I'm making a thread specifically for this topic, as GREE does not seem to want to address the subject as it comes up in other areas.

I notice the active player population of my world is gradually declining. Some players are leaving the game, some are trying new worlds.

GREE needs to address the continuity of this game. Opening a new world once a month is a band-aid approach, and is insulting to the players. We shouldn't have to "start over" because out of control reward structures and safeguard game mechanics are out of wack.

Some things that can be addressed to add continuity:

- hard level caps for attacking players (players 5 levels above/below CANNOT be attacked). This gives new players some safety from high level eradication, and allows them to compete at their level.
- altered reward structure. The same players/alliance always win the events. Period. Change the reward structure so the rich aren't always getting super richer, and the poor continue to be super poor.
- bade capping / immunity. Not sure what to do here. But some tweaks would be helpful. I can't stay online 24 hours a day to ensure nobody is capping my super. Some people can't sit on their iPad / iPod all day everyday.

Thoughts?