While I understand that checklisting has been part of the LTQ/FLTQ/Boss/WD Streaks, etc, the checklist within a checklist in the Base Capture event has taken things to a new level.
For those of you that don't know, checklisting is a way to stimulate participation, and has been called "one of the hallmarks of predatory game design . . ." See
http://blog.adamatomic.com/post/4431...arifications-f . The article was written two years ago.
In the spirit of the season, and also to further the information base, health, and happiness of the collective group, below are some informative articles about gaming design practices. These are written for game designers, so take that into context when reviewing.
For me personally, I still play the game, however knowing about why things are the way they are, I am able to know when I am being toyed with. I think we should all take a breather and see how we react to dangling carrots, and know that it may present an ethical quandary that only we can answer with our behavior.
http://www.emcneill.com/exploitative...he-f2p-debate/ Written in April, 2013.
This article details exploitative techniques, and may some of the examples may sound familiar.
http://www.trredskies.com/the-ethics-of-game-design/
This article has an interesting section on addiction, and how it is a real aspect in gaming platforms.
So, I will conclude...checklist within checklist...how far are we expected to enable this kind of treatment?
Stay healthy, and stay informed my friends.