Sooooo... how much are you increasing boss health after this update?
I'm not certain why there is over exuberance with this change.
What does it change? Everyone has 1000 allies whereas once before they had 500.
Everyone has 3000 units instead of 2000.
Everyone had to do more events etc etc to get their stats back to where they where comparatively before. It all comes at a cost in $.
So what is the purpose of this and what is the advantage for you. I don't see any advantage in the longer term at all.
Unit reward strength can now be reduced. Most will be carrying junk units for a long time yet and you will be obliged to spend you bucks to improve you base unit strength. In real terms you go backwards, not forwards.
I may have missed the point entirely, I'm just not convinced it was rolled out correctly if it was to be rolled out.
Can you clarify how the 6 units will be chosen? is it the same 1-of-each inf, grnd, air, sea, plus 2 more or just top 3,000 across the board? or something else?
In the longer term it will be as it is right now (almost).
But the gulf between the most powerful (a handful) and he rest will widen. The least powerful will become weaker. The $ spend and time commitment will have to increase.
In real terms it achieves nothing except more time and $ to get back to your previous power ratio of stats/unit used.
I didn't see a great push for this change from the players. What I saw was great initiating in-house salesmanship on these boards and a few players jumped on board.
This totally boosted my stats like 40k hahaha
Can we get this for KA instead of 500 units?
Ok most my faction members have 3000 units now but do not! Im am on android is there a problem?
since you listened to this, when are you going to listen to us about your match up formula , it ruining the game, one good move, thanks for that, keep making it happen for us, here's loads of info on the forum to do with ideas and the biggest one at the mo is match up issues