How is attacking strength decided?

GREE

DECAGAMES Forum - Powered by vBulletin
Results 1 to 9 of 9

Thread: How is attacking strength decided?

  1. #1
    Lurker
    Member Since
    Aug 2011
    Post Count
    3

    How is attacking strength decided?

    From glancing over the forums, it seems as though for each mafia member you get 1 melee, 1 normal weapon, 1 armor, and 1 vehicle to use in an attack. But then what happens to A/D upgrade points as well as defense buildings? Do these numbers simply add with those from the mafia members and their weapons, or is there a multiplicative factor in there somewhere?

    Thanks. I know this is basic, but I just started.

  2. #2
    Newbie Sphinx's Avatar
    Member Since
    Aug 2011
    Location
    Vancouver, Canada
    Post Count
    32
    There's nothing that states exactly how the formula works but this is what I know for now ...

    Values :

    Mafia Members (5 x lvl) with the best weapons available for attack (melee + gun) + armor with the best attack + vehicles with the best attack = X (Total Mafia Attack)

    Mafia Members (5 x lvl) with the best weapons available for defense (melee+ gun) + armor with the best defense + vehicles with the best defense = Y (Total Mafia Defense)

    Total Defense from Buildings = Z

    Attack Skill = A
    Defense Skill = B
    Random % = C (not much information about that, just have the confirmation that there is indeed a "luck" value in the attack formula)

    The formula :

    ( X(1-C) + (%A) ) - ( Y(1-C)+Z+(%B) )

    It might be more complex , but it gives you an idea of what you're up against ... so for example let's use this :

    Player A :

    Attack : 30
    Defense : Doesn't matter
    Equipment : Worth of 1000 Attack spread equally in melee , guns , armors and vehicles

    Player B

    Attack : Doesn't matter
    Defense : 25
    Equipment : Worth of 900 Defense spread equally in melee , guns , armors and vehicles

    ( 1000 x 0,80 + 5*30 ) - ( 900 x 1,10 + 5*25 + 200 )

    You get 950 Attack VS 1315 Defense


    This is from game admin Mark :

    Here is how attack and defense are applied in combat:

    Step one, determine if attacking or defending.
    Step two, calculate mafia.
    Step three, each mafia member is given a weapon, and armor, and a vehicle if available.
    Step four, apply the boost of relevant skill (a/d).
    Final step, attacker and defender are given a random percentage boost or penalty.

    Based on this , it seems my calculation could be something possible, although it could also be way different, but I base my attacks on that and don't lose very often (Unless I get a very bad penalty and the opposite has a very huge boost). I usually attack people with easily 500+ less defense than my attack

    I hope it helps

    It would be very great to have the real formula :P
    256 620 593

  3. #3
    That's certainly a possible formula. Can't give out the secret recipe though.
    https://www.facebook.com/RPGMonsterQuest

  4. #4
    Newbie Sphinx's Avatar
    Member Since
    Aug 2011
    Location
    Vancouver, Canada
    Post Count
    32
    I used to like you Mark ... :P
    256 620 593

  5. #5
    Articulate Author
    Member Since
    Aug 2011
    Post Count
    345
    i came to the same conclusion with sphinx, and i also based my postulation upon mark's suggestions. it seems i can attack ppl as high as 400+ points above me and have a 4+ winning streak. Once i attacked a guy with 600+ more points and won (i didnt intend to do that, it was a misclicking lol). but i would say 200-300 is definitely a safe range. however, one thing i have been worrying about recently is that ppl r getting way too many defense points. i often c ppl with 500+ more defense than attack. that kind worries me

  6. #6
    Lurker
    Member Since
    Aug 2011
    Post Count
    1
    Need more help on SKILL BOOST ...
    Say I am going to attack...
    I am level 10 player with 6 skill points on attack...
    I have max 50 mafia and their items (Melee, Gun, Armor, Vehicles) [utilizing the highest attack value, and, when there is a tie, utilizes the cheapest item first..LOOT items being free] add up to max of 200 attack..
    -2 questions..
    1) When i look at my own profile, stats, shows only 190 mafia attack. How did I lose 10 attack? I am level 10 player. Does your level get subtracted from max possible mafia attack?
    2) How does my ATTACK SKILL 6 effect my max possible mafia attack 200??

    HALPS!!

  7. #7
    Articulate Author
    Member Since
    Aug 2011
    Post Count
    345
    @dit
    ur maximum attack points r not calculated in that way...if u read sphinx's post, u can understand it quite well. ur attack points r the sum of all the attack points of ur top weapons u can possibly carry. And ur carrying capacity is determined by ur lvl. so say u r at lvl 10, then u have 10*5=50 mobsters. Thats all u have. then u have probably 150 items including melee, gun, and armor. maybe some cars as well, but since u r lvl 10, i kind doubt it. anyways, ur 150 items, maybe even less, gives u 190 points. and for ur last question, for now, what i think they just add certain percentage to ur attack points. I dont know how much it adds...that remains a mystery

  8. #8
    Lurker
    Member Since
    Apr 2012
    Post Count
    6
    you all are missing the biggest part that most are missing in this game explosions i see so many members with 500 mob members but only 2000 item used in a fight i have 500 mob and 2500 items used in a fight and i win most of my fights just my take on it

  9. #9
    Articulate Author
    Member Since
    Mar 2012
    Post Count
    364
    Quote Originally Posted by Sphinx View Post
    There's nothing that states exactly how the formula works but this is what I know for now ...

    Values :

    Mafia Members (5 x lvl) with the best weapons available for attack (melee + gun) + armor with the best attack + vehicles with the best attack = X (Total Mafia Attack)

    Mafia Members (5 x lvl) with the best weapons available for defense (melee+ gun) + armor with the best defense + vehicles with the best defense = Y (Total Mafia Defense)

    Total Defense from Buildings = Z

    Attack Skill = A
    Defense Skill = B
    Random % = C (not much information about that, just have the confirmation that there is indeed a "luck" value in the attack formula)

    The formula :

    ( X(1-C) + (%A) ) - ( Y(1-C)+Z+(%B) )

    It might be more complex , but it gives you an idea of what you're up against ... so for example let's use this :

    Player A :

    Attack : 30
    Defense : Doesn't matter
    Equipment : Worth of 1000 Attack spread equally in melee , guns , armors and vehicles

    Player B

    Attack : Doesn't matter
    Defense : 25
    Equipment : Worth of 900 Defense spread equally in melee , guns , armors and vehicles

    ( 1000 x 0,80 + 5*30 ) - ( 900 x 1,10 + 5*25 + 200 )

    You get 950 Attack VS 1315 Defense


    This is from game admin Mark :

    Here is how attack and defense are applied in combat:

    Step one, determine if attacking or defending.
    Step two, calculate mafia.
    Step three, each mafia member is given a weapon, and armor, and a vehicle if available.
    Step four, apply the boost of relevant skill (a/d).
    Final step, attacker and defender are given a random percentage boost or penalty.

    Based on this , it seems my calculation could be something possible, although it could also be way different, but I base my attacks on that and don't lose very often (Unless I get a very bad penalty and the opposite has a very huge boost). I usually attack people with easily 500+ less defense than my attack

    I hope it helps

    It would be very great to have the real formula :P
    This formula kills the argument that defense buildings are worthless. Thank you.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •