Suggestions for a better Crime City - Page 3

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Thread: Suggestions for a better Crime City

  1. #31
    Supreme Scholar Dipstik's Avatar
    Member Since
    Jan 2012
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    8,520
    Quote Originally Posted by Dirty Larry View Post
    Maybe a contest on which syndicate could make the best Macaroni drawings. Just need a plate, macaroni, glitter, and some glue.
    OMG HTC Blue would OWN you at macaroni art! Bring it on!
    Quote Originally Posted by murf View Post
    Dippy, may be a little harsh in this thread, but he's right...
    Still mad at Bostick.

    I'll be back when the moderation is reasonable. Enjoy the forum you created, Gree.

  2. #32
    Banned
    Member Since
    Sep 2013
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    4
    i agree on the scratcher. switch out the prizes monthly for different ones.

    give everyone that bought gold in the last battle a free modifier for 10-25% off either building cost or upgrade cost

    give us the options to buy older ltb buildings.

    add some new buildings to the regular building list

    add some better modifiers to the syndicate bonus menu

    agree on the auto collect button option,

    also would like the option to sync all buildings of same hour time. example....if your night clubs are off sync and once collects in 5hrs and the other in 3 hours. give the option to sync the one with 3 hours left to the one with 5 hours left.
    Last edited by python81; 09-17-2013 at 03:35 PM.

  3. #33
    Lurker
    Member Since
    Feb 2013
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    12
    1. Better scratchier items would be great.

    2. Make it so that the chance of successfully robbing someone is proportional to the difference of attack to defenders defense. Example: if attacker has about 110k attack and defender has 200k defense then there would be 10% chance of successful attack, if 150k attack to 200k defense then there is a 50% chance of successful attack, if 190k attack to 200k defense there is 90% chance of successful attack. Anthing below 50% of the ratio will be unsuccessful like it is now.

    3. Make it so that successful attacking a player gives out a percentage of what they have in their pocket. Make it a random percentage (like 1% to 10%). The more money they win the more xp gain there is. Also make it so that both robbing and attacking the same player consecutively will compound the xp gains. By doing this helps protect campers from being harassed a lot by the same players, but also provides lots of money to poor players with high stats. If they want easy quick money than it should be at the expense of xp. From my experience nobody ever attacks and wins, but i get many robbers that win. 2 reasons for this: 1. More money from buildings with very little xp gain. 2. It is way easier to rob than to attack high stat players when defense from items is halved.

    4. XP reduction items for them camper lovers. Make some very rare (2 or 3 times a year) items you can buy with gold or earned in events that reduce xp gains; either across the board xp reduction or individual xp gains like robbing or attacking or pve.
    Last edited by apotheosis; 09-17-2013 at 06:58 PM.

  4. #34
    Lurker
    Member Since
    Sep 2013
    Post Count
    6

    more reasonable times to finish an event for non gold users

    I thim k there should be more of a reasonaable time frame to finish events for non gold users like the ltb should be a full month the ltqs should be at least 6 days boss events 5 days and crate events 5 days

  5. #35
    Lurker
    Member Since
    Feb 2012
    Post Count
    13
    Quote Originally Posted by python81 View Post
    give us the options to buy older ltb buildings.
    LTB = Limited Time Building

    Keyword (in case this wasn't clear): Limited Time

  6. #36
    Consistent Contributor
    Member Since
    Feb 2013
    Location
    Alabama, US
    Post Count
    189
    How about fixing this bogus gap in stats when being robbed and attacked. The more you spend to get stronger to be better than people the bigger the gap of who can beat you. I am getting raided and attacked by people with almost 300k less stats than me. Its insane. Thats beyond the absurd random factor excuse we have been fed forever. Please fix this.

    Also we have real lives...give us a grace period on buildings to be collected. Either do it by collection time or amt collection.

  7. #37
    Lurker
    Member Since
    Mar 2013
    Post Count
    2
    I think they should change the xp prize for LTQ's to a negative xp prize. I don't know anyone that feels more xp is a good prize its just a hurdle to get to the next real prize.

  8. #38
    Verbose Veteran reticlover's Avatar
    Member Since
    Sep 2013
    Post Count
    615
    here is an idea, give us the opertunity to buy buildings like in Modern War that increase stats.
    somehting like this

    A Garage that increases either car attack or defense,
    police department that increases gun attack
    military surplus store that increases gun defense
    FBI building that increases armor attack or defense
    a cutlery store that increases melee attack or defense

    give us something along theselines

  9. #39
    Articulate Author ablankone's Avatar
    Member Since
    Sep 2012
    Post Count
    394
    These might work:

    1. Buy a wife feature. More Gold gets a better wife. Whilst we're sleeping or watching football she can be automatically sent out to do robberies, handle all SLTQs and do our ironing. She could also be rented out.
    2. Integrate with KA game so we can buy lots of castles and walk about in green stockings.
    3. Introduce a collect cocaine hunt across all maps. Collect all cocaine and win a trip to the moon. Or some other desolate place like a Gree employee's mind.
    4. Add a feature where our avatars can walk through our buildings as if by magic... oh, we have that feature already
    5. Give us a few extra decorations that are 1-pixel in size but when we see them in the menu they look massive. Like earth worms and dog muck. Make them neon so we can see them if we wanna shuffle them about on our hoods.
    6. Add a series of advertising hoardings that can be clicked on and redirect us to porn sites or other games that we enjoy playing more cos they're better managed (eg. Pretty Pet Salon 2 and Scrabble)
    Last edited by ablankone; 10-10-2013 at 07:19 AM.
    WOOHOO! WE'RE HIRING!!!
    IF UR NOT SERIOUS...THEN JOIN US!
    MAFCODE 996680019 / SYNCODE 479699911
    LEVEL 155+ ATT/76M+ DEF/65M+ IPH/7.8+ BANS/4.0
    PROUD MEMBER OF 100CLUB / 20O CLUB
    WHEN THE MOONS LINE UP SHOOT FOR THE STARS

  10. #40
    Steady Scribe
    Member Since
    Jan 2013
    Post Count
    76
    1 event a week, 1 war and 1 pvp a month was fine with me. Now it's just too much with all these side quests. It's a ploy to spend more gold. They want every dime they can squeeze out of you. I can no longer be part of it.

  11. #41
    Master of Musings
    Member Since
    Apr 2012
    Location
    England
    Post Count
    3,981
    Quote Originally Posted by String-Girl View Post
    The "Shake to Auto-Collect" your buildings when in your Hood option, now that would be great!
    Would it be so popular if they added "shake to rob" as well?
    "The Tokyo Rose of the Trailer Park"

  12. #42
    Prominent Poet Nighteg's Avatar
    Member Since
    Jul 2012
    Post Count
    1,367
    1) The ability for lvl 250s to purchase gold with money.

    2) Increase the bonus tiers for syndicates. Most top 150 syns already done most of the upgrades, and donations became useless. Increase the bonuses up to lvl 10 will keep us occupied for a long time!

    3) Have the ability for syns to give something back to individual players. Some sort of craft systems maybe.

  13. #43
    Consistent Contributor
    Member Since
    Apr 2013
    Location
    Orlando Florida
    Post Count
    92
    I like the idea to be able to drop players during wars...if you get a mole or saboteur you could 86 him before to much damage is done

  14. #44
    Prominent Poet Nighteg's Avatar
    Member Since
    Jul 2012
    Post Count
    1,367
    Also, if we have defense buildings, why not make attack buildings?
    And maybe it's time to fix that "no use in upgrading def buildings to 10"? And make the def buildings actually useful?

  15. #45
    Verbose Veteran reticlover's Avatar
    Member Since
    Sep 2013
    Post Count
    615
    Quote Originally Posted by geminiking01 View Post
    1 event a week, 1 war and 1 pvp a month was fine with me. Now it's just too much with all these side quests. It's a ploy to spend more gold. They want every dime they can squeeze out of you. I can no longer be part of it.
    nobody told u that u have to spend gold, play the game for free or stop whining about it

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