GLTQ in the Coliseum - Page 3

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Thread: GLTQ in the Coliseum

  1. #31
    Verbose Veteran
    Member Since
    Oct 2012
    Post Count
    562
    you'd pretty much have to create your own guild and kill the mobs yourself.
    Hi guys

  2. #32
    Verbose Veteran
    Member Since
    Mar 2013
    Location
    Like, y'know, the Valley
    Post Count
    553
    8/20 Kill 125 casters get Quel'Darth Caster 1971/1971

  3. #33
    Banned
    Member Since
    Jun 2013
    Post Count
    167
    GLTQ 14/20 defeat 125 Qual'Dath Succubi - Qual'Dath Succubus 4744/4322

  4. #34
    Master of Musings
    Member Since
    Apr 2012
    Location
    England
    Post Count
    3,981
    Event is cool, but start time for European players means our guilds are busy hammering out the quest while we're asleep, so we have to begin the individual quest with tougher mobs (I'm presuming here the first 13 guild levels weren't all imps?) so automatic disadvantage for us.

    It's impossible to set a start that would suit everyone, but is there a case for staggered times?
    Last edited by sister morphine; 09-30-2013 at 11:19 PM.
    "The Tokyo Rose of the Trailer Park"

  5. #35
    Verbose Veteran
    Member Since
    Mar 2013
    Location
    Like, y'know, the Valley
    Post Count
    553
    9/20 Defeat 150 spiders and get Quel'Darth Spider 2165/2565

  6. #36
    Verbose Veteran
    Member Since
    Mar 2013
    Location
    Like, y'know, the Valley
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    553
    Okay, there's definitely patterns developing...

    first defeat 100, then 125, then 150, then start over :-)

    hit-back is 2 energy, then 4, then 6, then start over :-)

    experience/hit is 3, then 6, then 8, then start over :-)

    gold is 60, 90, 120, 90, 120, 150, 120, 150, 180, and so on :-)

  7. #37
    Verbose Veteran
    Member Since
    Mar 2013
    Location
    Like, y'know, the Valley
    Post Count
    553
    10/20 Defeat 100 undead and get Quel'Darth Undead 3010/2666

  8. #38
    Newbie
    Member Since
    Sep 2013
    Location
    Perth, Western Australia
    Post Count
    24
    We have guild members waking and not being able to complete iLTQ since there are no mobs after gLTQ has been completed.

  9. #39
    Lurker
    Member Since
    Jan 2013
    Post Count
    22

    Unhappy Gree HELP - monsters not spawning on individual

    My guild has completed guild segment.
    Following this I have been unable to find any monsters to kill for individual.
    Costerroller
    (AKA Tarzan)

  10. #40
    Consistent Contributor
    Member Since
    Mar 2013
    Location
    Italy
    Post Count
    177
    Quote Originally Posted by BevFo View Post
    We have guild members waking and not being able to complete iLTQ since there are no mobs after gLTQ has been completed.
    Same issue for my guild

  11. #41
    Newbie
    Member Since
    Apr 2013
    Post Count
    27

    10 hours without fix

    Gree please fix this bug. We need your help😎

  12. #42
    Steady Scribe uashsar's Avatar
    Member Since
    Aug 2012
    Post Count
    87
    Quote Originally Posted by anchlovi View Post
    Is there a spreadsheet?
    Actually I get a "server error" trying to open Tempus' usual SS.
    Maybe it has become too big (it actually contain quite a number of informations).

  13. #43
    Newbie
    Member Since
    Jul 2013
    Post Count
    44
    I just left my guild, and then created my own, the mobs were then 2 energy per hit and I finished that part of the quest in 5 mins. I then left the guild I created and rejoined the real one

    Everyone is doing that I'd recommend the same.

  14. #44
    Verbose Veteran
    Member Since
    Mar 2013
    Location
    Like, y'know, the Valley
    Post Count
    553
    11/20 Quel'darth mystic 3120/3691
    12/20 Quel'darth centaur 3875/3618
    13/20 Quel'darth imp 3961/4281

  15. #45
    Steady Scribe
    Member Since
    Mar 2013
    Post Count
    97
    Has anyone that finished the GLTQ checked their inventory to make sure all the units are there? I'm missing at least 6 of the 20 units!

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