I've come across the most interesting thing in months! Should GREE lock syndicates longer after the so ppl can't be kicked without prizes? This is interesting because there are 2 diametrically opposing views.
The argument for locking it (YES), is that this will protect PLAYERS that participate in wars to receive their prize after the war, regardless of syndicate politics that may have occurred during war.
i.e. protect players from unjust actions of their syndicate
The argument for NOT locking it (NO), is that this will protect the SYNDICATE from players who lied to them about their participation, took up a spot in the syndicate, and never showed up to any battle just to receive the prizes.
i.e. protect syndicates from unjust actions of their players.
Whichever way you vote, yes or no, one entity will be protected by GREE while forcing the other to not be protected by GREE. This is why I think it is so interesting. It would be nice to get your views.
I have a feeling that ppl from lower syndicates would rather like to be protected from douche players, while ppl from higher level syndicates would rather like to be protected from douche leaders. (Lower syndicates tend to have less drama).