Rivals List - Page 8

GREE

DECAGAMES Forum - Powered by vBulletin
Page 8 of 20 FirstFirst ... 67891018 ... LastLast
Results 106 to 120 of 286

Thread: Rivals List

  1. #106
    Consistent Contributor
    Member Since
    Sep 2012
    Location
    Denver
    Post Count
    244
    This has got to be the worst!

    The original idea behind the robberies has been to get people to spend gold to make the robberies stop, but under the new rivals list system if we get stronger then just get robbed by stronger people. You take a situation where maybe 3 people on my rivals list can rob me to where everyone on my rivals list can rob me. This favors those who have lower IPH, but those are also the players who have less time invested in the game and are therefore less loyal to the game. You've got to think about the cost of customer acquisition in situations like this!

    Now with less to lose,
    M@


    PS I knew that I had no chance at being the strongest character in the game but figured that I could still gave fun as long as I stayed below the shark tank but the beta multi-shark-tank has shown me that there is nowhere to hide.
    Last edited by OneHoop; 12-19-2013 at 08:58 PM.
    Started late June 2012.

  2. #107
    Steady Scribe
    Member Since
    Aug 2012
    Post Count
    81
    Quote Originally Posted by Guisseppe17 View Post
    Well cobra, why do you think that would be worse? Please, shoot me some specific details instead of just "well that sucks". I might be able to change your mind XD
    I mean it's pretty obvious isn't it? Besides what everyone has already said think about it this way. You are starting the game and a low level and you go to your rivals list and now you have to sort and check through a ton of people to find one you can rob or attack because you probably could only attack a small percent of the total player base at that point. That would make doing your thug life challenges and other goals incredibly frustrating. And then on top of that you'll constantly get pounded by everyone else looking for easy wins.

    Then take someone who is near 250. Now they have to sort through everyone who is way below their level to find someone worth attacking for their goals or to rob. Before you just had people around your level and that was already hard enough for a lot of players. It will be so frustrating that it won't be worth anyone's time to attack or rob anyone because you just drastically increased the amount of **** players you have to filter through.
    BoB Campers
    lvl 250
    IPH 15.4m
    14.7m/14.3m
    541-934-789

  3. #108
    Banned
    Member Since
    May 2013
    Location
    California
    Post Count
    507
    Quote Originally Posted by Cobra Shuttle View Post
    I mean it's pretty obvious isn't it? Besides what everyone has already said think about it this way. You are starting the game and a low level and you go to your rivals list and now you have to sort and check through a ton of people to find one you can rob or attack because you probably could only attack a small percent of the total player base at that point. That would make doing your thug life challenges and other goals incredibly frustrating. And then on top of that you'll constantly get pounded by everyone else looking for easy wins.

    Then take someone who is near 250. Now they have to sort through everyone who is way below their level to find someone worth attacking for their goals or to rob. Before you just had people around your level and that was already hard enough for a lot of players. It will be so frustrating that it won't be worth anyone's time to attack or rob anyone because you just drastically increased the amount of **** players you have to filter through.
    Level 250's shouldn't have that hard of a time finding a good target to rob, there are plenty of people at all levels with good IPH's. But I didn't consider new players. Hmm...maybe make players reach a certain level or attack stat before changing over to the random rivals list? Or better yet, give players the option of searching for targets at their level (+ or -1 of course) or if they choose, through the entire player base?

  4. #109
    Consistent Contributor Ciara's Avatar
    Member Since
    Sep 2012
    Location
    UK
    Post Count
    197
    Dear Developers,

    So the rivals' list is "out of whack"? You don't say! So as a result of Gree's own stats inflation, HLPs are going to get shafted again? I don't have a great iph, as I was never a camper, and I am only a very average player, but I sympathise with those who have worked to build an economy.

    (I have never had much time for campers as they bring an inertia into the game and more often than not camp to be the sharks in their own little tank.) So recent changes to encourage activity have been good for game dynamics, but this latest change is disproportionately unfair on HLPs and MLPs yet again, precisely because of the stats inflation.

    We have a bunch of players in-game now with a string of insanely strong LLP minis who have taken over the battles because of the inability of HLPs to score off them and now Gree rewards these players even more by giving them the chance to rob blind HLPs who've taken the time to build an economy. Those HLPs will get nothing from robbing back, so I thoughly endorse the suggestions that

    1) you make defense buildings and def skill points worth something, which would compensate long time players who have invested time in their strategy and also HLPs who will, by dint of being active, have earned the skill points to invest; and

    2) if you're going to bracket rivals according to strength, then some weighting should be applied within the matching criteria to iph so that like can attack like, which might decrease the size of our rival list marginally but would restore some sense of balance.

    Yes, it is Crime City, with all that implies about robbing/attacking, but it is also a game, which by definition should be enjoyable, and this doesn't sound enjoyable to any but leeches who have profited off the stat inflation and syndi-hopping but not taken time to acquire their own hood or earn skill points, which is supposed to be the other side to the game.

    The game should remain accessible to those who choose different game strategies. Unless you want one type of player only, in which case only the new accounts might as well continue playing; the rest of us should retire now, as the game will become even more one-dimensional.
    Last edited by Ciara; 12-19-2013 at 10:33 PM.

  5. #110
    Verbose Veteran Peppers's Avatar
    Member Since
    Sep 2012
    Location
    Winner of the Invisible MW T-shirt.
    Post Count
    493
    I'm leaving my buildings robbed until Gree gets their heads out of their butts.

    There are very few people to rob at my level. Believe me, I've looked. So, I'm now a target to a number of L250's... Great. Wonderful. %^&*. But, I still have very very few targets.

    If you're going to open up the list in this way, make is a TWO WAY STREET! I'd love to be able to search my rivals list for people with only good stats... because they're more likely to have a good IPH. If you're serving me up on a platter to a select few, GIVE ME THE SAME CHANCE. Until then, the buffet is over.

  6. #111
    Banned
    Member Since
    Mar 2013
    Location
    Suburbs
    Post Count
    17
    Quote Originally Posted by Aequitas View Post
    We are striving to make the matches worthy of the name "Rival" and therefore make the experience more fair and engaging for everyone involved.

    A new matching system which attempts to take a more accurate approach to rivalry has rolled out to a small percentage of players at random. It's not client platform or version specific.

    We will continue to monitor the health and quality of the system via raw data and player feedback while tuning it and rolling it out to more players as confidence levels increase. Your feedback is welcomed and encouraged during this process.

    If you haven't made it to the new system and get attacked by someone who has, get up in there and hit 'em back because you're probably on nearly equal footing.
    So I no longer have a reason to buy gold and keep up with stat inflation since you will continue to feed my rival list with people that have similar stats? Ha ha ha, who came up with this winning concept? Buy them a drink from me.

    All the people whining about the gold spend can take it down a notch and play your own game Gree no longer wants your money so bad.

  7. #112
    Lurker
    Member Since
    Dec 2013
    Post Count
    4
    Give it to all or none at all.

  8. #113
    Newbie
    Member Since
    May 2013
    Post Count
    46
    Looks like it's time to delete all my buildings and then start robbing like crazed fool

  9. #114
    Consistent Contributor
    Member Since
    Sep 2012
    Location
    Depends who's asking...
    Post Count
    145
    Quote Originally Posted by The Lurker View Post
    So I no longer have a reason to buy gold and keep up with stat inflation since you will continue to feed my rival list with people that have similar stats? Ha ha ha, who came up with this winning concept?
    ^this

    What's the point in becoming stronger when the rivals list is all equal? A level playing field would be a completely open rivals list. What they've done here is create channels in which no one player has any kind of advantage or disadvantage. That's not a game. A game should have a sense of competitiveness and victory. What's competitive about being herded into a pool of equals? What's victorious about winning a rob/attack against a mirror image of your own character? Boring.

    All Gree now need to do is rename the Rivals List to "Easy targets handed to you on a plate" and the news feed to "List of people that can't be bothered to build their own economy" and their work is done. All the strategy is now gone. Literally all of it.

    In fact, while they're at it, they should change the name of the game to "Tap random buttons because none of it matters anymore"

  10. #115
    Consistent Contributor
    Member Since
    Nov 2013
    Post Count
    128
    Dears, this game is full of moving targets. This kind of rivals lists fits in there perfectly.

    But I Agree That before, you were still given the idea you could outrun the other people. Now That idea is completely gone.

    The good thing is That it still allows people That have no clue About the game to continue to have fun in the game. Otherwise they find they can no longer rob or fight.
    But it punishes against the people who played it smart.

    I Guess gree made the calculations and found That a lot of little spenders like That outweight the fewer Higher spenders. Cc after fight club I would say....
    Last edited by Gato blanca; 12-20-2013 at 03:21 AM.

  11. #116
    Articulate Author Auxilium's Avatar
    Member Since
    Mar 2012
    Post Count
    293
    I didn't get robbed anymore since they implemented this. It looks like it that everyone is scared for retaliation.
    Haven't you heard? About the bird?

  12. #117
    Verbose Veteran
    Member Since
    May 2013
    Post Count
    596
    First, tier camping (statgain DIVIDED BY experiencegain , as a measure) was removed from the game as a point of strategy.

    Now, building IPH and hood growth (if this is fully implemented) will be removed as well as a point of strategy. I'm not going to be able to play these LTB events anymore because some Top 10 player, significantly higher leveled as well, who gave 0 ****s about his hood can rob mine to buy LTB upgrades.....then just sell the LTB off and start up with the next LTB.

    This is already how a LOT of players play LTBs now....they don't keep them. They just sell to start paying off the *next* one. People who actually planned their hoods and continued building ALWAYS beat these players in stat gain, and they deserved to.

    I used to think selling off buildings was a cop-out, but this might actually seem a good strategy.


    The only thing you really have LEFT for ANY bearing of skill/work/strategy is Syndicate Wars.



    You are almost ONE step away from this game becoming straight-up "Pay to Click"
    Last edited by GucciMane; 12-20-2013 at 10:07 AM.
    proud owner of toy box

    Proud retired ex-member of Original Syn and Legen...dary.

  13. #118
    Articulate Author
    Member Since
    Sep 2013
    Location
    Leeds
    Post Count
    402
    I'm loving it. Lvl 42 with no LTB and I can hit lvl 200+ with lvl 4 casinos. I've gone from 9mil to 25mil in my bank in just 40 minutes

  14. #119
    Verbose Veteran
    Member Since
    May 2013
    Post Count
    596
    Here's how I'm going to play your little update GREE.


    If a building gets robbed by a player in my level range. I will collect it. No complaints, this is how the game has always worked and it works.


    The second it gets robbed by someone out of my range, it will go uncollected until this update is rolled back.



    Quote Originally Posted by Asto View Post
    I'm loving it. Lvl 42 with no LTB and I can hit lvl 200+ with lvl 4 casinos. I've gone from 9mil to 25mil in my bank in just 40 minutes
    For reference, when did you start the level 39 account?


    ....no response.....typical.
    Last edited by GucciMane; 12-20-2013 at 10:13 AM.
    proud owner of toy box

    Proud retired ex-member of Original Syn and Legen...dary.

  15. #120
    Steady Scribe
    Member Since
    Jul 2013
    Location
    Sunderland, England
    Post Count
    92
    how about instead of a rivals list full of people around your stats make it rivals around you IPH ? i dont mind getting robbed from lower or higher levels if i have a chance of robbing some money back
    S.W.A.T
    TOP 1000
    NAME-KNUCKLES
    LEVEL - 140
    ATT - 4.7m
    DEF - 4.9m
    IPH - 3.1m
    ADD ME 551 402 699
    LOOKING FOR A SYNDICATE TO JOIN ??
    SEND A REQUEST 672958191

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •