View Poll Results: What kind of feature would you most like to see added?

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  • New Armors

    3 2.08%
  • More Epics

    2 1.39%
  • Harder modes/levels

    6 4.17%
  • Story mode

    13 9.03%
  • Expansion for those over level 100

    58 40.28%
  • In-game trading

    47 32.64%
  • Chat functionality outside of guild

    7 4.86%
  • New Guild system

    5 3.47%
  • New Epic Boss System

    2 1.39%
  • No new features...fix bugs

    1 0.69%
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  1. #496
    Ithiliond's Avatar
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    @Busteroaf: It's never only a matter of "money making" in the immediate future, but developing and taking care of your product so that:
    1. your customers are happy with it and keep playing (and paying).
    2. enlarge the number of paying customers.
    As far as I can see now, as a spender (not competitively but yet in the past I've used a modest amount of 200 gems per war knowing we were not aiming for nothing more than top 50 or top 100), is their actual strategy is wrong because they are assuming the psycology-addiction-mechanics will do the longevity work for them. What I see atm is a spamming of new features that makes the game even more frenetic and are not welcomed by neither old time f2p or p2p. It's clear that they want our money, but they don't even bother taking care a bit of the p2p who would (according to your thoughts) ofc deserve a sort of balance in high level competitive play and uniqueness of their prizes, instead we now have a useless non plus epic and gwar epics freely fuseable from everyone; i'm not even taking into account the cheating issues of the past.
    Everyone who's been playing this game for a while is unhappy with the development, for one reason or another, except you who can (as far as i can see) empathically link your interests with the ones of the developers. How long do you think this will last? No long-term innovation, ppl gets tired, new games with similar mechanics are on the store.


    I can't blame Gree for being willing to earn money, hell that's what this whole thing is made up for. But when you get your money you can do it wisely with a bit of ethic, or you can grab whatever you can until you product lasts. The difference is a long term guaranteed earning.
    But specifically speaking, in this game the problem is if you want to spend gems, you have to spend tons of it, or it's not worth to. Ofc the chest mechanics can trick you into spending your first ones, and poor will ppl would keep opening like if they were in Las Vegas. Then they quit after receiving crap or getting an epic that hasn't changed anything in their gameplay (they still end up ranked 10.000-1.500 in arena, and GW depends on where you are and how much you are willing to spend).
    A different strategy would be limit the amount of gems you can use to get to the top of the various parts of the game, so that everyone can be tempted to spend their little amount of gems and end up in a good position (if they are good).
    The game as it is now, it's more a bank account measurement. And the f2p are here only to illude the p2p that there's a lot of ppl playing this game and you are "stronger" (cooler?) than all of them, but the fact is they could be nothing more than stupid npcs to you, for the way you interact with them.
    Knights&Dragons
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  2. #497

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    @Ithiliond well phrased...but there is nothing to reason with there..he is truly beyond help. Just don't take his upcoming attack personally...

    What you call a bank measurement I call an auction...the highest bidder wins all. We have talked about a tiered approach to the game where guilds bring a war chest to buy a tier and battle. That would be a lot of fun... It is not very fun now...none want too fight.. They want to strip for their alliance teams is all. The current system is broken pretty badly, if you are after competition..

    Do you have any ideas to share?

  3. #498

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    Here's an idea,

    Stop making suggestions that go against Grees model. Go play Grees other games, realize that K&D requires less money while offering more gameplay, & we will see you when you get back.

  4. #499

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    Probably already been mentioned, but I also wanna mention it:

    Lower the damn chest prizes, or increase the actual chance of getting Epic's/Reward. Its incredibly unfair that there was a period where everyone could get easy free fusion epics for noooooooo effort, to now having to pay 250+ euro's and only getting 2 legendaries and no Epics from chests and still not being able to compete against users who are wayyyy weaker and put no effort into getting high armor.

    Its just disrespectful and absurd. No one cares, but I'm incredibly close to quitting despite it being my fault to a degree since its a gamble. At least make the older Legendaries or Epics double the chance or something. Not even getting into GWs..
    Last edited by Bryanv2; 12-27-2013 at 10:42 AM.

  5. #500

    Add more Strategy & other Classes!!

    I'm an Adult player aged 40+ and know other older people play too. Age is not even an issue for my requests but thought I would add that older people obviously play this cute game.

    GREE, PLEASE add STRATEGY to the mostly automatic battles! Please add the abilities for. Knights to use actual SKILLS! I don't want to watch my knights fight, I want to be able to use skills or other fighting abilities! Also, any other classes besides Knights in the works?? Any plans for this??

    I hope others agree!
    Last edited by CandyNJ; 12-27-2013 at 11:24 AM.

  6. #501
    busteroaf's Avatar
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    @Ithiliond Apparently you didn't read my post in another thread on the war, or the epic, or whatever it was. I forget off the top of my head. This is one of the few threads I actually still read on here. I know I know, hard to assume that people read other threads. But if you had, you'd know that I've also said that the game is getting tiresome for many, myself included.

    I apologize for that personal attack. It was a killer one wasn't it?

    What you say is valid. I can't deny that. It would make sense to build longevity through customer service and fun things that EVERYONE can participate in. But that isn't the model that these games follow. Look at nearly any other game in the market. They start off simple enough, but if you want to get into the end game, and get the best rewards, they all inevitably funnel you down "spending lane". They start off unlocking extra armor or inventory slots, and you assume that as you get higher level you will get more and more, only for those slots to slow down, your gems earned from quests slow down, etc etc. Suddenly you're presented with the option of "buy more" or potentially miss out on some content/armors/weapons/characters etc. All the games follow this, or funnel you in the same direction. This isn't a Gree thing, its the market.

    As far as me siding with Gree, it is on a purely business "they're out to make money, just like the other game developers" basis. Other than that, I find their "new content" isn't anything new. Take Arena. They made it so more rewards would be given in the hope that more people would spend more money. Well, the whales are spending still... not sure about the f2p players. If there was a way to go back in time and change the entire mechanics of the game, or even do it now, to allow the brand new person to pick up and play, and feel they could legit be top player in something with minimal buy in, and minimal spending all around, please, let me know what that is so that I can make the next great game.

    Busteroaf
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  7. #502
    Quote Originally Posted by Eunuchorn View Post
    Here's an idea,

    Stop making suggestions that go against Grees model. Go play Grees other games, realize that K&D requires less money while offering more gameplay, & we will see you when you get back.
    lol that is the most mindless argument i ever heard.

    A lot of my friends are not spending money on this game because for what? To get into the top 50 and get a worthless legendary ... even legendary plus doesnt cut it to spend cash on. And if you want to shoot for top 10 you need to spend 300,-- EUR? LoL sure i will.

    People do understand that in some countries 300,-- is the month rent of a 50 mē flat.

    As long spending normal quantities of cash 5 - 30,-- wont give you a chance to reach something that is worth my cash, im not spending, so does my guild, so do most other people with less than 15k points in a 24h war.

    Im not sure about that, but i think instead of 500 people spending 50.000,-- EUR for a war, GREE could have 20.000 people spending 5 - 10,-- while having fun and enjoying the game because.

    It would put competition back into this game instead of an epeen comparison of your wallet size.

  8. #503
    Quote Originally Posted by firefly333 View Post
    I have seen your posts, like people see mine and you have indicated before things about your account. For your age you do great. I have a 15 year old friend who does very well too, so I know age is no barrier to doing well in this game.

    My point was ....if you want to succeed in this game ...its about epics. If you are not bothering to do the epic boss armors to try and fuse mael and tec etc...and dont have three epics of each element...there is more you can do. I know I want three epics of each element to fight each epic boss in the fastest way possible to lvl 60 and until I have them I would not just say ...Im not going to try and fuse more epics. Thats the part I do not understand. Why you are not trying to fuse more epics.

    What is a upper level player to me..I count their epics, which ones do they have and how many pluses. Simple as that.

    Aegis of the Dragon plus would be nice to have for a boss but its not a epic, its legendary, but if you have three, go for the keys. I am female also, but maybe Im more competitive than you, its not age, because even at your age, I would not post ...Im just not using my armorys to try and get keys....I know I am more competitive than you are about this game. It is a observation, nothing bad. Everyone has different asperations in this game, and I want to be first at everything I do and give 110%.

    Like I said...it was just a observation about the fact you are not using your armorys to do the epic boss armors to try and fuse epics. I personally will never give up trying to fuse maels and tec epics and whatever else is fuseable. I try and get to 60 to get the keys to get boosts with special offers to help level up epics faster. My armorys will always be in use.

    DK Fire, the #1 guild on Android
    Quote Originally Posted by shush View Post
    lol that is the most mindless argument i ever heard.

    A lot of my friends are not spending money on this game because for what? To get into the top 50 and get a worthless legendary ... even legendary plus doesnt cut it to spend cash on. And if you want to shoot for top 10 you need to spend 300,-- EUR? LoL sure i will.

    People do understand that in some countries 300,-- is the month rent of a 50 mē flat.

    As long spending normal quantities of cash 5 - 30,-- wont give you a chance to reach something that is worth my cash, im not spending, so does my guild, so do most other people with less than 15k points in a 24h war.

    Im not sure about that, but i think instead of 500 people spending 50.000,-- EUR for a war, GREE could have 20.000 people spending 5 - 10,-- while having fun and enjoying the game because.

    It would put competition back into this game instead of an epeen comparison of your wallet size.
    You just answered it all on your. What company would trade a 2,5 mill profit to a 200k profit for the "fun" of the players. I recommend that you dont start a company

  9. #504

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    ^ They are / will lose players like that though. I of course don't know how they stand at the moment, but there is a breaking point eventually. Even me, I love this game, but I'm pretty damn annoyed at Greed to the point of me almost quitting too. Others have done the same.

    Though all I'm asking for is some balance and a bit more security with a little less BS gamble when it comes to chests and or gem spending. First they make epics fusion-able to even level 30 players, then they remove the fusioning part, then they add it back in but only for some..then it takes you hundreds of euros to even get one..then next week they will probably be giving them out for free.

    By lowering the prices and/or by putting less emphasis on paying to win, I can see them actually converting more f2p players into occasional spenders, while also attracting more players that will be more satisfied = also more people spending.

    Im just upset/salty at the moment though, so I'm not sure howmuch sense im making xD
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  10. #505
    busteroaf's Avatar
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    Quote Originally Posted by Bryanv2 View Post
    ^ They are / will lose players like that though. I of course don't know how they stand at the moment, but there is a breaking point eventually. Even me, I love this game, but I'm pretty damn annoyed at Greed to the point of me almost quitting too. Others have done the same.

    Though all I'm asking for is some balance and a bit more security with a little less BS gamble when it comes to chests and or gem spending. First they make epics fusion-able to even level 30 players, then they remove the fusioning part, then they add it back in but only for some..then it takes you hundreds of euros to even get one..then next week they will probably be giving them out for free.

    By lowering the prices and/or by putting less emphasis on paying to win, I can see them actually converting more f2p players into occasional spenders, while also attracting more players that will be more satisfied = also more people spending.

    Im just upset/salty at the moment though, so I'm not sure howmuch sense im making xD
    But HOW. HOW are they going to change the whole model of these games to convert all these non-spenders to $5-10 spenders? This is how ALL of these games run. Gree is not the only one who does this. I really hope you people understand that last sentence, so I made it bold.

    Do you want them to literally just have a market where they sell Epics that you can flat out buy? If you notice the Gem-apaloozas or whatever they are called, they give away prizes for spending gems. 50 gems get you some fusion boosts. 1500 gets you an old armor. 5000 gets you an epic, or legendary, that is often outdated, but for some, still viable.
    Do the conversion. What is that in real money? 5000 gems is 6.25 of the biggest gem packs you can buy (800 for $100). Even on sale, at their average sale price of $80, or 20% off, that is $500. And say you bought iTunes/Google Play gift cards on sale at 20% off. That epic that you are getting, is STILL costing you $400 in real in game currency. Sure, you get other things when you spend gems, you could get top rank in Arena, open a ton of chests and possibly get more epics. But it is still costing you $400.

    And you think they are going to convert the game to where people are spending $5-$10 and it will be competitive throughout? How many of those $5-$10 spenders, are going to pony up 40x what they normally would, just for one epic? Does that seem feasible to you? That is like saying "lets turn all the slot machines in the casinos into machines where the player wins the majority of the time" It isn't practical.

    I never said its the best way of running a business, but these companies are making hand over fist. They're still doing something right.

    Busteroaf
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  11. #506

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    K&D: the only Gree game without constant story LTQs. Get your gems ready for the new year, because I assure you, it's coming.

  12. #507
    Ithiliond's Avatar
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    Quote Originally Posted by busteroaf View Post
    What you say is valid. I can't deny that. It would make sense to build longevity through customer service and fun things that EVERYONE can participate in. But that isn't the model that these games follow. Look at nearly any other game in the market. They start off simple enough, but if you want to get into the end game, and get the best rewards, they all inevitably funnel you down "spending lane". They start off unlocking extra armor or inventory slots, and you assume that as you get higher level you will get more and more, only for those slots to slow down, your gems earned from quests slow down, etc etc. Suddenly you're presented with the option of "buy more" or potentially miss out on some content/armors/weapons/characters etc. All the games follow this, or funnel you in the same direction. This isn't a Gree thing, its the market.
    Thank you for this answer. It's true that the money game strategy has spread all over the app market, but I believe showing a little more care and love for customers and game balance cannot hurt.
    It's simply a matter of how you see your product: a mere money investment, or something to build and let grow, just like any other commercial activity (like a pub: you can invest your money buying one and letting others manage it, or you can work hard in first person to improve the quality of your service/location/food and get more compensation in return). Ofc the latter is harder and not assured but we are talking about a game that is already successful, or maybe it was.
    I'm not trying to convince you we can change this, nor that we are entitled to keep whining about gree's market choices. I first went here to suggest a couple of points, and i think i will later on.


    Quote Originally Posted by busteroaf View Post
    As far as me siding with Gree, it is on a purely business "they're out to make money, just like the other game developers" basis. Other than that, I find their "new content" isn't anything new. Take Arena. They made it so more rewards would be given in the hope that more people would spend more money. Well, the whales are spending still... not sure about the f2p players. If there was a way to go back in time and change the entire mechanics of the game, or even do it now, to allow the brand new person to pick up and play, and feel they could legit be top player in something with minimal buy in, and minimal spending all around, please, let me know what that is so that I can make the next great game.
    The answer, imho, is in what shush said. I think that there are many players who can't or won't spend more than 10-30$/€ per month, but they don't do that since it's pointless at the moment. Moreover i'm pretty sure that if the game was less money hungry and more appealing to newcomers (to the point that I myself could start speaking of it as a different kind of game definitely worth my time) i could have convinced at least three of my friends to start playing and i know for sure (because i know them) that they could have invested 10-20€ once in a while.
    The problem is there is no actual data to compare, but while maybe now they get more money, i think they also risk more.


    ****

    SUGGESTIONS:
    1. The game is filled with tons of armors nobody takes into account since ages, with no balance. Super rares are weaker than rares, ultra rares are stronger than a lot of legendaries.
    What about introducing a real innovation in the Arena? You can make Tier fights, in which players are limited to certain rarity restriction on their lineup. For example: tier 3 bracket allows players to wear only one single epic (or less rare armors), and two legendaries (or less); tier 2 bracket allows one ultra rare and two super rares; tier 1 bracket allows one rare and two uncommon.
    Every tier has its own prizes at the end of the tournament.
    2. If point one is appealing, consider reworking and rebalancing the stats of all armors of the same rarity (like all rares plus version should have a sum between 1350-1500; super rares+ should be slightly stronger; more ultra rares plz; legendaries are messed up)
    3. Insert a way to convert regular non-epic armors to plus version via quests and/or paying gems.

    4. About GWars: Insert a real bonus in points for defeating HC, GC, GS and GM in android. Give the GC a bonus in points earned or stat bonus at a certain point of the war and for a limited time. Create alternative guardians that increase your guild mates' points instead of reducing your opponents'. Give every guild the possibility to start a tier battle for a short time during the war, no refusal, the winning one (or a radom one) choses the tier.

    5. Add 4 men battles in which you are entitled to swap the position of one of your knight once per battle, and maybe you can chose to drop a special attack in favour of an effect dependant on the element combination of the current armor.

    6. Another idea is on my mind is creating a Guild sided copy of the world, or a different one, where the whole guild advances getting rewards and discovering new storyplots. You can develop this by letting the GM see which kind of battles are needed to advance for the quest (every battle differs in elements, number of enemies, presence of bosses, special abilities and level difficulty) and set up groups of guild mates to face it. But maybe i'm dreaming too much over this.

    7. Oh and... set a limit to the number of energy refills one can do during a single gwar battle, or (about arena) during a whole day. I know you won't but this would be a nice start.
    Last edited by Ithiliond; 12-27-2013 at 07:14 PM.
    Knights&Dragons
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    MAXED moontide, tectonic, northerner, blazeborne, aegis of sky majesty, AotD+, IFL+, SG+, DP+, boilerplate, bear+, swampstone+, witch+, headless+, behemoth+;

  13. #508

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    Have a larger amount of gems you can buy at a better discount. I bought 7600 at one time. I know my GM is buying by the truckload.

    800 at a time is silly, give us a larger volumn discount on more gems bought at once.

  14. #509
    busteroaf's Avatar
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    Because people need to buy more than $100 of gems at a time.

    I spend money on the game and even this is a little mystifying. You really need that many gems at once?

    Moderation man.

    Busteroaf
    Retired
    Beer: Give your brain the night off

  15. #510
    Please get some advice from people who actually play the game. Giving away Aegis of the Dragon+ as a reward when getting Glacius+ is a prerequisite is just silly. Why not give a different element boss armor?

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