AGREED, I got 1 admitting it recently... Posted ticket, but they still playing.......
AGREED, I got 1 admitting it recently... Posted ticket, but they still playing.......
Syndicate HOODS
Member of Top 250 - Dutch Going - ranked 152nd last war
http://www.funzio.com/forum/showthre...ing-Recruiting!
823 607 752
*Lvl. 132
*2.1M att
*2M def
*800k IPH
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987 759 883
*Lvl 39
*1.2M att
*1.1M def
*30k IPH
FFS could you fix another Android display issue. On the syndicate goal list it only displays four people as fulfilling the goal over and over again. WTF? Why are there so many Android display issues? How can you expect us to keep spending money on such a broken product?
The search button is your friend! Some of the forum terms, and outdated termshttp://www.funzio.com/forum/showthre...nners+Glossary
i'd actually apprciate a break from limited time buildings, as all my "standard" buildings are stuck at low levels because there is always a limited building upgrading!
just not having one after the next war will be a welcome break
I can appreciate that point of view, but realistically if you're at the point where you can afford to have an LTB upgrading all the time, then cash is likely worthless for the most part anyway, save for upgrading LTBs or syndicate donations if required. Cash weapons are about as much use as their equivalent value in decorations. Though it should be noted that stat inflation has not diminished the value of Fountains, Subway Entrances or Bus Stops, and while Sarin Gas Grenades may still offer a minimal increase to your attack score, the Quarter Pipe is slightly cheaper, has a resale value and is non-consumable so I'd say they're about even.
On the subject of in-game cash though, and I suppose Respect as well, it would be nice to see some value reintroduced into these commodities. When I started playing two years ago there were 3 goals- collect Respect, grow your economy and farm the M4A1. LTQs have revived the map missions for players who had taken their quota of M4s, ECBs, UWVs and TLCs. It would be interesting to see cash and respect regain some significance within the game. It'd be a way of adding a new mechanic to the game instead of simply squeezing another two events into the week.
Eventually, every syndicate will have maxed every available bonus and will require no further cash donations. I have no idea of the numbers but perhaps anywhere from 75-150 or so groups are at this point or within one or two bonuses from there. My proposal is to add a new class of weapons available to be purchased- either for cash, respect, or both- by syndicates for use in battles. These weapons would not offer the usual increase in stats, but would work only as a modifier of some element- +10% Explosive attack or Melee defence, opponents use 3 fewer mafia in battle, +50% Hideout health etc. Further, they would expire after one event. Or perhaps even one battle similar to how hideouts work (sorry I haven't really thought about the details at length- the idea literally came to me when I was responding to the post above). Maybe you could only choose one to buy before each event and the price would be fixed at a percentage of the groups income. A syndicate would have to decide between a bonus for attack or defence, and applied either to the total or to a single weapons class (eg 5% attack increase or 25% gun attack increase) or an IP% increase. Another option would be to make the items cheap enough for a group to buy 20 or 30 or 100 of them, enough to use one per battle, but each item would be limited to ten per group. By the start of the event, a team might have +5% on attack and defence across all weapons classes, various IP% increases, modifiers for hideout health and damage and something that would recover battle health 50% or 100% faster or start a battle with twice as much. Applying bonuses could happen either by choosing one when declaring a battle, or having them selected at random each time. As I said, I didn't think much on the finer details, but there are definitely a few ideas there which could make for some very interesting play were they to be developed further. It would also allow for more strategic play, with groups deciding on a different strategy each battle depending on which modifier was in use. You might come up against a weak syndicate while using the 50% hideout damage modifier and have to decide whether to unload some gold now or wait for another time when the 5%IP increase is in effect instead. If you had 2x battle health, do you assign more people to look for targets this time, or use the extra hits and settle for the ones you have?
The biggest problem with the proposal above is that by design it does not allow for a gold option. The stated aim is to restore the value of cash/respect. This may even serve to open up more paths and objectives, and see players faced with decisions such as whether to upgrade a Casino or Pagoda (as in the post above) for the benefit of your economy, or to buy and upgrade an LTB where you are guaranteed prizes but perhaps only a small financial gain (as in the case of the Big Top Burlesque or some future building with a 9.5 hour collection cycle). However, I realise that without providing some facility to directly generate revenue, no concept- no matter how stimulating it may be to gameplay- is likely to be implemented. I can't be critical of the company for that because I understand there needs to be something to justify any investment of time and resources. Business is business and the developers, designers, artists, engineers etc. won't work for free just because the game is a fun yet challenging with diverse gameplay and interesting mechanics.
It'd still be kinda cool though.
Well thought out Kode.We should have a different thread for improvements the Gree would actually consider investing in. They arent going to invest in programming nightmares unless they can monetize it. Love em or hate em, they do know what ROI is.
thats a great response kode,
Im in no means swimming with cash, its a case of getting enough for the ltb and a couple of upgrades, then saving up for the next ltb (especially when they were 75m 125m etc). Just means all the normal buildings get forgotten about because you need to save incase the next LTB is massive.
As you say you wouldn't need to spend gold but surely they get enough from wars, battles, syndicate goals, 100 level bosses etc,.
I would like to be able to transfer my account between devices without putting in a customer support ticket and then have to wait forever for something to be done about it.
Thumbs up for auto shake collections.
The syndicate forum isn't the right place to show up messages for donations. Member chat get loose if all these system alerts. It would be nice, if you seperate the log for system alerts in an extra location. The best place would be under donate.
This really would help to improve the syndicate chat forum.