Yeah what he said

Quote Originally Posted by bald zeemer View Post
Since you seem so keen on discussing this, and not quite quick enough to pick up what I was putting down before, I'll break it down for you.

1. There is nothing objectively wrong with stats rising over time.
2. Stat inflation (or, more realistically, stat hyperinflation) is a problem because is makes previous event and purchased weapons redundant. (eg, picking up 121 weapons from a boss event, about 60 of which are at least comparable to event items from a few months ago).
3. By increasing the mafia cap, these previous weapons would remain relevant for longer. Both because they would remain on the ORBAT for longer (in the case of weapons becoming wholly redundant) and because they would have greater marginal stats (stats of the given weapon relative the to stats of the weakest weapon taken into battle in that category - ie, the real benefit of owning a weapon).
4. The ill effects of stat inflation aren't that new players aren't able to be as strong as existing players. It is, in fact, the exact opposite - that players who have been playing for a long time have all the time and effort they've put into the game nullified in the space of a week or two. Hence if a possible solution to stat inflation benefited longer term players relative to newer players (ie, maintained a greater proportion of the stat gap), that is a good thing. If you disagree that this is a good thing, then so be it. But that means you are in favour of stat inflation, and as such probably shouldn't be mooting solutions to it.

Feel free to discuss the actual issue. Or continue spouting off gibberish in unrelated threads. Either way.