They should add a prize for each level, would at least kind of make it worth it, because that unit is garbage for going though that many levels
They should add a prize for each level, would at least kind of make it worth it, because that unit is garbage for going though that many levels
Lv 140 no words lol!
I honestly thought there was an extra zero on there...
What a crappy reward
Are you in a small faction trying to grow and buy bonuses? Send me a private message, I'm willing to help out. 270M IPH.
Sweet 150 more skill points
I think some consideration could have been given to a different plan for L300.
I understand Gree sees a need to increase the highest level to 300.
There is a reward, as there was last time for reaching 250.
Those that went for the L250 reward last time then complained that they were at L250 and were thereby disadvantaged. Being at 250 has many advantages but I also accept it comes with some restrictions.
I suggest there is NO REWARD for reaching L300 this time. I accept its now too late but the rest of this could be considered to once and for all solve the problem of many rushing there and then voicing the perennial complaint.
I understand the the unit numbers will be increased to 3,000 from the current 2,000.
This is my suggestion: when we reach L100 we are entitled to have 500 allies which allows us 2,000 units. A factor of 4 x our level in units using the maximum 500 allies. That is to say 100 x 5 = 500 x 4 = 2,000
I suggest 500 allies REMAIN THE LIMIT.
When a player reaches Level 200 (or somewhere near that) allow that factor to be increased to 5 x your max 500 allies. So a level 200 would still maintain 500 allies but would then be able to multiply the allies 500 x 5 = 2,500 units.
When reaching L300 (or at a level near to that) then the maximum 500 allies is multiplied by 6 to become 500 x 6 = 3,000 units.
When Level 400 (or whatever level) is required then it will become 500 x 7 = 3,500 units.
This would give the higher levels an advantage beyond significant, would finally solve the perennial complaint and would give everyone the encouragement to get there without undue delay.
Of course, any factor could be used and the level they commence is arbitrary and can be locked in anywhere that balances encouragement with fairness.
The rivals gap can close more (which is always another complaint), and must close more since a significant advantage is given to higher levels more than current.
Think about it Mr/Ms Gree.
Last edited by Wai; 10-01-2013 at 07:59 PM.
God l, I am on 205 ,, was thinking 250 will be the end of it , and will go back to my " life "
Well , next time ..
Why should there be a level cap at all? Just use a formula for required exp points, like 1.5 or 1.25 times the last level, to the next level, and at each new level continue to add 3 skill points and allow the quantity of allies to be level times 5? So what if someone is level 1500 with 4500 skill points and can bring 30,000 units to battle?
Last edited by Kefa; 10-01-2013 at 08:53 PM.
Why cheap out on units now ???? 120k I'd go for it
12k unit. No thanks.
The unit for reaching level 250 was the highest in the game at the time. Not so this time round. I doubt many will go for it.
I really think that Wai has come up with a great implementation for increasing the unit numbers to 3000. However the rival list should also reflect these changes.
Sigh.......
And I was just beginning to enjoy the liberation of not having to think about how much XPs I get for LTQs, FLTQs, WD, and so forth.....
On the bright side, I am sure there will a bunch of people who will be at higher levels than me in short order....
Wonder if they are going to modify the the rivals list ranges for the higher levels?