Beat the Boss: Maria Rivera----Loot Tracker

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Thread: Beat the Boss: Maria Rivera----Loot Tracker

  1. #1
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236

    Post Beat the Boss: Maria Rivera----Loot Tracker

    ***Note Still have missing information for anyone that can fill in.
    Check the Second Post for Major Changes or Updates

    Please Post: Your Level, Damage for Free, Cash and Gold Hits
    The Stats of Each Unit Won
    This will help encompass a master sheet for all information
    *Feel free to ask any Questions

    Boss Tier's (How much Health Specific Bosses Have)
    *NOTE Numbers are from Previous Boss (updates will be provided as they come in)

    Lvl 5-25
    Boss 50 has approximately:
    Boss 60 has approximately:
    Boss 70 has approximately:
    Boss 75 has approximately:
    Boss 80 has approximately:
    Boss 85 has approximately:
    Boss 90 has approximately:
    Boss 95 has approximately:
    Boss 99 has approximately:
    Boss 100 has approximately: 4.2 Million Health

    Lvl 26-50
    Boss 50 has approximately: 1.75 Million Health
    Boss 60 has approximately: 2.75 Million Health
    Boss 70 has approximately: 4.65 Million Health
    Boss 75 has approximately: 5.7 Million Health
    Boss 80 has approximately: 6.7 Million Health
    Boss 85 has approximately: 8.6 Million Health
    Boss 90 has approximately: 10.8 Million Health
    Boss 95 has approximately: 13.2 Million Health
    Boss 99 has approximately: 23.5 Million Health
    Boss 100 has approximately: 32 Million Health

    Lvl 51-75
    Boss 50 has approximately: 3.85 Million Health
    Boss 60 has approximately: 5.8 Million Health
    Boss 70 has approximately: 8 Million Health
    Boss 75 has approximately: 9.5 Million Health
    Boss 80 has approximately: 11.7 Million Health
    Boss 85 has approximately: 14.5 Million Health
    Boss 90 has approximately: 17.9 Million Health
    Boss 95 has approximately: 24 Million Health
    Boss 99 has approximately:
    Boss 100 has approximately: 40.5 Million Health


    Lvl 76-100
    Boss 50 has approximately: 6.5 Million Health
    Boss 60 has approximately: 9.5 Million Health
    Boss 70 has approximately: 13 Million Health
    Boss 75 has approximately: 15.2 Million Health
    Boss 80 has approximately: 18 Million Health
    Boss 85 has approximately: 22 Million Health
    Boss 90 has approximately: 27.5 Million Health
    Boss 95 has approximately: 33 Million Health
    Boss 99 has approximately: 45 Million Health
    Boss 100 has approximately: 56 Million Health

    Lvl 101-151
    Boss 50 has approximately: 13.25 Million Health
    Boss 60 has approximately: 17.75 Million Health
    Boss 70 has approximately: 24 Million Health
    Boss 75 has approximately: 27.5 Million Health
    Boss 80 has approximately: 32 Million Health
    Boss 85 has approximately: 39.5 Million Health
    Boss 90 has approximately: 47.5 Million Health
    Boss 95 has approximately: 56 Million Health
    Boss 99 has approximately: 75 Million Health
    Boss 100 has approximately: 95 Million Health

    Lvl 151+
    Boss 50 has approximately: 22.5 Million Health
    Boss 60 has approximately: 32.2 Million Health
    Boss 70 has approximately:
    Boss 75 has approximately:
    Boss 80 has approximately:
    Boss 85 has approximately:
    Boss 90 has approximately: 86.5 Million Health
    Boss 95 has approximately: 136 Million Health
    Boss 99 has approximately: 225 Million Health
    Boss 100 has approximately: 330 Million Health



    Free Hit = 67% of your Attack
    Cash Attack is 100%+ of your Attack with all Modifiers.
    Gold Attack is 4x the Damage of a Cash Attack.

    Health Regen Calculator can be used: Credit to sledge 187
    https://docs.google.com/file/d/0BwaW...it?usp=sharing
    *Note you must Download in order to Enter in your Values.

    Cash Hits Cost:
    1-25= 400 + (100* boss lvl)
    25-50= 800 + (200* boss lvl)
    51-75= 1200 + (300*boss lvl)
    76-100= 2000+ (500* boss lvl)
    101-150= 4000+ (1000 * boss lvl)
    151-250= 6000+ (1500 * boss lvl)
    *Each Boss pays you 2x the Cash hit cost when you defeat

    For XP Gained Each lvl is: 1+ (1*lvl)
    Every Prize also gives XP (Prize # *5XP)

    Note if you lvl up while in the process of battling a boss then you will get full health in the process. If you can, try to time your lvl up when you would need to use a medpack and you can save yourself 20 gold.

    New Update: If you trigger a boss with less than 2 hours remaining you are still given the opportunity to defeat him in those 2 hours even if the event itself finishes before that 2 hours. (please dont' rely on this as there were reports of not getting the final reward last time)

    01) Example: RARE, Thief 200/1, 1F, Copy and Paste Below this Line
    ------------------------------------------------------------------------------

    Level = XXX
    Free Hit = XXX Damage
    Cash Hit= XXX Damage
    Gold Hit = XXX Damage


    Boss #) Rare, Uncommon, Common? / Name Of Unit and Stats/ # of Hits (F, C, MH) / MP (# used) / Total Gold Spent

    01)
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    TOTALS:
    # of Commons:
    # of Uncommon:
    # of Rare:
    # of Super RARE:
    # of Epic:
    # of LEGENDARY:

    *Changed Later Classifications after Multiple Requests to do so
    Last edited by Thief; 11-07-2013 at 11:00 AM.
    VFF Legends

  2. #2
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236
    Reserved for Major Changes

    Quote Originally Posted by CJ54 View Post
    Hey all, for the next Epic Boss event (Maria Rivera, who should be live today), there are some changes to the way the Epic Boss interacts with the faction goals for the event:

    -Kills for the faction goal do not roll over to the next goal.

    -When a player leaves their faction to join a new faction, they do not bring their kills with them.

    -Any kills made when a faction goal is not active will not count towards the next goal.


    Individual goals will continue working the same way they have previously.
    Faction Goal: Day 1 Defeat Maria Rivera 300 Times
    Prize: Rebel Wing Bomber 7985/7315 (A); +10% Building Output

    Faction Goal: Day 2 Defeat Maria Rivera 350 Times
    Prize: Rebel Wing Bomber 7985/7315 (A); +10% Building Output

    Faction Goal: Day 3 Defeat Maria Rivera 400 Times
    Prize: Rebel Wing Bomber 7985/7315 (A); +10% Building Output

    Faction Goal: Day 4 Defeat Maria Rivera 450 Times
    Prize: Rebel Wing Bomber 7985/7315 (A); +10% Building Output

    Faction Goal: Day 5 Defeat Maria Rivera 500 Times
    Prize: Rebel Wing Bomber 7985/7315 (A); +10% Building Output

    Faction Goal: Day 6 Defeat Maria Rivera 550 Times
    Prize: Rebel Wing Bomber 7985/7315 (A); +10% Building Output

    Faction Goal: Day 7 Defeat Maria Rivera 600 Times
    Prize: Rebel Wing Bomber 7985/7315 (A); +10% Building Output

    *Ultimate Prize: Seadrone Supercarrier 109950/94050 +20% Sea Defense
    (Defeat 100 Bosses & Complete 5 of the Daily Faction Goals)


    Loot:

    Service Scout 84/67 (I)
    Streamliner Speedboat (S)
    Mark II Zeppelin (A)

    XM Gunner Tank 171/171 (G)
    D-45 Sky Hawk 155/166 (A)
    Assault Basher Tank 168/158 (G)


    WMD Sweeper 360/344 (G)
    Rapid Response Chopper 341/404 (A)
    Undercover Inspector 401/324 (I)


    Frontline Gunner 775/782 (I)
    War Machine Battleship 741/764 (S)
    Ironclad Utility Chopper 820/789 (A)


    Viper Strike Chopper 1609/1609 (A)
    Black Ops Carrier 1675/1647 (S)
    Ground Pounder 1540/1574 (G)


    Tactical Urban Warrior 3385/3362 (I)
    Toro Navigator 3275/3265 (S)
    Anonymous Agent 3166/3166 (I)


    New Part Raid Boss

    A Faction Event that allows Officers to Summon Raid Bosses using Tokens (*New item). A Raid Boss is very Similar to the regular Boss event However you can Summon different Levels of Raid Bosses. The higher the level you summon the more toekns it will cost to summon and the more health it will have...but the prizes get better as well. It also appears to be possible to summon more than one raid boss at a time if they are different levels.

    *Tokens appear randomly when doing Missions, attacking players, or raiding buildings.

    The Raid Boss once summoned will be up for 2 hours to defeat (although reports from KA is sometimes the time up could be as short as 15 min). Everyone in the faction can fight the raid boss and do a certain amount of damage in order to qualify for prizes (I assume that damage is determined as a percentage of the total health of the boss)

    When you Fight a Raid Boss you will have 2 options to hit the boss. 1 will be Normal Attack that is equivalant to doing a cash hit on the Epic Boss and one is a Power Attack that is equivalant to doing 5x normal hits (but requires you to have 100 health). One big difference between the Raid Boss and the Epic Boss is that you CAN'T USE THE 2 HIT METHOD. In this sense it acts just like it does in WD events in that you need 25 health to get one hit in. Having 26 health won't give you the opportunity to hit the boss 2x.



    Everyone who does the Minimum damage required to a raid boss will earn a prize. Once the Raid boss has been summoned check the Leaderboard to see what the minimum damage requirement on that boss is (as well as how much damage you have already done). If you don't meet the minimum requirement you won't get the prize (This will require a team effort to be rewarded). At the same time if someone defeats the boss on their own or too quickly then no one else in the faction can benefit from the prizes.


    After a raid boss is defeated, you can check the history to see the leaderboard for the boss and what prize you earned.

    In addition i expect we will see a LTQ Raid Boss as well with Normal and Prestige Mode:
    Last edited by Thief; 11-06-2013 at 01:43 PM.
    VFF Legends

  3. #3
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236
    Level = 144-145
    Free Hit = 2,238,558 Damage
    Cash Hit= 3,591,836 Damage
    Gold Hit = XXX Damage


    Boss #) Rare, Uncommon, Common? / Name Of Unit and Stats/ # of Hits (F, C, MH) / MP (# used) / Total Gold Spent

    01) Common; Service Scout 84/67 (I); 1F
    Prize: Caballo Eliminator (G) +5XP

    02) Common; Mark II Zeppelin 79/66 (A); 1F
    03) Uncommon; D-45 Sky Hawk 155/166 (A); 1F
    Prize:Triton Class Supercarrier 145/168 (S) +10XP

    04) Common; Mark II Zeppelin 79/66 (A); 1F
    05) Common; Service Scout 84/67 (I); 1F
    06) Common; Service Scout 84/67 (I); 1F
    Prize: Trench Recruit (I) +15XP

    07) Common; Streamliner Speedboat 74/87 (S); 1F
    08) Uncommon; Assault Basher Tank 168/158 (G); 1F
    09) Common; Streamliner Speedboat 74/87 (S); 1F
    10) Common; Streamliner Speedboat 74/87 (S); 1F
    Prize:Blizzard Airliner (A) +20XP

    11) Common; Service Scout 84/67 (I); 1F
    12) Common; Mark II Zeppelin 79/66 (A); 1F
    13) Common; Streamliner Speedboat 74/87 (S); 1F
    14) RARE; WMD Sweeper 360/344 (G); 1F
    15) Uncommon; XM Gunner Tank 171/171 (G); 1F
    Prize:Vestige Battleship 620/626 (S) +25XP

    16) Uncommon; Assault Basher Tank 168/158 (G); 1F
    17) Common; Streamliner Speedboat 74/87 (S); 1F
    18) RARE; Rapid Response Chopper 341/404 (A); 2F
    19) Uncommon; XM Gunner Tank 171/171 (G); 2F
    20) Common; Service Scout 84/67 (I); 2F
    21) Uncommon; Assault Basher Tank 168/158 (G); 2F
    Prize: Commando APC 885/880 (G) +30XP

    22) Uncommon; XM Gunner Tank 171/171 (G); 2F
    23) Uncommon; XM Gunner Tank 171/171 (G); 2F
    24) RARE; Rapid Response Chopper 341/404 (A); 2F
    25) Uncommon; D-45 Sky Hawk 155/166 (A); 2F
    *Loot Tier Changes
    26) Uncommon; Assault Basher Tank 168/158 (G); 2F
    27) Uncommon; XM Gunner Tank 171/171 (G); 3F
    28) Uncommon; D-45 Sky Hawk 155/166 (A); 3F
    Prize: Tidal Smasher 1194/1194 (S) +35XP

    29) RARE; WMD Sweeper 360/344 (G); 3F
    30) Uncommon; XM Gunner Tank 171/171 (G); 3F
    31) RARE; WMD Sweeper 360/344 (G); 3F
    32) Uncommon; D-45 Sky Hawk 155/166 (A); 3F
    33) Uncommon; Assault Basher Tank 168/158 (G); 3F
    34) RARE; Undercover Inspector 401/324 (I); 4F
    35) Uncommon; Assault Basher Tank 168/158 (G); 4F
    36) Uncommon; Assault Basher Tank 168/158 (G); 4F
    Prize: First Field Commander 1560/1555 +40XP

    37) RARE; Undercover Inspector 401/324 (I); 4F
    38) Uncommon; XM Gunner Tank 171/171 (G); 4F
    39) RARE; WMD Sweeper 360/344 (G); 4F
    40) RARE; Undercover Inspector 401/324 (I); 4F
    41) RARE; Rapid Response Chopper 341/404 (A); 4F
    42) RARE; Undercover Inspector 401/324 (I); 5F
    43) RARE+; Ironclad Utility Chopper 820/789 (A); 5F
    44) RARE; Undercover Inspector 401/324 (I); 5F
    45) Uncommon; XM Gunner Tank 171/171 (G); 5F
    Prize: Prize: Tech Drop Ship 1845/2100 +45XP

    46) Uncommon; Assault Basher Tank 168/158 (G); 5F
    47) Uncommon; Assault Basher Tank 168/158 (G); 6F
    48) RARE; Undercover Inspector 401/324 (I); 6F
    49) RARE; Undercover Inspector 401/324 (I); 6F
    50) RARE; Rapid Response Chopper 341/404 (A); 6F
    Assault Tank Destroyer 2585/2294 (G) +50XP
    *Loot Change/2,330,924 damage
    51) RARE; WMD Sweeper 360/344 (G); 6F
    52) RARE; WMD Sweeper 360/344 (G); 6F
    53) RARE+; Frontline Gunner 775/782 (I); 7F
    54) RARE; WMD Sweeper 360/344 (G); 7F
    55) RARE; Undercover Inspector 401/324 (I); 7F
    Prize: Alpha Stealth Bomber 2968/2948 (A) +55XP

    56) RARE+; Frontline Gunner 775/782 (I); 7F
    57) RARE; Undercover Inspector 401/324 (I); 7F
    58) RARE; Undercover Inspector 401/324 (I); 8F
    59) RARE; WMD Sweeper 360/344 (G); 8F
    60) RARE; Rapid Response Chopper 341/404 (A); 8F
    Prize:Tactical Force Officer 3615/3443 (I) +60ZP
    2,363,708
    61) SUPER RARE; Viper Strike Chopper 1609/1609 (A); 8F
    62) RARE; Rapid Response Chopper 341/404 (A); 8F
    63) RARE; Undercover Inspector 401/324 (I); 9F
    64) RARE; Rapid Response Chopper 341/404 (A); 9F
    65) RARE; Undercover Inspector 401/324 (I); 9F
    Prize: T-98 Super Tank 4020/4283 (G) +65XP

    66) RARE; Undercover Inspector 401/324 (I); 9F
    67) RARE; Undercover Inspector 401/324 (I); 10F
    68) SUPER RARE; Ground Pounder 1540/1574 (G); 10F
    69) RARE; Undercover Inspector 401/324 (I); 10F
    70) RARE; Undercover Inspector 401/324 (I); 10F
    Prize: MBT Assault Fighter 4752/4901 (G) +70XP

    71) RARE; WMD Sweeper 360/344 (G); 11F
    72) RARE+; Frontline Gunner 775/782 (I); 11F
    73) RARE; Undercover Inspector 401/324 (I); 11F
    74) RARE+; War Machine Battleship 741/764; 7C & 1F
    75) Prize: RARE; WMD Sweeper 360/344 (G); 7C & 1F
    Advance Tech Figher 5230/5875 (A)
    +75XP

    76) RARE; Undercover Inspector 401/324 (I); 8C
    77) RARE; Undercover Inspector 401/324 (I); 8C
    78) RARE; Rapid Response Chopper 341/404 (A); 8C & 1F
    79) RARE; WMD Sweeper 360/344 (G); 8C & 1F
    80) RARE; WMD Sweeper 360/344 (G); 8C & 1F
    Prize: Storm Force Trooper 6115/6548 (I) +80XP
    3,609,952 damage
    81) RARE+; Ironclad Utility Chopper 820/789 (A); 9C
    82) SUPER RARE; Viper Strike Chopper 1609/1609 (A); 9C & 1F
    83) RARE+; Frontline Gunner 775/782 (I); 9C & 1F
    84) RARE+; War Machine Battleship 741/764; 10C
    85) RARE+; War Machine Battleship 741/764; 10C & 1F
    Prize: Support Gunner Infantry 7040/7282 (I) +85XP

    86) RARE+; War Machine Battleship 741/764; 11C
    87) RARE+; War Machine Battleship 741/764; 11C & 1F
    88) RARE+; Frontline Gunner 775/782 (I); 11C & 2F
    89) RARE+; Ironclad Utility Chopper 820/789 (A); 12C & 1F
    90) RARE+; Frontline Gunner 775/782 (I); 13C
    Prize: Gravas Attack Vehicle 7856/8231 (G) +90XP

    91) RARE+; War Machine Battleship 741/764; 12C & 1F
    92) RARE+; Ironclad Utility Chopper 820/789 (A); 13C
    93) RARE+; Ironclad Utility Chopper 820/789 (A); 13C & 1F
    94) RARE+; Ironclad Utility Chopper 820/789 (A); 14C & 1F
    95) RARE+; War Machine Battleship 741/764; 14C & 1F
    Prize: Camo Stealth Chopper 8568/9388 (A) +95XP

    96) RARE+; Frontline Gunner 775/782 (I); 15C & 1F
    97) RARE+; Frontline Gunner 775/782 (I); 16C & 1F
    98) SUPER RARE; Ground Pounder 1540/1574 (G); 16C & 1F
    99) SUPER RARE; Black Ops Carrier 1675/1647 (S); 19C & 1F
    100) RARE+; Ironclad Utility Chopper 820/789 (A); 25C & 1F
    Prize: SU47 Sky Assault 58450/61005 (A); +10% Air Attack +100XP



    TOTALS:
    # of Commons: 13
    # of Uncommon: 21
    # of RARE: 39
    # of RARE+: 22
    # of SUPER RARE: 5
    # of SUPER RARE+:0

    4th Tier lvl 101-150
    Maria Rivera: C: 13, U: 21, R: 39, SR: 22, E: 5, L: 0: 0G + 20/20(Individual); 7/7(Faction) + Ultimate Prize
    Angel Ortega: C: 14, U: 23, R: 29, SR: 25, E: 8, L: 1: 0G + 20/20(Individual); 7/7(Faction) + Ultimate Prize
    Claude Frollo: Common: 23, Uncommon:20 , RARE: 7 Cash Hit=100% 0G + 10/10 Prize
    Pran Khushal Sikand: Common: 28, Uncommon:12 , RARE: 10 Cash Hit=100% 0G + 10/10 Prize
    Pamela Acoby: Common: 21, Uncommon:16 , RARE: 13 Cash Hit=100% 0G + 10/10 Prize
    Dunny Flick: Common: 20, Uncommon:15 , RARE: 15 Cash Hit=100% 0G + 10/10 Prize
    Rogue General: Common: 27, Uncommon:17 , RARE: 6 Cash Hit=99% 0G + 10/10 Prize
    Kayaode Kwado: Common: 23, Uncommon: 17 , RARE:10 Cash Hit=109% 0G + 10/10 Prize


    3rd Tier lvl 76-100
    Kingpin Dias: Common: 19, Uncommon: 15 , RARE:16 Cash Hit=108% 0G + 10/10 Prize
    Eire Carrick: Common: 26, Uncommon: 16 , RARE:8 Cash Hit=101% 0G + 10/10 Prize
    Emperor Xhao: Common: 18, Uncommon: 13 , RARE:6 Cash Hit=114% 0G + Event Unit
    Lieutenant Isis: Common: 24, Uncommon: 11, RARE:2 Cash Hit=91% 140G + Event Unit
    Oil Tycoon Riggs: Common: 14, Uncommon: 8, RARE:1 Cash Hit=77%

    3rd Tier lvl 51-75
    Artic Driller: Common:15, Uncommon: 12, RARE:8 Cash Hit=92% 140G + Event Unit
    Colonel Iron: Common:16, Uncommon: 8, RARE:4 Cash Hit=94%
    Brazilian Warlord: Common:17, Uncommon: 4, RARE:4 Cash Hit=92%
    Evil Game Designer: Common:19, Uncommon: 5, RARE:1 Cash Hit=85% +Event Unit
    General Schwartz: Common:11, Uncommon: 5, RARE:2 Cash Hit=95%
    Colonel Steele: Common:16, Uncommon: 5, RARE:2 Cash Hit=97%
    Warlord Shimbe: Common:14, Uncommon: 5, RARE:2 Cash Hit=93%
    Congo Warlord: Common:17, Uncommon: 4, RARE:1 Cash Hit=92%
    New World Milita: Common:14, Uncommon: 4, RARE:2 Cash Hit=86%
    Iron First Brigade: Common:15, Uncommon: 5, RARE:2 Cash Hit=104%
    Desert Rat: Common:14, Uncommon: 3, RARE:3
    Illuminati Hit Squad: Common:14, Uncommon: 5, RARE:1
    Hard Case Williams: Common:14, Uncommon: 2, RARE:3
    Transoil Hit Squad: Common:14, Uncommon: 2, RARE:0

    2nd Tier lvl 51-75
    Death Brigade: Common:10, Uncommon: 1, RARE:7
    General Shenk: Common:10, Uncommon: 5, RARE:1
    Warlord Shamba: Common:10?, Uncommon: 3, RARE:5
    Last edited by Thief; 11-06-2013 at 01:52 PM.
    VFF Legends

  4. #4
    Consistent Contributor Vltor_Ace's Avatar
    Member Since
    Jan 2013
    Post Count
    111
    Reserved for praising Thief on his work for another great guide thread!

  5. #5
    Consistent Contributor
    Member Since
    Jan 2012
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    221
    Is there a 100 defeats unit like last time?

  6. #6
    Steady Scribe Romulus.'s Avatar
    Member Since
    Oct 2013
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    86
    Great job Thief like all the time! Thank you so much.

  7. #7
    Steady Scribe ExtremeP7's Avatar
    Member Since
    Oct 2012
    Location
    The back door to hell.
    Main Game
    Modern War
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    Thank you Thief, you are a gentleman.

    Quote Originally Posted by Thief View Post
    Reserved for Major Changes



    Faction Goal: Day 1 Defeat Maria Rivera 300 Times

    *Ultimate Prize: Seadrone Supercarrier 109950/94050 +3% Sea Defense
    (Defeat 100 Bosses & Complete 5 of the Daily Faction Goals)
    Be INTENSE
    Be the BEST
    Be CHAIRMAN MEOW:

    Join World Liberation Army: 757 322 919

  8. #8
    Verbose Veteran ShawnBB's Avatar
    Member Since
    Jan 2012
    Location
    Ohio
    Post Count
    867
    So what is the daily goals prize? A unit around 10000 stats?
    Started on Dec 10 2011
    MW 183 657 097 IpH 9,500,000

    Started on Feb 5 2012
    CC 357 749 226 IpH 16,500,000

    Started on April 19 2012
    KA 885 307 144 IpH 45000


    A good death is its Own reward.
    .

  9. #9
    Steady Scribe
    Member Since
    Jul 2013
    Post Count
    51
    Cheers Thief. Do they still carry over?

  10. #10
    Articulate Author
    Member Since
    Feb 2013
    Post Count
    415
    Daily is :

    Rebel Wing Bomber (air)
    7985/7315
    Building produce 10% more money
    Top 25 AFSO

    contact me if your interested, there is a few opening!

  11. #11
    Prominent Poet
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    “An unexamined life is not worth living.”- Socrates
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    Tier 3 boss 12, 350k health approximately

  12. #12
    Articulate Author
    Member Since
    Mar 2013
    Post Count
    292
    So the faction daily unit gives 10% more money. That means that most decent factions will all get 50% increases to income. I wonder whats up Gree's sleeve now?

  13. #13
    Prominent Poet
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    “An unexamined life is not worth living.”- Socrates
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    2,483
    Quote Originally Posted by Jman View Post
    So the faction daily unit gives 10% more money. That means that most decent factions will all get 50% increases to income. I wonder whats up Gree's sleeve now?
    I desperately need more cash, lol

  14. #14
    Articulate Author
    Member Since
    Mar 2013
    Post Count
    292
    Quote Originally Posted by jchow69 View Post
    I desperately need more cash, lol
    I think we all will. Maybe LTBs that cost 200mil? I sincerely hope not but it will be a real possibility.

  15. #15
    Prominent Poet
    Member Since
    Oct 2012
    Location
    “An unexamined life is not worth living.”- Socrates
    Main Game
    Crime City
    Post Count
    2,483
    Quote Originally Posted by Jman View Post
    I think we all will. Maybe LTBs that cost 200mil? I sincerely hope not but it will be a real possibility.
    Dude, my LLP at level 65 only 120k IPH, lol

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