i agree on the scratcher. switch out the prizes monthly for different ones.
give everyone that bought gold in the last battle a free modifier for 10-25% off either building cost or upgrade cost
give us the options to buy older ltb buildings.
add some new buildings to the regular building list
add some better modifiers to the syndicate bonus menu
agree on the auto collect button option,
also would like the option to sync all buildings of same hour time. example....if your night clubs are off sync and once collects in 5hrs and the other in 3 hours. give the option to sync the one with 3 hours left to the one with 5 hours left.
Last edited by python81; 09-17-2013 at 03:35 PM.
1. Better scratchier items would be great.
2. Make it so that the chance of successfully robbing someone is proportional to the difference of attack to defenders defense. Example: if attacker has about 110k attack and defender has 200k defense then there would be 10% chance of successful attack, if 150k attack to 200k defense then there is a 50% chance of successful attack, if 190k attack to 200k defense there is 90% chance of successful attack. Anthing below 50% of the ratio will be unsuccessful like it is now.
3. Make it so that successful attacking a player gives out a percentage of what they have in their pocket. Make it a random percentage (like 1% to 10%). The more money they win the more xp gain there is. Also make it so that both robbing and attacking the same player consecutively will compound the xp gains. By doing this helps protect campers from being harassed a lot by the same players, but also provides lots of money to poor players with high stats. If they want easy quick money than it should be at the expense of xp. From my experience nobody ever attacks and wins, but i get many robbers that win. 2 reasons for this: 1. More money from buildings with very little xp gain. 2. It is way easier to rob than to attack high stat players when defense from items is halved.
4. XP reduction items for them camper lovers. Make some very rare (2 or 3 times a year) items you can buy with gold or earned in events that reduce xp gains; either across the board xp reduction or individual xp gains like robbing or attacking or pve.
Last edited by apotheosis; 09-17-2013 at 06:58 PM.
I thim k there should be more of a reasonaable time frame to finish events for non gold users like the ltb should be a full month the ltqs should be at least 6 days boss events 5 days and crate events 5 days
How about fixing this bogus gap in stats when being robbed and attacked. The more you spend to get stronger to be better than people the bigger the gap of who can beat you. I am getting raided and attacked by people with almost 300k less stats than me. Its insane. Thats beyond the absurd random factor excuse we have been fed forever. Please fix this.
Also we have real lives...give us a grace period on buildings to be collected. Either do it by collection time or amt collection.
I think they should change the xp prize for LTQ's to a negative xp prize. I don't know anyone that feels more xp is a good prize its just a hurdle to get to the next real prize.
here is an idea, give us the opertunity to buy buildings like in Modern War that increase stats.
somehting like this
A Garage that increases either car attack or defense,
police department that increases gun attack
military surplus store that increases gun defense
FBI building that increases armor attack or defense
a cutlery store that increases melee attack or defense
give us something along theselines
These might work:
1. Buy a wife feature. More Gold gets a better wife. Whilst we're sleeping or watching football she can be automatically sent out to do robberies, handle all SLTQs and do our ironing. She could also be rented out.
2. Integrate with KA game so we can buy lots of castles and walk about in green stockings.
3. Introduce a collect cocaine hunt across all maps. Collect all cocaine and win a trip to the moon. Or some other desolate place like a Gree employee's mind.
4. Add a feature where our avatars can walk through our buildings as if by magic... oh, we have that feature already
5. Give us a few extra decorations that are 1-pixel in size but when we see them in the menu they look massive. Like earth worms and dog muck. Make them neon so we can see them if we wanna shuffle them about on our hoods.
6. Add a series of advertising hoardings that can be clicked on and redirect us to porn sites or other games that we enjoy playing more cos they're better managed (eg. Pretty Pet Salon 2 and Scrabble)
Last edited by ablankone; 10-10-2013 at 07:19 AM.
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1 event a week, 1 war and 1 pvp a month was fine with me. Now it's just too much with all these side quests. It's a ploy to spend more gold. They want every dime they can squeeze out of you. I can no longer be part of it.
1) The ability for lvl 250s to purchase gold with money.
2) Increase the bonus tiers for syndicates. Most top 150 syns already done most of the upgrades, and donations became useless. Increase the bonuses up to lvl 10 will keep us occupied for a long time!
3) Have the ability for syns to give something back to individual players. Some sort of craft systems maybe.
I like the idea to be able to drop players during wars...if you get a mole or saboteur you could 86 him before to much damage is done
Also, if we have defense buildings, why not make attack buildings?
And maybe it's time to fix that "no use in upgrading def buildings to 10"? And make the def buildings actually useful?