Originally Posted by
CJ54
Here's the thing, is that "leacher" or "unjust" are relative terms. Let's say the leader/officers sets the participation bar relatively high (common). Lets say that someone spends a bunch of gold to get to that arbitrary point total, they don't reach that arbitrary point total, they get booted before prizes. The upshot to us is that someone just spent a lot of gold and may have spent a significant amount of hours of their real life on something and got no return. Nadda, zip, zilch.
And you can say "Well, they shouldn't have agreed to something they might not have been able to do", but the syndicate leader isn't the one who's receiving the money for that purchased gold. We can't set it up so that people who didn't participate at all don't get a prize, so we're going to default to "We'd like to ensure that people who DID participate in the event get the prize". The variable participation requirements set by individual guilds are agreements between individuals rather than a mechanic, and are not something that we can directly support or enforce at this time.
This is just spitballing and I don't know the feasibility, but what if we added something like a feature at the end of a Syndicate event, where the leader/officers could distribute a reward to players that met participation goals? In that hypothetical scenario, we'd be hands-off about that since it would expressly be at the leader/officers discretion to reward. Carrot instead of stick.