There's much negativity toward stat inflation, mainly from gold spenders. As someone who has spent very little on gold, I think I'm mostly indifferent to stat inflation as it doesn't (and shouldn't) change the fact that people who spend money will get stronger than me, faster then me, but doesn't really change the no-spend player as that's always been true. But, I respect our gold spenders, they are the reason this game keeps going, whereas I'm just a cost-center, so I'm all for making them happy.
As stated in many other threads, stats have gone from linear to exponential-ish growth in the past 6 months or so. My assumption is that GREE did this knowing that interest in games like this only lasts so long, so this strategy is to allow new players the chance to "catch up" relatively quickly.
So, the point of this thread is, given that stat inflation has already occurred, what should be done now?
- If GREE switches back to a linear stat growth model, they risk alienating new players. A new gold spender will literally never catch up the stats required to be in even a top 100 syndicate, but at least they have a good chance of keeping the old-timers
- If they maintain the exponential growth, they will inevitably flush out the legacy gold spenders as they will be frustrated by constantly having their old gold spend superseded by new gold spend, and existing spenders will be replaced by new spenders, but this model doesn't seem to be sustainable as there's only a limited gold-spend client base
Given "fix the hacking," "give us better communication" and "I want more/less events" as opinions differ on shortcomings of the game in general, what can be done to keep CC going?