar Submarine Tracker 170/170 (S); 1C
    14) Uncommon; Radar Submarine Tracker 170/170 (S); 1C
    15) Common; Grumman E-8 85/85 (A); 1C
    Prize:Frozen APC 681/681 (G) +25XP

    16) Rare; Air Leopard 336/411 (A); 1C
    17) Common; EMT Fireboat 85/69 (S); 1C
    18) Rare;BMP-76PB 423/346 (G); 1C
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    Prize: Frozen Gauss Canon 71862/58796 +15% Se Defense

    TOTALS:
    # of Commons:
    # of Uncommon:
    # of Rare:
    # of Super RARE:
    # of Epic:
    # of LEGENDARY:
    Last edited by CDR Shepard; 12-18-2013 at 06:44 PM.

    Who doesn't want CDR Shepard as an ally? 543 668 387 - If you're not an ally, you're a rival!

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  15. #15
    Steady Scribe drummerquack's Avatar
    Member Since
    Aug 2012
    Location
    Orange County, CA
    Main Game
    Modern War
    Post Count
    58
    Boss 6 Prize - Siberian Commando (I) 406 A / 398 D
    MW-477 000 472 - Please send me a PM so I can add you right away.
    VFF Tramps

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