This is an excellent point. In the past, camping at least required players to modify their individual playstyles to minimize XP while maximizing stat gains. Now, it is far easier to gain a ridiculously superior stats per XP ratio via the syndicate events than it ever was to camp and only participate in boss events or whatever. The syndicate LTQs and now syndicate raid bosses hand out dozens of items with stats measured in thousands all for a few XP each.
Check my topic history to compare how individual LTQs dumped XP on players via high XP jobs in the LTQ as well as "XP rewards" of upwards of 300+ sometimes. And that was an LTQ for a final prize with about 5k attack (cf:
http://www.funzio.com/forum/showthre...d-Rewards-List). For comparison, the final raid boss prize awards 100xp.
In short, yes, I also disapprove of the new "camping" style they created with these syndicate events. There are players under level 75 with over 2 million attack. And someone wants to argue that older accounts have the "advantage" because they accumulated ~+50% total modifiers from 10+ syndicate wars, as opposed to the modifiers GREE hands out now?