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07-20-2013, 10:40 PM #1
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- Jul 2013
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Knights & Dragons Armor-Enhancing Simulator and Calculator
THIS WILL NO LONGER BE FIXED NOR UPDATED.
PLEASE DOWNLOAD YOUR OWN COPY WHILE IT IS STILL WORKING PROPERLY.
Hi! I made 2 calculators that simulate the enhancing process of your armor and calculate the total cost of enhancement and total time to craft the enhancing armors.
Please read and follow these advisories so everyone can use the calculators properly.
DON'TS:
• DON'T copy, cut or paste cells
• DON'T change the formatting of cells
• DON'T add rows or columns of cells
• DON'T add spreadsheets
• MOST IMPORTANTLY: DON'T do anything that will ruin the calculators
FEATURES:
• Simulates enhancing process from a level to another
• Calculates total cost & crafting time, EP, and many more
• Compatible with Epic Tier armors (Lvl 99 Cap.) and Black Kaleidoscopic Armor
• Compatible with any number of Armorsmiths
• Takes account of number of armors needed for last enhancement
• Detects impossible input combinations/user-input errors
• 100% accurate calculations if assumptions are met
ASSUMPTIONS:
• FOUR armors are used per enhancement EXCEPT for last enhancement
(which could be less than 4)
• Enhancing armors are ALWAYS SAME TYPE as indicated in input
• ALL Armorsmiths have SAME level as indicated in input
• ALL enhancing armors are CRAFTED in Armorsmiths
FEATURES:
• Simulates enhancing process of ONE enhancement
• Calculates resulting level, enhancement cost, and EP
• Gives freedom to number or type of enhancing armors
• Shows level cap and star ranking of enhancing armors
• Compatible with Epic Tier armors (Lvl 99 Cap.) and Black Kaleidoscopic Armor
• Detects impossible input combinations/user-input errors
• 100% accurate calculations
NOTE: Most of the cells are shaded because they're protected,
so no one but me can edit formulas and data.
Thanks to:
Varza, Lii, Jello and other contributors of these spreadsheets:
https://docs.google.com/spreadsheet/...NZVlvalE#gid=9
deathexe for suggesting a time calculator feature
Nate R and dengel for their calculator and suggestions
Sifu for suggesting a feature that determines the number of armors needed for the last enhancement
and Unresolved for his Gold Efficiency of Enhancement Cost spreadsheet.Last edited by Barbanium; 11-03-2013 at 08:54 AM.
It's been fun.
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07-21-2013, 06:21 AM #2
Good job Barbie
*****Lord Ash - Lvl 340+
22 Maxed Epics: Cloudrange Platemail, Blazeborne Vanguard, Forgestone Aegis,
Tectonic Mantle, Maelstrom Irons, Soulshard Nercomantle,
Armor of the Devoted, Blazestone Mantle, Kerstman's Shroud,
Runic Robes, Aegis of Sky Majesty, Hellfire Platemail
Snowstorm Platemail, Sandstorm Platemail, Centurion Aegis, Odins Call, Arcane Mantle, Heroic+
Guild Sentinel of the MUGGLES
Proud Retired Member of original The Untouchables
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07-21-2013, 06:26 AM #3
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Nate R had also done something similar to this awhile back, thought that you might want to check it out too. He included the time it would take to produce the amout of gold required, though I haven't tried it out for myself. It's on the last post of this page:
http://www.funzio.com/forum/showthre...ribute./page11Knights and Dragons iOS.
Guild: Rainbow Room
Main knight's named Aiden.
My friend's list is currently full, i won't be able to accept new players at the moment.
Cheers, my fellow knights!
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07-21-2013, 08:01 AM #4
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- May 2013
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- 488
I'm confused by the exp on armor before/after enhancing, can you clarify? The input doesn't seem to affect the outcome.
Armor doesn't earn experience, it gains enhancement points, the max being 5070 for a capped level 70.
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07-21-2013, 08:39 AM #5
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- Jul 2013
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I think it has been broken already. (for ex. cell C5 and a bunch of values in O, P, Q and R) You should really somehow block/protect some cells from being edited...
Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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07-21-2013, 01:56 PM #6
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07-21-2013, 03:47 PM #7
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07-21-2013, 06:27 PM #8
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- Jul 2013
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Thanks!
He didn't seem to publish it yet. That or I can't find his calculator.
Yeah, I meant EP. I got used to the term "exp" from other games. Nevertheless, I changed it now. And it's not a "he", it's a she.
Fixed! I don't know how else others can edit it now. If it does get edited, please let me know so I can fix it.
I protected the formulas and data now. Hopefully they can't get edited again.It's been fun.
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07-21-2013, 06:51 PM #9
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- May 2013
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- Singapore
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This is beautiful Barb. Could i request you add in a 5th armorsmith? Some of us do have 5 of them, esp during the current event.
Will only accept requests if you send me a PM first.
K&D: XBC-NPY-XBQ
A member of Rainbow Party, Part of the Rainbow Coalition
Main Knight: GeNoCiDe
Level 9x
Notus Nemesis +
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07-21-2013, 07:55 PM #10
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- Jul 2013
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See, the thing about 3 or 5 armorsmiths is that if you're trying to craft Level 11 Uncommons and Fusion Stone Armors, there's a chance that you'll be left with using only 1 or 2 if you have 3 or 1, 2, 3, or 4 if you have 5 when crafting the last enhancing armors you need. And determining whether you'll use less than 3 or 5 armorsmiths when crafting those last armors are what I find really hard.
But I'll try what I can.It's been fun.
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07-21-2013, 09:25 PM #11
FYI: Minor correction on the cost per armor for a couple of levels. I found the mistake on the original sheet when I was doing my 1-30 level testing today:
Level 09 600 2400
Level 10 700 2800
Level 11 800 3200
Level 12 900 3600
Also, be sure to correct the EP Points Necessary for 1-30. I made corrections to it today on the Data Sheet:
Level 11 should be 5 EP
Level 16 should be 6 EP
Level 24 should be 9 EP
Level 27 & 28 should be 10 EP
Total should be 194 EP.Last edited by Jello; 07-21-2013 at 09:29 PM.
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07-21-2013, 09:48 PM #12
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- Jul 2013
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Wow, thanks Jello!
I wasn't expecting you would personally tell me changes from the Armors_Data spreadsheets so I can update my calculator. I really appreciate it.
Anyway, it's all updated now.It's been fun.
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07-21-2013, 10:57 PM #13
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Glad I could help a little bit :P
Maybe we could work together to improve these.
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07-21-2013, 11:09 PM #14
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- Jul 2013
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My version
Here's my version... I think it gives a little more freedom to explore possibilities. And it doesn't matter if you have 3 or 5 armor smiths.
http://www36.zippyshare.com/v/18165933/file.html
Mirror: http://www.4shared.com/file/bnYCsk5S...by_Nate_R.html
Edit: I'm sorry it took me over a week to actually post it.. I work a lot and my girlfriend wanted Nate time all weekend :PLast edited by Nate R; 07-22-2013 at 09:01 AM.
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07-21-2013, 11:32 PM #15
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Great work. Wish it had 3 armorsmiths though.